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| * If you have an extra buck shot at the start of the combo, simply changing the first string to 5LK 5MK 5HP 236LP Assist, your damage will increase to 8366 instead. | | * If you have an extra buck shot at the start of the combo, simply changing the first string to 5LK 5MK 5HP 236LP Assist, your damage will increase to 8366 instead. |
| * Will not work on lights if 4 is not held before your sweep. | | * Will not work on lights if 4 is not held before your sweep. |
| | video= N/A ] | | | video= N/A |
| |}} | | |}} |
| |} | | |} |
Revision as of 19:36, 19 May 2023
Assist Strategies
DHCs
Tagging
Assist Combos
L Pinion
Not her best Assist but a solid one. Adds to her zoning, damage and conversions.
A-Train
Makes up for her terrible damage. Also gives her a chance to load a custom + tea time. Other set-ups as well.
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 5LK 5MK 5HP + Assist
- 214KK (3 BUCK -> X)
- 5HP 236LP
- (4) 2HK 236LP
- 5LK 5MK 5HP 236LP+LK
- 2MP 5[HP]
- 5LPx2 5MP 5HP 236LP
|
7657
|
1
|
Corner
|
Universal
|
- Great damage for Black Dahlia.
- Allows Cape throw or other setup.
- If you have an extra buck shot at the start of the combo, simply changing the first string to 5LK 5MK 5HP 236LP Assist, your damage will increase to 8366 instead.
- Will not work on lights if 4 is not held before your sweep.
|
N/A
|
2LK×1
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- 2LK×1 2MP 2HP 236LP + Call Assist
- 5HP 236LP+LK
- 5LK [5HP] Tag in Painwheel Fly
- 9jMK
- 236LK Fly
- 6jLK
- 2MP 236LK Fly
- 3jLP
- 2LP 5LK 5MK 6HK×4 236LK 236PP
|
8,816
|
1
|
Midscreen
|
Universal
|
- Slightly simpler Midscreen Tag Route that saves OTG
|
(video)
|
- 2LK×1 2MP 5HP Call Assist 236LP
- Dash 2HK 236LP+LK
- 2MP [5HP] Tag in Painwheel Fly
- 9jMK
- 236LK Fly
- 6jLK
- 2MK 236LK Fly
- 3jLP
- 2LP 5LK 2MP 5HP 236LK 236PP
|
9,000
|
1
|
Midscreen
|
Universal
|
- Higher damage Midscreen route that's harder to confirm
- Make sure L Pin hits first and 236LP hits them while airborne
|
(video)
|
- 2LK×1 2MP 5HP Call Assist 236LP
- Dash 2HK 236LP+LK
- 2LK [2HP] Tag in Painwheel Fly
- 9jMK
- 236LK Fly
- 6jLK
- 5MP
- j236LK Fly
- 6jMP
- 2LP 5LK 2MP 5HP 236LK 236PP
|
9,136
|
1
|
Midscreen to Corner
|
Universal
|
- 8,939 Hurts if 2HP starter. Change 2HK with 5HP and ender with 2LP 5LK 5MK fHK×4 236LK 236PP
|
(video)
|
- 2LK×1 2MP 5HP Call Assist 236LP
- 2HK 236LP+LK
- 2MP [5HP] Tag in Painwheel 236MK
- 236HK Fly
- 8jMK
- 5MK 236HK Fly
- 8jHK
- 2LP 5LK 5MK 5HP 236LK 236PP
|
9,214
|
1
|
Corner
|
Universal
|
- Route for if you rather spend your Meter at the end
|
(video)
|
- 2LK×1 2MP 5HP Call Assist 236LP
- 5LK 236LP 236KK
- 2HK Tag in Painwheel j236MK
- 236HK Fly
- j236MK
- 8/9jMK j236HK Fly 8jMK (Fastfall)
- 8/9 jLK j236HK Fly
- 4/7 jLP j236LK
- 2LP 5LK 2MP 6HK×4 236HK Fly
- j236LK
|
9,264
|
1
|
Corner
|
Universal?
