Skullgirls/Black Dahlia/Team Building: Difference between revisions

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| charspecific=Universal
| charspecific=Universal
| description=
| description=
* Great damage for Black Dahlia.
* Allows Cape throw or other setup.
* Allows Cape throw or other setup.
* If you have an extra buck shot at the start of the combo, simply changing the first string to 5LK 5MK 5HP 236LP Assist, your damage will increase to 8366 instead.
* If you have an extra buck shot at the start of the combo, simply changing the first string to 5LK 5MK 5HP 236LP Assist, your damage will increase to 8366 instead.

Revision as of 19:40, 19 May 2023

Assist Strategies

DHCs

Tagging

Assist Combos

L Pinion

Not her best Assist but a solid one. Adds to her zoning, damage and conversions.

A-Train

Makes up for her terrible damage. Also gives her a chance to load a custom + tea time. Other set-ups as well.

Notation Damage Meter Cost Location Character Specific? Notes Video
5LK 5MK 5HP + Assist
214KK (3 BUCK -> X)
5HP 236LP
(4) 2HK 236LP
5LK 5MK 5HP 236LP+LK
2MP 5[HP]
5LPx2 5MP 5HP 236LP

7657

1

Corner

Universal

  • Allows Cape throw or other setup.
  • If you have an extra buck shot at the start of the combo, simply changing the first string to 5LK 5MK 5HP 236LP Assist, your damage will increase to 8366 instead.
  • Will not work on lights if 4 is not held before your sweep.

N/A

2LK×1

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK×1 2MP 2HP 236LP + Call Assist
5HP 236LP+LK
5LK [5HP] Tag in Painwheel Fly
9jMK
236LK Fly
6jLK
2MP 236LK Fly
3jLP
2LP 5LK 5MK 6HK×4 236LK 236PP

8,816

1

Midscreen

Universal

  • Slightly simpler Midscreen Tag Route that saves OTG

(video)

2LK×1 2MP 5HP Call Assist 236LP
Dash 2HK 236LP+LK
2MP [5HP] Tag in Painwheel Fly
9jMK
236LK Fly
6jLK
2MK 236LK Fly
3jLP
2LP 5LK 2MP 5HP 236LK 236PP

9,000

1

Midscreen

Universal

  • Higher damage Midscreen route that's harder to confirm
  • Make sure L Pin hits first and 236LP hits them while airborne

(video)

2LK×1 2MP 5HP Call Assist 236LP
Dash 2HK 236LP+LK
2LK [2HP] Tag in Painwheel Fly
9jMK
236LK Fly
6jLK
5MP
j236LK Fly
6jMP
2LP 5LK 2MP 5HP 236LK 236PP

9,136

1

Midscreen to Corner

Universal

  • 8,939 Hurts if 2HP starter. Change 2HK with 5HP and ender with 2LP 5LK 5MK fHK×4 236LK 236PP

(video)

2LK×1 2MP 5HP Call Assist 236LP
2HK 236LP+LK
2MP [5HP] Tag in Painwheel 236MK
236HK Fly
8jMK
5MK 236HK Fly
8jHK
2LP 5LK 5MK 5HP 236LK 236PP

9,214

1

Corner

Universal

  • Route for if you rather spend your Meter at the end

(video)

2LK×1 2MP 5HP Call Assist 236LP
5LK 236LP 236KK
2HK Tag in Painwheel j236MK
236HK Fly
j236MK
8/9jMK j236HK Fly 8jMK (Fastfall)
8/9 jLK j236HK Fly
4/7 jLP j236LK
2LP 5LK 2MP 6HK×4 236HK Fly
j236LK

9,264

1

Corner

Universal?

  • Optimal? Corner Route
  • Make sure that first 236LP hits your opponent while grounded
  • The directional Flights are what I found to be most consistent do what's easier for you

(video)

jLK

Notation Damage Meter Cost Location Character Specific? Notes Video
KK + Call Assist jLK jHP j236MP/HP
5MK 5HP 236LP+LK
5LK [5HP] Tag in Painwheel Fly/j236MK
9jM Buer Fly
9/6jMK
236LK Fly
6jLK
2MK 236LK Fly
3jLP
2MP 236LP
2LP 5LK 2MP 5HP 236LK 236PP

9,563

1

Midscreen

Universal

  • Instant overhead starter that deals real solid damage
  • Can be used for Assist less Routing

jHK

Notation Damage Meter Cost Location Character Specific? Notes Video
jHK j236LP
KK jHP
2MP 5HP 236LP+LK
5LK [5HP] Tag in Painwheel Fly
9jMK
236LK Fly
6jLK
2MK 236LP
2LP 5LK 2MP 5HP 236LK 236PP

8,065

1

Midscreen

Universal

  • Assist less jHK Route


jHK j236LP
KK jHP
2MP 5HP Call Assist 236LP+LK
5LK [5HP] Tag in Painwheel Fly
9jMK
2MK 236LK Fly
6jLK
2LP 5LK 2MP 5HP 236LK 236PP

