Shaman King: Spirit of Shamans/Yoh Oversoul V2: Difference between revisions
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'''GP: ???''' | '''GP: ???''' | ||
<blockquote>''Spirit Fusion, Amidamaru! In Harusame!''</blockquote> | <blockquote>''Spirit Fusion, Amidamaru! In Harusame!''<br/>Character Voice: Yuuko Satou</blockquote> | ||
Yoh Asakura is the main character of Shaman King. He fights alongside his spirit Amidamaru, who he creates Over Soul with by integrating Amidamaru's spirit with that of his sword, Harusame. After training in the Yomi Cave his Over Soul evolved into Over Soul V.2. | Yoh Asakura is the main character of Shaman King. He fights alongside his spirit Amidamaru, who he creates Over Soul with by integrating Amidamaru's spirit with that of his sword, Harusame. After training in the Yomi Cave his Over Soul evolved into Over Soul V.2. | ||
==Overview== | ==Overview== | ||
The last of the three Yoh clones in this game. He has the highest stats and normal damage out of the three but the lowest special move damage. Yoh has good projectiles and pokes for zoning, and due to Oversoul V2 rectifying one of Spirit Fusion's only weaknesses (being the low SMP/HP), it's considered both the best version of Yoh and one of the best characters in the whole game. | |||
{ | |||
| | |||
{{ProConTable | |||
|pros= | |||
*'''Harusame's Length''': Yoh has access to many very long pokes, which due to their range tend to be very safe and can also be confirmed off of quite easily. | |||
* | |||
*'''Buddha Slash''': 6SP / j.6SP is a decently large, very fast and high damage projectile that is just as good at zoning as it is in combos; midscreen or in the corner. It also has the added bonus of being extremely hard to reflect due to its speed. | |||
* | |||
* | *'''Simplicity''': Yoh has access to easy and rewarding combo routes, with two good chain enders and a very surefire way to combo into 6SP on the ground. | ||
| | |||
* | *'''Quit Blocking Low''': j.W is one of the most consistent Instant Overheads in the whole game, and while it does not do a lot of damage, it is an extremely valuable tool that allows Yoh to easily open up people that are constantly blocking his pokes and 6SP. | ||
|cons= | |||
*'''W-I-P''': Cons to be added | |||
}} | |||
=Move List= | =Move List= | ||
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==Moveset== | ==Moveset== | ||
'''(WARNING:ATM OS/OS2 Yoh's movelist is just a pasted version of SF Yoh's. It may even be outdated)''' | |||
=== | ===Standing Normals=== | ||
{{MoveData | {{MoveData | ||
|image=SKSOS_YohSF_f5W.png | |image=SKSOS_YohSF_f5W.png | ||
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{{MoveData | {{MoveData | ||
|image= | |image=SKSOS_YohSF_f5S.png | ||
|caption= | |caption= | ||
|name=f. | |name=f.5S | ||
|data= | |data= | ||
{{SKSOS-AttackData | {{SKSOS-AttackData | ||
|damage=6 | |damage=6 | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|guard= | |guard=All | ||
|description= | |description=Yoh slashes horizontally with the Harusame. Although having slightly shorter reach than f.5W and more startup, it does double the damage and still retains somewhat far reach which allows it to chain almost as well as f.5/2W. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=SKSOS_YohSF_c5S.png | ||
|caption= | |caption=Overhead that actually isn't one | ||
|name=c. | |name=c.5S | ||
|data= | |data= | ||
{{SKSOS-AttackData | {{SKSOS-AttackData | ||
|damage=6 | |damage=6 | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|guard= | |guard=All | ||
|description= | |description=Yoh slashes vertically with the Harusame. A risky proximity normal that can be stuck into chains with good spacing. | ||
}} | }} | ||
}} | }} | ||
===Crouching Normals=== | |||
{{MoveData | {{MoveData | ||
|image= | |image=SKSOS_YohSF_f2W.png | ||
|caption= | |caption= | ||
|name=f. | |name=f.2W | ||
|data= | |data= | ||
{{SKSOS-AttackData | {{SKSOS-AttackData | ||
|damage=6 | |damage=6 | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|guard= | |guard=Low | ||
|description= | |description= Similiar to f.5W in its terrifying range but hits low and is frame slower. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=SKSOS_YohSF_c2W.png | ||
|caption= | |caption= | ||
|name=c. | |name=c.2W | ||
|data= | |data= | ||
{{SKSOS-AttackData | {{SKSOS-AttackData | ||
|damage=6 | |damage=6 | ||
