Battle Craze!!/Tsugumi/L-Side

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Overview

Playstyle

link

L-Tsugumi brings more of a focus on mixing and conditioning the opponent with overheads, lows, counters, and fakeouts. Her main goal is to make the opponent scared to press a button because the last thing they pressed got them punched in the nose.
Pros Cons
  • THE FASTEST RUN IN THE GAME.
  • Air Normals: Amazing air normals that make jumping against her very difficult and punishing. J.Lk is notable for being the best for ambigouois cross-ups an lasting a good amount of time.
  • Mix-ups: Good high/low mix thank to "Watch Your Step!" "You Can’t Stop My Approach!" and "Not a Chance!"
  • Low Health: L-Tsugumi has 100 less health than average.
  • Can be difficult to maintain Raijin Godspeed in most match ups

Statistics

Trait "Raijin Godspeed": Tsugumi’s Craze Technique empowers her next bolt attack. Landing a Counter Hit automatically adds a charge to this. After hitting with an empowered bolt attack, Tsugumi gains a brief burst of speed. During this time, her Craze Technique consumes this buff in order to enhance it, and allow it to cancel out of specials.
Health 900
Mobility Run

Move Overview

Universal Mechanics

Craze Tech

I Can Keep Going!
5CT
Tsuxctech.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
N/A N/A 1 - - N/A N/A Counter N/A

A charge that immediately gives Tsugumi 1 pip of godspeed, can be held for more pips. Can be canceled into from specials on hit or block.


Throws

I Gotchya Now!
5GP
Tsugthrowf.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 4 - - +6 N/A

Tsugumi's forward throw, knocks the opponent away.

I'm Too Quick for You
4GP
Tsugthrowb.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 4 - - +9 N/A

Tsugumi's back throw, knocks the opponent far behind her.

Go Down for the Count!
j.5GP
Tsugthrowju.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 2 - - +32 N/A

Tsugumi's air throw, if it's hit raw it ground bounces the opponent.

Heartbreaker

Heartbreaker
5CT while blocking
TsugHB.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
32 Mid 17 - - +1 -23

Tsugumi's heartbreaker, uses 623LP's animation.

Normals

Standing

5LP
Tsug5LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Mid 4 - - 1 -1

Poke and combo filler. Can be canceled into itself or 2LP once.


5SP (close)
TsugclSP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Mid 5 - - +6 0

Extremely solid close normal, super fast and really good for her pressure.

5SP (far)
Tsug5SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Mid 9 - - +2 -4

Very good poke, can usually be put at a range where the opponent can't punish it.


5LK
Tsug5LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Mid 5 - - +1 -1

Can be used similarly to cl.5SP but to less effect.


5SK
Tsug5SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Mid 9 - - +1 -4

Advances Tsugumi forward a bit, does more damage than SP so you're using this for your cancels.


Crouching

2LP
Tsug2LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Mid 4 - - 0 -2

Crouching version of 5LP, like 5LP it can be canceled into itself or 5LP once.


2SP
Tsug2SP 1.png
Tsug2SP 2.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Mid 7 - - +3 -3

Good anti-air button.


2LK
Tsug2LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Low 5 - - 0 -3

Tsugumi's fastest low.


2SK
Tsug2SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Low 11 - - +37 -8

Tsugumi's sweep, makes her slide a bit, you can space it to get better advantage on hit and block.


Jumping

j.5LP
TsugjuLP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Overhead 5 - - - -

Extremely good air-to-air.


j.5SP
TsugjuSP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Overhead 7 - - - -

Another strong air-to-air. Deals high damage and can allow for rejumps.


j.5LK
TsugjuLK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Overhead 6 - - - -

Really good for cross-ups, usually your go to jump-in.


j.5SK
TsugjuSK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
80 Overhead 6 - - - -

Main mid-screen air-to-air conversion, strangely fast.


Command Normals

I'll Break Your Guard!
6LP
Tsug6LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
80 Overhead 21 - - +3 -3 Dire Stagger/Ground Bounce

Tsugumi overhead command normal, these are similar almost universally. Her only command normal.


