Battle Craze!!/Wallace/S-Side: Difference between revisions

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|pros=
|pros=
*'''Long Range''': Wallace has great range to stuff any approach.
*'''Long Range''': Wallace has great range to stuff any approach.
*'''Command Grab''': Wallace's command grab has a ton of range, allowing him to threaten it in footsies.
*'''Command Grab''': S-Wallace's command grab does good damage and is fast, making it a good mixup or punish tool.
*'''Armor''': S-Wallace has armor on C-tech moves, which allows S-Wallace to essentially 'flash parry' incoming attacks.
*'''Armor''': S-Wallace has armor on C-tech moves, which allows S-Wallace to essentially 'flash parry' incoming attacks.
*'''Anti-Airs''': Wallace has a strong selection of anti-airs which allows him to catch opponent's jumps.
*'''Anti-Airs''': Wallace has a strong selection of anti-airs which allows him to catch opponent's jumps.
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*'''5 Framer''': Wallace's fastest normal is 5 frames.
*'''5 Framer''': Wallace's fastest normal is 5 frames.
*'''Mobility''': Wallace has the worst dash in the game.
*'''Mobility''': Wallace has the worst dash in the game.
*'''High Risk''': Needs a high guard meter to get the most out of him.
*'''Large''': Pretty big compared to the rest of the cast, meaning moving around in neutral is more difficult and he gets mixed harder.
*'''Large''': Pretty big compared to the rest of the cast, meaning moving around in neutral is more difficult and he gets mixed harder.
*'''High Risk''': S-Wallace requires high guard meter to get the most out of him.
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Revision as of 11:41, 13 September 2023

Overview

Playstyle
link S-Wallace exists
Pros Cons
  • Long Range: Wallace has great range to stuff any approach.
  • Command Grab: S-Wallace's command grab does good damage and is fast, making it a good mixup or punish tool.
  • Armor: S-Wallace has armor on C-tech moves, which allows S-Wallace to essentially 'flash parry' incoming attacks.
  • Anti-Airs: Wallace has a strong selection of anti-airs which allows him to catch opponent's jumps.
  • High Reward: Gets on command Dire Counters when above 50% guard gauge
  • 5 Framer: Wallace's fastest normal is 5 frames.
  • Mobility: Wallace has the worst dash in the game.
  • Large: Pretty big compared to the rest of the cast, meaning moving around in neutral is more difficult and he gets mixed harder.
  • High Risk: S-Wallace requires high guard meter to get the most out of him.

Statistics

Trait "Der Rasenmahermann": Wallace’s Craze Techniques have armor, meaning he won’t flinch when hit and converts some of the damage he recieves into Guard Pressure. The higher Wallace’s Guard Meter is, the more damage he deals. When his Guard Meter is red, his attacks will cause their Dire Hit Effects.
Health 1000
Mobility Dash

Move Overview

Universal Mechanics

Craze Tech