Yu Yu Hakusho: Makyou Toitsusen
Yu Yu Hakusho: Makyou Toitsusen (Sunset Fighters) | |
---|---|
Developers |
Treasure |
Systems |
Mega Drive |
Mega Drive Mini Japan: September 19, 2019 | |
Online Play |
FightCade (PC) |
Introduction
Developed exclusively for the Sega Mega Drive, Yu Yu Hakusho: Makyou Toitsusen is Treasures very first fighting game. Originally developed under the title "Axion", it was later reworked into the licensed title that we have today. The title (henceforth referred to as "YuYuMD") was originally only released in Japan as a smaller printed run from Treasure, and later in Brazil by TecToy under the renamed title "Sunset Fighters". Even though Treasure is known for developing with the west in mind, Yu Yu Hakusho's lack of presence in the west at the time is cited as what lead to its inevitable region exclusivity- unlike other successful Treasure titles on the Mega Drive that received localizations, such as Gunstar Heroes. Given that Yu Yu Hakusho's Portuguese localization was airing at the time, as well as TecToys history of long-standing support for both the Master System and Mega Drive, YuYuMD had a fair amount of success attached to its Brazillian release as well.
YuYuMD is a 2.5D fighting game featuring a cast of 11 different characters comprised of most of the shows leading characters leading up to the end of the Sensui arc, with a "lane-changing" mechanic similar to fighting games like Real Bout Fatal Fury Special, or platformers like Shantae. Its gameplay style and presentation would largely serve as a base for other fighting games developed by Treasure: sharing extremely noticeable similarities with Guardian Heroes, as well as Bleach: Dark Souls. While a majority of competitive players gather around the 1v1 aspect, an extremely notable feature of YuYuMD was its 4-player Tag-Battle and Battle Royale modes. With very little slowdown during battles, it was touted as an impressive feat for the Mega Drive at the time of its release. During some game festivals, Japanese players will still meet and organize 4-player Battle Royale and Tag-Battle tournaments to this day!
While there is plenty more to cover in Controls, How to Play, and Characters, YuYuMDs simplistic control scheme combined with familiar 2D fighting game inputs and new interesting movement mechanics make for a classic "easy to pick-up, hard to master" fighting game.
Controls
Important note about controllers: Regarding what kind of controller you intend to use to play YuYuMD, please note that the game will function exactly as described with a 3-Button Genesis or Mega Drive controller just as it would with a 6-Button controller. However, there are certain techniques and important movement options (covered in more detail over at How to Play) that will either be unavailable to you or extremely difficult to do without the shortcuts offered by the 6-Button controller; most notably the exclusion of having a dedicated command for Lane Change.
Directional Pad
The D-pad is fairly straightforward in terms of movement, but does come with some notable exceptions that are unique compared to other fighting games:
1. Basic Movement
- Pressing
and
will move the player Left and Right across their individual lanes.
- If the player is facing
and presses
, their character will first go through a turnaround animation before beginning to move.
- This applies to anywhere on the screen!
2. Dashing
- Double tapping
while facing
will result in a
Forward Dash.
- Likewise, Facing
and double tapping
will result in a
Forward Dash.
- If the player is facing
and inputs either
,
, or
+
, it will result in a Back Dash. The Inverse is also true if facing
, resulting in a
Back Dash; just as the Forward Dash works.
- Note!: Both
and
are mapped as dedicated commands to the X and Z buttons respectively when using a 6-Button Controller, but they do not have the same canceling properties that Forward Dash has when using Double Tap (
or
) to Dash! For this reason, this wiki will almost always assume the player is Double Tapping (
or
) to Forward Dash when using
or
for explanations.
- Almost all dashes have varying degrees of
Clash properties. This, the above and more are covered more thoroughly in How to Play.
- Note!: Both
3. Jumping
- Pressing
once will Jump, and pressing
again in Midair will Double Jump. Pressing
or
will Jump Diagonally in either direction. You can also Double Jump Diagonally, or use your second jump to change directions; i.e
for the first Jump, then
in mid-air to Jump Backwards.
- Quickly Double Tapping
,
, or
will result in a Short Hop in the chosen direction; similar to Hops in the KOF series. Short Hops can be done Forwards and Backwards, so once again, mind your orientation!
- Holding
enters a Crouching state.
- Just like with
, be careful of your orientation! If the player is facing
and inputs
, this may result in a Backwards Jump, since the Jump will occur before a turnaround animation is performed. This should not be taken as inherently negative, however, since sometimes it is better to approach with a Backwards Jump. More on this in How to Play.
- Just like with
Face Buttons
By default, the (Heavy Attack) and
(Block) buttons are mapped to A and C respectively. These two inputs can be swapped for each individual player in either the Options menu or by holding Start while selecting a stage. In an effort to provide a more universal notation throughout this Wiki, we will almost always refer to these inputs as either
or
instead of the default button assignments.
1. Attacks
- The
Heavy Attack and
Light Attack buttons have additional Command Normals depending on if the player is holding
or
.
- Throws can be performed by Holding
or
and Tapping
while close to the opponent, similar to other classic fighting games.
Has an additional Command Normal when Airborne by inputting
.
is a classic Sweep.
- Every attack in YuYuMD has varying degrees of
Clash properties. Check out System Mechanics and How to Play for more.