8,274

1

Midscreen

Universal

  • Late Assist call Route


jHK Call Assist
5MK 5HP 236LP+LK
2MP [5HP] Tag in Painwheel Fly/j236MK
9jM Buer Fly
9/6jMK
236LK Fly
6jLK
5LK 236LK Fly
3jLP
2MK 236LP
2LP 5LK 2MP sHP 236LK 236PP

9,235

1

Midscreen

Universal

  • Optimal (Thus far) Midscreen jHK conversion

Throw

Notation Damage Meter Cost Location Character Specific? Notes Video
Throw 236P + Call Assist
Dash 5MK 5HP 236LP+LK
2MP [5HP] Tag in Painwheel Fly/j236MK
9j236MK Fly
9/6jMK
236LK Fly
6jLK
2LP 5LK 2MP 5HP 236LK 236PP

6,456

1

Midscreen

Fortune, Robo-Fortune

  • Meterless Throw conversion
  • Works Universally with Laser and deals 6,481


Throw 236LP + Call Assist
Dash 5MK 5HP 236LP+LK
5LK [5HP] Tag in Painwheel Fly
9jMK
2MP 236LK Fly
6jLK
2LP 5LP 2MP 5HP 236LK 236PP

6,230

1

Midscreen

Big Band, Fortune, Robo-Fortune

  • A Standard Shot Route for Big Band
  • Using Lightning Shot it works on Big Band, Fortune, Robo-Fortune, Double, Beowulf and Black Dahlia. Also saves 20 UD if you do 2MP 236LP after 6jLK instead you deal 6,151
  • Buckshot is Universal you can either call Assist after 5MK 5HP for 6,374 or do 2MP 236LP after 6jLK to deal 6,210


Throw [5HP]
5LK 5MK 5HP Call Assist 236LP+LK
5LK [5HP] Tag in Painwheel Fly/j236MK
9j236MK Fly
9/6jMK
236LK Fly
6jLK
2MK 236LK Fly
3jLP
2MP 236LP
2LP 5LK 2MP 5HP 236LK 236PP

7,806

1

Midscreen

Universal

  • Optimal Midscreen Empowerd Throw Tag Route (Thus far)


Throw [5HP]
5LK 5MK 5HP Call Assist 236LP+LK
5LK [5HP] Tag in Painwheel Fly
9jMK
236LK Fly
6jLK
2MK 236LK Fly
3jLP
5MP
9j236LK Fly
6jMP
2LP 5LK 5MK 6HK*4 236LK 236PP

7,994

1

Midscreen to Corner

Universal

  • Corner Carry Route


Throw Call Assist
5MK 5HP 236LP+LK
5LK [5HP] Tag in Pain j236MK
236HK Fly
8jMK
5MK 236LK Fly
6jLK
5MP
j236LK Fly
jMP
2LK 5LK 5MK 5HP 236LK 236PP

7,295

1

Corner

Universal

  • Optimal Corner Throw Tag Route (Thus far)


Throw [5HP]
5LK 5MK 5HP Call Assist 236LP+LK
2MP [5HP] Tag in Painwheel Fly/j236MK
j236LK Fly
9jMK j236LK
236LK Fly
6jLK
5MK 236HK Fly
8jHK
2LK 5LK 5MK 5HP 236LK 236PP

8,176

1

Corner

Universal

  • Optimal Corner Empowerd Throw Route (Thus far)

Counter Hit

Notation Damage Meter Cost Location Character Specific? Notes Video
MCH Counter
5HP Call Assist 236P
Dash 2HK 236LP+LK
2MP [5HP] Tag in Painwheel Fly
9jMK
236LK Fly
6jLK
2MK 236LP
2LP 5LK 2MP 5HP 236LK 236PP

9,748

1

Midscreen

Universal

  • Route to take advantage of successful Counter


MCH Counter
5HP Call Assist 236LP
Dash 2HK 236LP+LK
2MP [5HP] Tag in Painwheel j236MK
5MK 236LK Fly
6jLK
2LK 5LK 2MP 5HP 236LK 236PP

10,111

1

Back to Corner

Universal

  • Route to take advantage of successful Counter


HCH jHP
2MP 5HP Call Assist 236LP
Dash 2HK 236LP+LK
2MP [5HP] Tag in Painwheel Fly
9jMK
236LK Fly
6jLK
2MK 5HP 236LK Fly
3jLP
5LK 2MP 236LP
Fly 9jMP
2LP 5LK 2MP 5HP 236LK 236PP

10,617

1

Midscreen

Universal

  • Optimal (Thus far) HCH pure Midscreen Route
  • You can do a few things to tack on damage such as doing HCH jHP j236MP/HP 5MK


HCH jHP
2MP 5HP Call Assist 236LP
Dash cHK 236LP+LK
5LK [5HP] Tag in Painwheel Fly
9jMK
236LK Fly
6jLK
5MP
9j236LK Fly
6jMP
5MK 5HP 236HK Fly
8jHK
2LP 5LK 5MK 5HP 236LK 236PP

10,946

1

Midscreen to Corner

Universal

  • Corner Carry Route

Assist Resets

Two Touch Sequences

External Links