Shaman King: Spirit of Shamans/Systems: Difference between revisions

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'''Note''': Make sure to check out the [https://wiki.gbl.gg/w/Shaman_King:_Spirit_of_Shamans/HUD HUD Detail] and [https://wiki.gbl.gg/w/Shaman_King:_Spirit_of_Shamans/Controls Basic Control] overview pages first, so that the notation and things referred to on this page aren't confusing!
'''Note''': Make sure to check out the [https://wiki.gbl.gg/w/Shaman_King:_Spirit_of_Shamans/HUD HUD Detail] and [https://wiki.gbl.gg/w/Shaman_King:_Spirit_of_Shamans/Controls Basic Control] overview pages first, so that the notation and things referred to on this page aren't confusing!
'''temp Note 2''': This page is extremely work in progress, and is missing a lot of information aswell as bearing some possibly incorrect information. Working on it! [[File:Hazama_funnyface.gif|30px]]
'''temp Note 2''': This page is extremely work in progress, and is missing a lot of information aswell as bearing some possibly incorrect information. Working on it! [[File:Hazama_funnyface.gif|30px]]



Revision as of 19:00, 21 January 2022

Note: Make sure to check out the HUD Detail and Basic Control overview pages first, so that the notation and things referred to on this page aren't confusing!

temp Note 2: This page is extremely work in progress, and is missing a lot of information aswell as bearing some possibly incorrect information. Working on it! Hazama funnyface.gif

Health-bar System

The most peculiar part of this game is what is immediately visible on the HUD: There are 3 bars, two of which are related to your health, and one which is related to your damage.

OSP and SMP

OSP and SMP are how damage is taken in Shaman King, and you can think of them as concepts of a "Shield" and "Real Health".


OSP is what characters will be primarily dealing damage to in Shaman King, and draining it is how you deal damage to the SMP bar. The OSP bar starts at its maximum amount (with the amount depending on character), and when the OSP bar reaches 0 from the opponent hitting you, it'll refill to max and a flat amount of damage (with bonus damage depending on GP) is dealt to the SMP bar.

OSP does get chipped by special moves, but it cannot go any lower than 1 (unless if the OSP bar is red), and an actual hit is always required to drain it and damage SMP.


SMP is your actual health-bar, and when it is drained to 0, you lose the round. When you reach the last quarter of your SMP, it'll begin flashing and you can use your super move(s), but during this last portion of SMP, your OSP also turns red and you'll become vulnerable to getting killed by chip damage.

GP

GP is the third bar on the HUD, and it is strictly related to damage; this bar starts at an amount that is character-specific, and it can be raised by either raising the Spirit Percentage or using Spirit Burst. Depending on how full the GP bar is, you'll deal extra damage to the opponent when you drain their OSP bar all the way down and apply damage to their SMP.

Chain System

TBA

Spirit Bursting

Spirit Bursting is a mechanic used to sacrifice your SMP to modify your OSP and GP, which can be extremely crucial for dealing optimal damage as some characters.

Spirit Bursting is done by pressing 6X, which will make your character flash white as some of their SMP/Health is drained and their OSP/GP increase. After Spirit Bursting, your health-bar will look like this:

SKSOS SpiritBurstHP.gif

Note: this gif was made with captures of Anna's SMP/OSP/GP stats

The GP bar flashing red indicates that the buffs of Spirit Burst are now active, and after roughly 6 seconds, the buffs will go away. However, during the duration which the GP bar flashes, you can input 6X again to "undo" the buffs of the Spirit Burst and get your SMP/Health back; but you do not get a full refund. The amount of SMP refunded depends on how much time you spent with the buffs, and averages at about an 80% refund.

The amount of GP granted by Spirit Bursting is character-specific, so experiment with it and see if you can find any nuclear damage strategies!

Spirit Percentage

TBA

Quick-time Event System

TBA

SKSOS QTEPrompt.png temporary

Reflectors

TBA 0.5



General
FAQ
Controls
Systems
HUD
Menus
Characters
Yoh(Spirit Fusion)
Ryu
Manta
Tao Jun (Lee Pyron)
Tao Ren
Yoh (Oversoul)
Horohoro
Anna
Faust VIII (Eliza)
Silva
Yoh (Oversoul V2)
Marco (Michael)
Yohmei
Chocolove
Lyserg
Tamao (Ponchi & Conchi)
Iron Maiden Jeanne (Shamash)