|startup= | |startup=3 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|frameAdv= | |frameAdv= | ||
|guard= | |guard=Low | ||
|description= | |description= c.5W but low. | ||
}} | }} | ||
}} | }} | ||
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|frameAdv= | |frameAdv= | ||
|guard=Low | |guard=Low | ||
|description= A slow low | |description= A slow low rise of his Harusame. This move is specifically made for low profile anti-airing opponents. Using this for any other reason is a death wish. | ||
}} | }} | ||
}} | }} | ||
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|name= Amida-Style: Vacuum Buddha Slash | |name= Amida-Style: Vacuum Buddha Slash | ||
|subtitle=(阿弥陀流: 真空仏陀切り) | |subtitle=(阿弥陀流: 真空仏陀切り) | ||
|input=6SP ( | |input=6SP (Midair OK) | ||
|caption=Grounded Version | |caption=Grounded Version | ||
|caption2=Aerial Version | |caption2=Aerial Version | ||
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|frameAdv= | |frameAdv= | ||
|guard=All | |guard=All | ||
|description=Similiar to 5SP but with an added third hit. Goes fullscreen | |description=Similiar to 5SP but with an added third hit. Goes fullscreen and can end up being suprisingly safe if the opponent does not have far reaching attacks. | ||
}} | }} | ||
}} | }} | ||
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*6SP > c.5W > delay 6SP > c.5W > 6SP > 5SP <br> | *6SP > c.5W > delay 6SP > c.5W > 6SP > 5SP <br> | ||
*(vs tamao) c.5S > 6SP > 6SP... (6SP loops into itself infinitely) | *(vs tamao) c.5S > 6SP > 6SP... (6SP loops into itself infinitely) | ||
=Strategy= | |||
[[Category:Shaman King: Spirit of Shamans]] | [[Category:Shaman King: Spirit of Shamans]] |
Latest revision as of 00:23, 3 March 2022
Introduction
SMP: 270
OSP: 90
Initial Spirit Percentage: 73%
GP: ???
Spirit Fusion, Amidamaru! In Harusame!
Character Voice: Yuuko Satou
Yoh Asakura is the main character of Shaman King. He fights alongside his spirit Amidamaru, who he creates Over Soul with by integrating Amidamaru's spirit with that of his sword, Harusame. After training in the Yomi Cave his Over Soul evolved into Over Soul V.2.
Overview
The last of the three Yoh clones in this game. He has the highest stats and normal damage out of the three but the lowest special move damage. Yoh has good projectiles and pokes for zoning, and due to Oversoul V2 rectifying one of Spirit Fusion's only weaknesses (being the low SMP/HP), it's considered both the best version of Yoh and one of the best characters in the whole game.
Strengths | Weaknesses |
---|---|
|
|
Move List
Startup DOES NOT include the first active frame.
Damage values are based on the characters initial Spirit Percentage.
Moveset
(WARNING:ATM OS/OS2 Yoh's movelist is just a pasted version of SF Yoh's. It may even be outdated)
Standing Normals
f.5W
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c.5W
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f.5S
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c.5S
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Crouching Normals
f.2W
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c.2W
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f.2S
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c.2S
|
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Chain Enders
W ender
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S ender
|
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Jump normals
j.W
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j.S
|
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Dash normals
Forward Dash Attack
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Backward Dash Attack
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Special Moves
Amida-Style: Halo Blade
(阿弥陀流: 後光刃) 5SP |
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Amida-Style: Vacuum Buddha Slash
(阿弥陀流: 真空仏陀切り) 6SP (Midair OK) |
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Super Moves
Amida-Style: Grand Halo Blade
(阿弥陀流: 大後光刃) 66SP |
---|
Combos
Midscreen
- S ender > delay c.5W > 6SP > 6SP
- S ender > j.W > f.5W > 6SP
Corner
- S ender > delay c.5W > delay 6SP > c.5S > 6SP > 5SP
- S ender > c.5S > delay 6SP > c.5W > 6SP > 5SP
both of the loops above do the same amount of damage
- (low hp) S ender > delay c.5W > delay 6SP > 66SP
- W ender > 5SP
- 6SP > c.5W > delay 6SP > c.5W > 6SP > 5SP
- (vs tamao) c.5S > 6SP > 6SP... (6SP loops into itself infinitely)
Strategy