Comic Party Wars 2/Minami

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Makimura Minami

Introduction

Grappler.

Normal Moves

Standing Normals

Crouching Normals

Jumping Normals

Command Normals

Special Moves

2362X
Version Damage Cancel Guard Startup Active Recovery Frame advantage Meter on contact Meter on use
A ? - ? ? ? ? ? ? ?

Runs towards the enemy and lariats them, with significant armor during the run.

Version Damage Cancel Guard Startup Active Recovery Frame advantage Meter on contact Meter on use
B ? - ? ? ? ? ? ? ?

Runs for even longer than the B variant.

Version Damage Cancel Guard Startup Active Recovery Frame advantage Meter on contact Meter on use
C ? - ? ? ? ? ? ? ?

Runs even longer than C, with increased damage.

623X
Version Damage Cancel Guard Startup Active Recovery Frame advantage Meter on contact Meter on use
A ? - ? ? ? ? ? ? ?

Fires a single bullet. At close enough range, it has no travel time.

Version Damage Cancel Guard Startup Active Recovery Frame advantage Meter on contact Meter on use
B ? - ? ? ? ? ? ? ?

Fires two rounds.

Version Damage Cancel Guard Startup Active Recovery Frame advantage Meter on contact Meter on use
C ? - ? ? ? ? ? ? ?

Fires two rounds at the same time.

214X
Version Damage Cancel Guard Startup Active Recovery Frame advantage Meter on contact Meter on use
A ? - ? ? ? ? ? ? ?
Version Damage Cancel Guard Startup Active Recovery Frame advantage Meter on contact Meter on use
B ? - ? ? ? ? ? ? ?
Version Damage Cancel Guard Startup Active Recovery Frame advantage Meter on contact Meter on use
C ? - ? ? ? ? ? ? ?

The start of her 214X series.

  • A version can often not connect properly if the opponent isn't directly near you.
  • B version only works for aerial opponents.

Followups must be inputted right before Minami gets the chance to hit the opponent with her bat.

Version Damage Cancel Guard Startup Active Recovery Frame advantage Meter on contact Meter on use
~236A ? - ? ? ? ? ? ? ?

Light followup.

Version Damage Cancel Guard Startup Active Recovery Frame advantage Meter on contact Meter on use
~236B ? - ? ? ? ? ? ? ?

Medium followup. Does slightly more damage.

6246X
Version Damage Cancel Guard Startup Active Recovery Frame advantage Meter on contact Meter on use
A ? - ? ? ? ? ? ? ?

3-hit command grab.

Version Damage Cancel Guard Startup Active Recovery Frame advantage Meter on contact Meter on use
B ? - ? ? ? ? ? ? ?

Same as A, but with an armored dash beforehand.

Version Damage Cancel Guard Startup Active Recovery Frame advantage Meter on contact Meter on use
C ? - ? ? ? ? ? ? ?

Jumps before grabbing. Always faces the enemy, so you're free to use it even if you jump behind them.

Super Special Moves

Latent Technique

236236236C
Damage Cancel Guard Startup Active Recovery Frame advantage Meter on contact Meter on use
? - ? ? ? ? ? ? ?

Command grab.

Combos

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