Battle Craze!!/Wallace/S-Side

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Overview

Playstyle
link S-Wallace Is a pure blooded grappler, with great ways to close the distance and armor through most attacks.
Pros Cons
  • Long Range: Wallace has great range to stuff any approach.
  • Command Grab: S-Wallace's command grab does good damage and is fast, making it a good mixup or punish tool.
  • Armor: S-Wallace has armor on C-tech moves, which allows S-Wallace to essentially 'flash parry' incoming attacks.
  • Anti-Airs: Wallace has a strong selection of anti-airs which allows him to catch opponent's jumps.
  • High Reward: S-Wallace does more damage the higher his guard bar gets, and he gets on command Dire Counters when the bar is above 50%.
  • 5 Framer: Wallace's fastest normal is 5 frames.
  • Mobility: Wallace has the worst dash in the game.
  • Large: Pretty big compared to the rest of the cast, meaning moving around in neutral is more difficult and he gets mixed harder.
  • High Risk: S-Wallace requires high guard bar to get the most out of him.

Statistics

Trait "Der Rasenmahermann": Wallace’s Craze Techniques have armor, meaning he won’t flinch when hit and converts some of the damage he recieves into Guard Pressure. The higher Wallace’s Guard Meter is, the more damage he deals. When his Guard Meter is red, his attacks will cause their Dire Hit Effects.
Health 1000
Mobility Dash

Move Overview

Universal Mechanics

Craze Tech

Nebel
5CT
Walk5ctech.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
- - 1 - - - - Counter -

Armored chest bump that lowers Wallace's guard bar by 10% per puff. Instantly cancels the animation when Wallace is hit.


Laufende Mann
6CT
Walk6ctech.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
- - 1 - - - - Counter -

Armored walking stance. Instantly cancels the animation when Wallace is hit.

Throws

Kinder des Mais
5GP
WallThrowF.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 4 - - +24 N/A

Wallace's forward throw, knocks the opponent away.

Eine Gut Ehe
4GP
WallThrowB.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 4 - - +24 N/A

Wallace's back throw, knocks the opponent far behind him.

Grune Meile
j.5GP
WallThrowJu.png
"NO!"
"NO!"
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 2 - - +16 N/A

Wallace's air throw, if it's hit raw it floor splats. Also has the one of the funniest voicelines in the game.

Heartbreaker

Heartbreaker
4CT while blocking
WallHB.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
32 Mid 17 - - +1 -23

Wallace's heartbreaker, uses 5SK's animation.

Normals

Standing

5LP
Wall5LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
48 Mid 5 - - +2 -1

Very good anti-air.


5SP (close)
WallclSP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Mid 7 - - +4 -3

Keeps the opponent grounded unlike 5SK.

5SP (far)
Wall5SP.png
Time to get paid
Time to get paid
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Mid 14 - - 0 -6

Insane reach, probably one of the best normals in the game. Hurtbox extends before the hitbox to make punishing this normal easier but you're probably better off just blocking or crouching it.


5LK (close)
WallclLK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
56 Mid 6 - - +3 +1

Pretty good for pressure since its the only normal Wallace has that's plus on block.

5LK (far)
Wall5LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
56 Mid 8 - - +1 -3

Reaches very far for a light normal.


5SK
Wall5SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Mid 9 - - +17 -3

Launches, great for starting juggles.


Crouching

2LP
Wall2LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
48 Mid 5 - - +2 -1

Reaches a little further than 5LP, making it a better poke.


2SP
Wall2SP 1.png
Wall2SP 2.png
Burj Khalifa looking normal
Burj Khalifa looking normal
Damage Guard Startup Active Recovery Adv Hit Adv Block
104 Mid 6 - - -2 -8

Extremely tall anti-air button. Great for juggles.


2LK
Wall2LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
48 Low 7 - - +1 -3

Pretty slow but has a lot of range.


2SK
Wall2SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Low 12 - - +38 -8

Wallace's sweep, you can OTG with 2LK to set up a 50/50 with stomp.


