CRUCIS FATAL+FAKE/Controls: Difference between revisions
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With this model, both motion inputs and buttons can be represented at the same time. | With this model, both motion inputs and buttons can be represented at the same time. | ||
'''A''', '''B''', and '''C''' correspond to weak, medium, and heavy attacks respectively. | |||
The D button functions as a dodge, but has several uses depending on the situation.<br> | |||
'''On the ground:''' | |||
:*'''5D''' Assuming you're facing right, make you sidestep to the left. | |||
:*'''2D''' Assuming you're facing right, make you sidestep to the right. | |||
'''In the air''': Press 5D to Airtech. | |||
{{Navbox-CFF}} | {{Navbox-CFF}} |
Revision as of 04:06, 23 November 2020
Controls
Moves and combos are notated with a combination of letters and numbers, known as Numpad notation. The game has 4 buttons: A, B, C and D.
Here are the directional inputs possible in the game:
⬁ | ⇧ | ⬀ |
⇦ | n | ⇨ |
⬃ | ⇩ | ⬂ |
Here are the same directional inputs represented with a numpad. Normally, the numpad notation always assumes your character is facing to the right. 5 represents the neutral position, and 6 the direction your character is facing (forward).
7 | 8 | 9 |
4 | 5 | 6 |
1 | 2 | 3 |
With this model, both motion inputs and buttons can be represented at the same time.
A, B, and C correspond to weak, medium, and heavy attacks respectively.
The D button functions as a dodge, but has several uses depending on the situation.
On the ground:
- 5D Assuming you're facing right, make you sidestep to the left.
- 2D Assuming you're facing right, make you sidestep to the right.
In the air: Press 5D to Airtech.