User:Bel: Difference between revisions
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| hitstun = 13 | | hitstun = 13 | ||
| blockstun = 13 | | blockstun = 13 | ||
| onhit = | | onhit = +1 | ||
| onblock = | | onblock = +1 | ||
| onpushblock = | | onpushblock = | ||
| superhitstop = N/A | | superhitstop = N/A | ||
Line 30: | Line 30: | ||
* Incredibly stubby but sees use as an anti-hop attack sometimes. | * Incredibly stubby but sees use as an anti-hop attack sometimes. | ||
* As far as gatlings go, just use 5LK as an opener instead. | * As far as gatlings go, just use 5LK as an opener instead. | ||
}} | |||
{{MoveData-SG | |||
| pic = [[File:BKK-Tahu-5MP.png]] | |||
| hitbox = [[File:BKK-Tahu-5MP-hitbox.png|225px]] | |||
| caption = Brush Cutter | |||
| name = 5MP | |||
| input = '''s.'''{{NotationIcon-SG|MP}} | |||
|{{AttackData-SG | | |||
| guard = Mid | |||
| properties = - | |||
| dmg = 60 | |||
| meter = 5% | |||
| startup = 9 | |||
| active = 2 | |||
| recovery = 15 | |||
| hitstop = 12 | |||
| hitstun = 17 | |||
| blockstun = 17 | |||
| onhit = +1 | |||
| onblock = +1 | |||
| onpushblock = | |||
| superhitstop = N/A | |||
}} | |||
| | |||
* Head-invulnerable anti-air. | |||
* Chains from lights unlike 5MK but is awfully stubby by comparison. | |||
* Decent kara throw button but 5HK might be a little better. | |||
}} | |||
{{MoveData-SG | |||
| pic = [[File:BKK-Tahu-5HP.png]] | |||
| hitbox = [[File:BKK-Tahu-5HP-hitbox.png|225px]] | |||
| caption = Burning Slash | |||
| name = 5HP | |||
| input = '''s.'''{{NotationIcon-SG|HP}} | |||
|{{AttackData-SG | | |||
| guard = Mid | |||
| properties = - | |||
| dmg = 200 | |||
| meter = 0% | |||
| startup = 17 | |||
| active = 2 | |||
| recovery = 34 | |||
| hitstop = 16 | |||
| hitstun = 28 | |||
| blockstun = 24 | |||
| onhit = -7 | |||
| onblock = -14 | |||
| onpushblock = | |||
| superhitstop = N/A | |||
}} | |||
| | |||
* Samurai Shodown heavy slash. More damage than Tahu's specials and slightly less than his supers. | |||
* Minus on hit, but a) the pushback makes that sting less and b) it is super-cancellable like all non-airborne normals. | |||
* If blocked, goes into a recoil state that can be cancelled into any special move on frame 11 and beyond. | |||
}} | }} |
Latest revision as of 11:56, 5 July 2023
hi im bel
play my game, Bionicle Kanohi Klash
Cross Jab Toggle Hitboxes Toggle Hitboxes
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Burning Slash Toggle Hitboxes Toggle Hitboxes
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