Jumping

j.5LP
WalljuLP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
56 Overhead 4 - - - -

Good air-to-air.


j.5SP
WalljuSP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Overhead 9 - - - -

Used in jump-ins after j.5LK. Also really long range air-to-air.


j.5LK
WalljuLK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
48 Overhead 5 - - - -

Good jump-in. Can't cross-up, though.


j.5SK
WalljuSK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Overhead 10 - - - -

Floor splats, useful for air-to-air conversions. Can also just be used post grab to keep the combo simple.


Command Normals

Erwecktung
6LK
Walx236LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
88 Mid 11 - - +4 -3 Dire Crumple

Ends block strings and also has a lot of utility in combos.


Grosser Fahrer
6SP
Wall6SP.png
if you thought the new name meant you were safe THINK AGAIN!
if you thought the new name meant you were safe THINK AGAIN!
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
104 Mid 14 - - +19 -6 Dire Wall Bounce

Reaches incredibly far, basically always used after 5SP.


Dunkler Abstieg
j.2SP
Wallju2SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
104 Overhead 15 - - - - Dire Ground Bounce

Wallace's splash, can be kara canceled into grab for some strange movement shenanigans.


Specials

Todezone
41236P
Wall426LP.png
Wall426SP.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
Light 144 Mid 13 - - +1 -4 Dire Spinout

Restands the opponent, used to set up resets.

Heavy 144 Mid 16 - - +17 -4 Dire Spinout

Knocks the opponent down, used in juggles or if you'd like more advantage than the light version.


Hochste Ubel
623P
Wall623P.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LP 152 Overhead 21 - - +15 -11 Dire Ground Bounce

Used in corner loops after command grab super.

SP 168 Overhead 31 - - +17 -4 Dire Ground Bounce

Used to start said corner loops.


Friedhofsschicht
22P
Wall22LP.png
Wall22SP.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LP 120 Low 25 - - +17 -9 Dire Stagger

Low-hitting shockwave, hits full screen. Use this move at full screen to force the opponent to come to you.

SP - - 23 - - - - Counter -

Feint, doesn't have armor


Nachtflieger
214K or 236K
Walk236K.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LK 136 Overhead 21 - - +24 -2 Dire Ground Bounce

Mega fist but as a big stomp. Goes lower and less far than the heavy version. Inputting this with 214 makes Wallace go backward.

SK 136 Overhead 25 - - +35 -3 Dire Ground Bounce

Mega fist but as a big stomp. Goes much farther than the light version. Inputting this with 214 makes Wallace go backward.


Nachwehen
63214P
Walk624P.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
176 N/A 4 - - +22 N/A Dire Wall Bounce

Command grab, tumbles on hit. Heavy version side switches.

Supers

All-Out Attack

Silberne Kugel
236236P
Wall236236P.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
208 Mid 11 - - +24 -29 Dire N/A

Reversal headbutt super, travels a good amount across the screen.


Der Mangler
63214PP
Walx624PP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
152 N/A 5 - - +55 N/A Dire N/A

Command grab super, launches the opponent for a combo.



All-Out EX

Silberne Kugel EX
236236P
Wall236236P.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
304 Mid 14 - - +24 -29 Dire N/A

Same deal as the level 1 version with more damage. Max charge makes this guard break, can be set up into after Der Mangler.


All-Out Destruction

Maximaler Ubersteuerungsfaktor
236236KK
Wall28K.png
DEATH WILL NO LONGER WAIT!
DEATH WILL NO LONGER WAIT!
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
352 Mid 16 - - +33 -24 Dire N/A

Wallace's level 3. Tracks nearly full screen allowing for some really funny punishes or conversions after a dire 22P.

Battle Craze Navigation

General
Controls
Netplay
HUD
System
FAQ
Glossary
AjitCLS
TsugumiCLS
ShermCLS
WallaceCLS
ReaperCLS
la justiciaCLS
BoundaryCLS
BaxterCLS
Characters
Ci-CiCLS
GoliathCLS
NecrossCLS
EmiCLS
LucyCLS
GabbyCLS
IsabellaCLS
TyrantCLS
IkueCLS
TeriCLS
BernieCLS
Jane BaneCLS