Skullgirls/Black Dahlia/Combos
< Skullgirls | Black Dahlia
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Numpad notation | |
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Hit Confirms
- 2LK is your low, starter and hitconfirm. You can let it hit 3 times to give you time to react to a block or to convert with 2MP on hit.
- 2LK(1) 5HP Empower is also a common hitconfirm that puts the oponent on a fixed place at the cost of scaling your combo to x0.5.
- jLP jHP is your other hitconfirm.
BnB Combos
Beginner
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5974 |
1 |
Anywhere |
Universal |
|
Intermediate
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7352 |
1 |
Anywhere |
All but Double & Parasoul |
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|
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7135 |
1 |
Anywhere |
Universal |
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4611 |
2 |
Anywhere |
Universal |
|
|
|
7581 |
1 |
Corner |
Universal |
|
Advanced
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7272 |
1 |
Midscreen |
Universal |
|
|
|
7339 |
1 |
Near Corner |
Universal |
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|
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7313 |
1 |
Midscreen |
Universal |
|
Conversions
- Throw
- [HP]
- 236KK
- jHK
- j236LP(Any but fire) > jKK jHP
Enders
- 5LPx 2LK 5MP 5HP 236LP+LK is your standard ender.
- Change 236LP+LK for 236P if your next bullet is either Shotgun, Lightning, Ice or Laser.
- You can do Stage Hazard before the last string and end with 2HP 236P for more damage at the cost of 1 meter.
- You can Parting Gift after Lighting up Stage Hazard, to place it during the explosion and trigger it after for a pseudo lvl 3.
Tips & Tricks
Combos By Starter
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5792 |
0 |
Anywhere |
Lights/Mediums |
|
|
|
7211 |
1 |
Corner |
Lights/Mediums |
|
|
|
6998 |
1 |
Corner |
Universal |
|
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
4964 |
1 |
Midscreen |
Universal |
|
|
|
6608 |
0 |
Midscreen |
Universal |
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4422 |
0 |
Corner |
Universal |
|
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4478/5328 |
0 |
Anywhere |
Lights/Mediums |
|
|
|
4406/5256 |
0 |
Anywhere |
Universal |
|
Counter, Strike! (623K)
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8689 |
1 |
Midscreen |
Universal |
|
|
|
8473 |
1 |
Corner |
Lights/Mediums |
|
Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8833 |
1 |
Midscreen |
Universal |
|
|
|
8838 |
1 |
Near Corner |
Universal |
|
|
|
9280 |
1 |
Corner |
Lights/Mediums |
|
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
Universal |
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N/A |
1 |
Corner |
Universal |
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Midscreen Assist Kill
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
Midscreen |
Universal |
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Damage/Undizzy Ratios
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
623K | 16.5 | 330 | 20 |
236P (Buck) | 15.1 | 302 | 20 |
5[HP] | 12.5 | 375 | 30 |
236P (Lightning) | 11.25 | 225 | 20 |
2HK | 9.6 | 288 | 30 |
5HP | 9.1667 | 275 | 30 |
236P (Buck - repeated strength) | 8.8 | 176 | 20 |
2[HP] | 8.3333 | 250 | 30 |
j[HP] | 8 | 240 | 30 |
236P (Rail) | 8 | 160 | 20 |
5LP | 8 | 120 | 15 |
236P (Standard) | 7.5 | 150 | 20 |
236P (Ice) | 7.5 | 150 | 20 |
236LPLK | 7.5 | 150 | 20 |
236P (Fire) | 7 | 140 | 20 |
2LK | 7 | 105 | 15 |
5MP | 6.5 | 130 | 20 |
jHK | 6.3333 | 190 | 30 |
5MK | 6 | 120 | 20 |
5LK | 5.6667 | 85 | 15 |
2HP | 5 | 150 | 30 |
2MP | 5 | 100 | 20 |
jMP | 5 | 100 | 20 |
jMK | 5 | 100 | 20 |
5HK | 4.6667 | 140 | 30 |
jHP | 4.3333 | 130 | 30 |
2LP | 4.3333 | 65 | 15 |
jLP | 4.3333 | 65 | 15 |
2MK | 4 | 80 | 20 |
jLK | 4 | 60 | 15 |