|
- Optimal? Corner Route
- Make sure that first 236LP hits your opponent while grounded
- The directional Flights are what I found to be most consistent do what's easier for you
|
(video)
|
jLK
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- KK + Call Assist jLK jHP j236MP/HP
- 5MK 5HP 236LP+LK
- 5LK [5HP] Tag in Painwheel Fly/j236MK
- 9jM Buer Fly
- 9/6jMK
- 236LK Fly
- 6jLK
- 2MK 236LK Fly
- 3jLP
- 2MP 236LP
- 2LP 5LK 2MP 5HP 236LK 236PP
|
9,563
|
1
|
Midscreen
|
Universal
|
- Instant overhead starter that deals real solid damage
- Can be used for Assist less Routing
|
|
jHK
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- jHK j236LP
- KK jHP
- 2MP 5HP 236LP+LK
- 5LK [5HP] Tag in Painwheel Fly
- 9jMK
- 236LK Fly
- 6jLK
- 2MK 236LP
- 2LP 5LK 2MP 5HP 236LK 236PP
|
8,065
|
1
|
Midscreen
|
Universal
|
|
|
- jHK j236LP
- KK jHP
- 2MP 5HP Call Assist 236LP+LK
- 5LK [5HP] Tag in Painwheel Fly
- 9jMK
- 2MK 236LK Fly
- 6jLK
- 2LP 5LK 2MP 5HP 236LK 236PP
|
8,274
|
1
|
Midscreen
|
Universal
|
|
|
- jHK Call Assist
- 5MK 5HP 236LP+LK
- 2MP [5HP] Tag in Painwheel Fly/j236MK
- 9jM Buer Fly
- 9/6jMK
- 236LK Fly
- 6jLK
- 5LK 236LK Fly
- 3jLP
- 2MK 236LP
- 2LP 5LK 2MP sHP 236LK 236PP
|
9,235
|
1
|
Midscreen
|
Universal
|
- Optimal (Thus far) Midscreen jHK conversion
|
|
Throw
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- Throw 236P + Call Assist
- Dash 5MK 5HP 236LP+LK
- 2MP [5HP] Tag in Painwheel Fly/j236MK
- 9j236MK Fly
- 9/6jMK
- 236LK Fly
- 6jLK
- 2LP 5LK 2MP 5HP 236LK 236PP
|
6,456
|
1
|
Midscreen
|
Fortune, Robo-Fortune
|
- Meterless Throw conversion
- Works Universally with Laser and deals 6,481
|
|
- Throw 236LP + Call Assist
- Dash 5MK 5HP 236LP+LK
- 5LK [5HP] Tag in Painwheel Fly
- 9jMK
- 2MP 236LK Fly
- 6jLK
- 2LP 5LP 2MP 5HP 236LK 236PP
|
6,230
|
1
|
Midscreen
|
Big Band, Fortune, Robo-Fortune
|
- A Standard Shot Route for Big Band
- Using Lightning Shot it works on Big Band, Fortune, Robo-Fortune, Double, Beowulf and Black Dahlia. Also saves 20 UD if you do 2MP 236LP after 6jLK instead you deal 6,151
- Buckshot is Universal you can either call Assist after 5MK 5HP for 6,374 or do 2MP 236LP after 6jLK to deal 6,210
|
|
- Throw [5HP]
- 5LK 5MK 5HP Call Assist 236LP+LK
- 5LK [5HP] Tag in Painwheel Fly/j236MK
- 9j236MK Fly
- 9/6jMK
- 236LK Fly
- 6jLK
- 2MK 236LK Fly
- 3jLP
- 2MP 236LP
- 2LP 5LK 2MP 5HP 236LK 236PP
|
7,806
|
1
|
Midscreen
|
Universal
|
- Optimal Midscreen Empowerd Throw Tag Route (Thus far)
|
|
- Throw [5HP]
- 5LK 5MK 5HP Call Assist 236LP+LK
- 5LK [5HP] Tag in Painwheel Fly
- 9jMK
- 236LK Fly
- 6jLK
- 2MK 236LK Fly
- 3jLP
- 5MP
- 9j236LK Fly
- 6jMP
- 2LP 5LK 5MK 6HK*4 236LK 236PP
|
7,994
|
1
|
Midscreen to Corner
|
Universal
|
|
|
- Throw Call Assist
- 5MK 5HP 236LP+LK
- 5LK [5HP] Tag in Pain j236MK
- 236HK Fly
- 8jMK
- 5MK 236LK Fly
- 6jLK
- 5MP
- j236LK Fly
- jMP
- 2LK 5LK 5MK 5HP 236LK 236PP
|
7,295
|
1
|
Corner
|
Universal
|
- Optimal Corner Throw Tag Route (Thus far)
|
|
- Throw [5HP]
- 5LK 5MK 5HP Call Assist 236LP+LK
- 2MP [5HP] Tag in Painwheel Fly/j236MK
- j236LK Fly
- 9jMK j236LK
- 236LK Fly
- 6jLK
- 5MK 236HK Fly
- 8jHK
- 2LK 5LK 5MK 5HP 236LK 236PP
|
8,176
|
1
|
Corner
|
Universal
|
- Optimal Corner Empowerd Throw Route (Thus far)
|
|
Counter Hit
Notation
|
Damage
|
Meter Cost
|
Location
|
Character Specific?
|
Notes
|
Video
|
- MCH Counter
- 5HP Call Assist 236P
- Dash 2HK 236LP+LK
- 2MP [5HP] Tag in Painwheel Fly
- 9jMK
- 236LK Fly
- 6jLK
- 2MK 236LP
- 2LP 5LK 2MP 5HP 236LK 236PP
|
9,748
|
1
|
Midscreen
|
Universal
|
- Route to take advantage of successful Counter
|
|
- MCH Counter
- 5HP Call Assist 236LP
- Dash 2HK 236LP+LK
- 2MP [5HP] Tag in Painwheel j236MK
- 5MK 236LK Fly
- 6jLK
- 2LK 5LK 2MP 5HP 236LK 236PP
|
10,111
|
1
|
Back to Corner
|
Universal
|
- Route to take advantage of successful Counter
|
|
- HCH jHP
- 2MP 5HP Call Assist 236LP
- Dash 2HK 236LP+LK
- 2MP [5HP] Tag in Painwheel Fly
- 9jMK
- 236LK Fly
- 6jLK
- 2MK 5HP 236LK Fly
- 3jLP
- 5LK 2MP 236LP
- Fly 9jMP
- 2LP 5LK 2MP 5HP 236LK 236PP
|
10,617
|
1
|
Midscreen
|
Universal
|
- Optimal (Thus far) HCH pure Midscreen Route
- You can do a few things to tack on damage such as doing HCH jHP j236MP/HP 5MK
|
|
- HCH jHP
- 2MP 5HP Call Assist 236LP
- Dash cHK 236LP+LK
- 5LK [5HP] Tag in Painwheel Fly
- 9jMK
- 236LK Fly
- 6jLK
- 5MP
- 9j236LK Fly
- 6jMP
- 5MK 5HP 236HK Fly
- 8jHK
- 2LP 5LK 5MK 5HP 236LK 236PP
|
10,946
|
1
|
Midscreen to Corner
|
Universal
|
|
|
Assist Resets
Two Touch Sequences
External Links