I'm Covering All Angles of Approach!
3SP
Tsug5SP.png
imagine this but like fucked up... and she's crouching... just a glimpse at my messed up reality haha.
imagine this but like fucked up... and she's crouching... just a glimpse at my messed up reality haha.
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
88 Mid 10 2 - +3 -3 - -

Just 5SP but she's standing, combo and blockstring filler.
Despite how it looks visually it does not beat low profiles.


Specials

This'll Hurt!
236LP
Tsug236LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
128-168 Mid 16 - - tumble -4 to -1 Dire Wall Bounce

Dash punch, really good for pressure since it's mostly safe on block with charge. Pretty good use of godspeed as it helps with pressure and it can combo extend.


You Can't Stop My Approach!
236SP
Tsug236SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
128-168 Overhead 27 - - +5 to +7 -4 to -1 Dire Ground Bounce

Travels really far across the screen and starts combos. Also pretty safe on block with charge.


Watch Your Step!
236LK
Tsux236LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
128-168 Low 16 - - +22 to +23 -6 to -3 Dire Wall Bounce

Unsafe on block. Low version of This'll Hurt, good for mix. Functions like a sweep until you get charge, allowing for combos.


Not a Chance!
236SK
Tsux236SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
N/A N/A N/A - - N/A N/A Counter N/A

Feint, can be slipped into some block strings.


Going Up!
623LP
Tsug623LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
128-168 Mid 6 - - +23 to +25 -4 to -1 Dire Power Launch

Starts juggles.
Extends juggles if the opponent is high enough. Good anti-air.


I'll Aim for Greater Heights!
623SP
Tsug623SP 1.png
Tsug623SP 2.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
130-168 Mid 9 - - +9, +17 with charge -33, -27 with charge Dire Power Launch

Reversal, doesn't multi-hit without charge.


I'll Overwhelm You Until You Quit!
214P
Tsug214P.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LP 127 Mid 14 - - +1 -2 Dire N/A

Extends juggles forever, get used to seeing this move at least 3 times for each combo. Blockstring ender.

SP 166 Mid 14 - - +19 -6 Dire Wall Bounce

Good meterless combo ender.


Supers

All-Out Attack

Feel my Power!
236236P
Tsug236236P.png
"THIS IS.. STILL MY ARM!"
"THIS IS.. STILL MY ARM!"
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
216-248 Mid 11 - - +39 -37 Dire N/A

Half screen beam super. Consumes charges to increase damage.


I'll Launch You Straight To Pluto!
214214K
Tsug214214K.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
136 Mid 1 - - +24 N/A Dire N/A

Counter super. Gets a combo extension reminiscent to C-Tsugumi's level 3.


My Own Take On Exodus!
236236K
Tsux236236K.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
248 Mid 11 - - +22 N/A Dire N/A

As the name implies, literally just Exodus but with more damage (lol).


All-Out EX

Feel My Power EX!
236236PP
Tsug236236P.png
"you get the idea"
"you get the idea"
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
320-352 Mid 11 - - +48 -27 Dire N/A

Level 2 combo ender and also counter poke from time to time. Consumes charges to increase damage.

All-Out Destruction

My Ultimate Move, the Raijin Break!
236236KK
Tsux214214PP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
400 Mid 4 - - +22 -25 Dire N/A

Good reversal, also her highest damaging ender. Gives full stacks of Raijin on hit.

Battle Craze Navigation

General
Controls
Netplay
HUD
System
FAQ
Glossary
Characters
AjitCLS
TsugumiCLS
ShermCLS
WallaceCLS
ReaperCLS
la justiciaCLS
BoundaryCLS
BaxterCLS
Ci-CiCLS
GoliathCLS
NecrossCLS
EmiCLS
LucyCLS
GabbyCLS
IsabellaCLS
TyrantCLS
IkueCLS
TeriCLS
BernieCLS
Jane BaneCLS