- As with any fighting game, there are plenty of Special Moves and Supers (though technically called "Desperation Attacks" in YuYuMD) using various combinations of inputs with
and
. Check out the Characters page to take a look at the cast and see what your favorite fighter can do!
2. Blocking
- Holding the
button will Block both Mid and Overhead Attacks in whatever direction the player was last facing.
- Holding
will Block Low Attacks.
- The direction of your
Block is based on your current orientation. Be careful not to input an opposite direction
while Blocking oncoming attacks! You can still turn around while blocking, so you may get hit from behind if you face the wrong way!
- The direction of your
- While Holding
, tap
to quickly perform a
Back Dash out of
Block.
- While Holding
, tap
to
Lane Change. For many reasons, this input is vastly inferior to using the Y Button for the
Lane Change Command.
- These both have many uses outside of their intended purposes. Read more in How to Play.
Shortcuts and Holds
1. Shortcuts
- As mentioned in the D-Pad information above, the X and Z buttons act as shortcuts for both
Forwards and
Backwards Dashing. Peculiarly, they do not however share the same Canceling properties as Double Tapping (
or
) to Dash.
- As mentioned in the Blocking information, The Y Button is a dedicated command for
Lane Changing- normally input with
.
- While using
+
to Back Dash does have its important use cases, the shortcut buttons are rather polarizing. The lack of utility offered by X and Z Dashing compared to Double Tapping (
or
) makes them rather useless, while having the Y Button available for
Lane Changing is a practically invaluable tool; making the shortcut row a major necessity. Read more in How to Play.
- While using
- Taunting is performed by Pressing A, B and C (
) all at once. Aside from playing a unique animation, preforming a Taunt lowers the opponents special meter for every taunt activation! Each Characters Taunt is unique, and lasts different amounts of time. This means that some characters taunts can drain the opponents special meter faster than others! See the System Mechanics page for a full breakdown of Taunt drain speeds.
- Soft Resets can be performed by Holding
and pressing Start at any point; stopping the game and resetting at the SEGA startup screen. This is particularly useful for quickly ending Button Checks or correcting misclicks on the menus. Please reffer to the Rulesets section regarding Soft Reseting in a Tournament.
2. Holds
Charging can be performed by holding down either
or
alone, or with any two button combination while
Blocking using the buttons
,
, and
.
- Performing any special move will use a small percentage of your special meter, making
Charging an invaluable shortcut that must be worked into your gameplan.
Charging can be activated immedietely following many actions, so long as either
or
continues to be held. In particular, if you are in a
Blocking state, combining the
with any two button combination of the buttons
,
or
will cancel the block and begin
charging. Releasing either
,
or
while continuing to hold
Block, will immedietely revert back to the blocking state.
- The player is vulnerable while Charging. Choose wisely when to
Charge!
How to Play
Please see the How to Play section for the full page!
System Mechanics
Please see the System Mechanics section for the full page!
Characters
![YYCharNav.png](/images/6/6b/YYCharNav.png)
Rulesets
Reserved/Blocking
Important Mods
Reserved/Blocking
FAQ
How do I play Online?
It's extremely simple to play YuYuMD online! We use the popular PC platform Fightcade 2! Fightcade 2 uses FBNeo with a customized GGPO for its MegaDrive selection, which means that we have Rollback Netcode!
- Navigate to one of the Fightcade links above to make an account and install the platform. Once you're in, you should see a home screen similar to this:
![FC2 HP.jpg](/images/thumb/0/03/FC2_HP.jpg/400px-FC2_HP.jpg)
- Afterwards, click on the magnifying glass icon to the left and search for these terms to find YuYuMD:
![YYSearchAll.png](/images/thumb/7/7c/YYSearchAll.png/445px-YYSearchAll.png)
![YYSearchMT.png](/images/thumb/1/1c/YYSearchMT.png/500px-YYSearchMT.png)
![YYSearchSF.png](/images/thumb/5/55/YYSearchSF.png/510px-YYSearchSF.png)
- Searching with "yuyu" like in the topmost image will list ALL of the YuYuMD channels: yuyumt (the JP Makyou version), yuyusf (the Brazillian Sunset Fighters version) and yuyumte (the English Translation hack of yuyusf).
- if you're looking for a specific version, you can add the bottom left and rightmost prefix examples ("mt" and "sf") to the end of "yuyu" to narrow your search!
- Once you've joined a room, simply hit "[Test Game]" in the upper right (assuming you have the correct ROMs for the lobby) to launch the game and change your controller mappings, audio/video settings, etc! If you want to challenge another player who is available, simply right-click over their name and send a challenge! You cannot, however, challenge someone who is set to away or is playing another game.
![FC TestGame.png](/images/c/c9/FC_TestGame.png)
![FC Challenge.png](/images/7/73/FC_Challenge.png)
![FC Away.png](/images/1/17/FC_Away.png)
- If you're having trouble or want some organized matchmaking, reach out to the Treasure Fighters Discord!
"But I don't have the ROMs/I'm getting errors when launching! What do I do?"
- We cannot legally distribute the ROMs for any of the titles, so you are partially on your own there. We do, however, highly recommend you look into the Fightcade JSONs, as it makes joining any and all of the YuYuMD rooms extremely straightforward.
- Again, I stress, we cannot distribute the games themselves, but if you are still having difficulties with setup, you're welcome to reach out to the Treasure Fighters Discord and we'll do what we can
![YYNav.png](/images/thumb/c/cf/YYNav.png/600px-YYNav.png)