Battle Craze!!/Reaper/C-Side

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Overview

Playstyle
link C-Reaper is a setplay zoner that uses Craze Gauge for their specials.
Pros Cons
  • Long Range: C-Reaper has a wide array of amazing pokes for neutral.
  • Space Control: C-Reaper has a large amount of projectiles that can control the neutral.
  • Amazing Craze Gauge build: Their Craze Tech lets them passively regen their Craze Gauge as long as it's out.
  • Mobility: Reaper is one of the only characters in the game that has an air dash and a double jump.
  • 5 Framer: C-Reaper's fastest button is 5 frames.
  • Extremely reliant on Craze Gauge: almost every special in their kit requires them to spend 1 pip of Craze Gauge to use them.
  • No meterless reversal: C-Reaper's only reversals are supers.

Statistics

Trait Energy Meter: Their Craze Gauge is tied to their special moves. The gauge has 6 pips, but require double the pips to perform Craze Cancel actions. 3 of their specials require 1 pip to use. Their Craze Gauge also only charges manually through Reaper's Craze Tech.
Health 1000
Mobility Dash, air dash, double jump

Move Overview

no images for these yet :(

Universal Mechanics

Craze Tech

C-Tech-Type-Solar-Deploy-2.0
5CT (air OK)
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
N/A N/A 17 - - N/A N/A Counter N/A

Drone, starts building Craze Gauge for Reaper as soon as the drone appears. The more time the Drone is out the less gauge it builds. Goes away if Reaper is hit while it's out or if you use the follow-up.


C-Tech-Type-Crash-Comet
5CT (while a drone is out)
Hidden Missile!
Hidden Missile!
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
128 Mid 17 - - +25 +19 Counter Ground Bounce

Shoots the drone at the opponent and tracks them.


Throws

Throw-Type-Blow-Back
5GP
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 4 - - +62 N/A

Reaper's forward throw, crumples the opponent in front of them. Can not be comboed after but it gives Reaper a lot of time to setplay.

Throw-Type-Reverse-Blow-Back
4GP
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 4 - - +62 N/A

Reaper's back throw, crumples the opponent behind them. Can not be comboed after but it gives Reaper a lot of time to setplay (it's just the same as fthrow lol).

Throw-Type-Jet-Circle
j.5GP
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 2 - - +43 N/A

Reaper's air throw, if it's hit raw it ground bounces the opponent for a combo.

Heartbreaker

Heartbreaker
4CT while blocking
Damage Guard Startup Active Recovery Adv Hit Adv Block
32 Mid 17 - - +2 -23

Reaper's heartbreaker. One of the only Heartbreakers with a completely unique animation - good for them!

Normals

Standing

5LP
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Mid 5 2 - +4 0

Good poke with decent range.


5SP (close)
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Mid 8 4 - +2 -5

Decent anti-air.

5SP (far)
Damage Guard Startup Active Recovery Adv Hit Adv Block
92 Mid 13 3 - +2 -5

Reaches very far, poke.


5LK (close)
Damage Guard Startup Active Recovery Adv Hit Adv Block
44 Mid 5 2 - +3 0

Combo filler.

5LK (far)
Damage Guard Startup Active Recovery Adv Hit Adv Block
44 Mid 7 2 - 0 -3

Reaches farther than 5LP but has a bit more start up and less advantage.


5SK (close)
Damage Guard Startup Active Recovery Adv Hit Adv Block
92 Mid 5 2 - +1 -4

Very good normal for combos.

5SK (far)
Damage Guard Startup Active Recovery Adv Hit Adv Block
92 Mid 10 2 - +2 -4

Moves Reaper forward a bit, good for hitconfirms and cancels into command normals when not in range for cl.5SK.


Crouching

2LP
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Mid 5 2 - +4 +1

Crouching version of 5LP, still just as good.


2SP
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Mid 10 3 - +1 -6

Reaches a little bit above Reaper, making this a mediocre anti-air at far range.


2LK
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Low 7 2 - +2 -3

Reaches very far with a disjoint. Good poke.


2SK
Damage Guard Startup Active Recovery Adv Hit Adv Block
80, 40 (120) Low 9 3,3 - +38 -11

Reaper's sweep, can cancel the first hit into command normals or specials. Notably pretty fast for a sweep.


Jumping

j.5LP
Damage Guard Startup Active Recovery Adv Hit Adv Block
44 Overhead 4 2 - - -

Good air-to-air.


j.5SP
ROLLING!
ROLLING!
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Overhead 11 2 - - -

Gigantic normal with potential to cross-up. Great jump-in. Floor splats if hit air-to-air.


j.5LK
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Overhead 6 22 - - -

Good in combos. Can be used as a jump-in with a lot of active frames.


j.5SK
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Overhead 7 3 - - -

Another good jump-in with a bigger hitbox than j.LK. Good in air-to-air conversions for higher damage.


Command Normals

Command-Type-Hook-Slice
6LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
88 Overhead 21 2 - +3 -3 Dire Stagger

Basic overhead normal, good in juggles at certain heights because of the floor splat. Uniquely safe on block, making this good as a block string ender.


Command-Type-Tri-Blooming-Blast
6SP
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
60, 20, 20 (100) Mid 16 3,3,3 - +1 -7 Dire Wall Bounce

Very disjointed, good for pressure if spaced. Highest damaging command normal.


Command-Type-Air-Blast
j.2SP
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
92 Overhead 10 3,3,3 - - - Dire Ground Bounce

Can be canceled into after heavy air buttons. Always tumbles on hit even against opponents in the air.


Specials

Special-Type-Star-Crossed-Beam
236P (air OK)
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
Ground 131 Mid 21 2,2,2 - -2 -15 Dire Crumple

Beam, costs Craze Gauge to use. Light version hits crouchers while the heavy version hits a little higher, both versions still hit mid.

Air 120 Mid 17 2,2,2 - - - Dire Crumple

Air beam, can't be tiger knee'd. Light version shoots forward while heavy shoots at a downward angle.


Special-Type-Nebula-Storm
214P
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
214P
Nebula-Storm
119 Mid 11 2,2,2,2,2 - +2 -5 Dire Wall Bounce

Vacuuming combo extender, costs Craze Gauge to use. Heavy version pushes the opponent back but doesn't have a hitbox. Hitting this move in Dire State will force it to go into a follow-up.

214P~P
Big-Bang-Blast
144 Mid 12 4 - +23 -7 Dire Wall Bounce

Launcher or combo ender. Starts a juggle in the corner.

214P~K
Force-Conversion
88 Mid 14 2 - +4 -20 Dire Crumple

Restand, good move to Craze Cancel. Also saps Craze Gauge.


Special-Type-Satellite-Colony
22A
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
124 Mid 33 1 - +83 +19 Dire Power Launch

Puts mines on the floor. The mines explode when the opponent touches them or if you do the move while they're out.


Special-Type-Meteor-Strike
214K
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LK 136 Mid 9 10 - +14 -22 Dire Power Launch

Committal anti-air, good move to spend a Dire Effect on.

LK 136 Mid 9 10 - +16 -13 Dire Wall Bounce

Approach option, unsafe if just thrown out raw so it's a good idea to use this while a mine or drone's out.

Supers

All-Out Attack

All-Out-Type-Cosmic-Divider
236236P
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
208 Mid 8 - - +46 -18 Dire N/A

Projectile super, travels extremely fast so it's definitely worth using this as an anti-fireball tool.


All-Out-Type-Emergency-Nova
236236K
HOW BIKERS EAT THEIR SKETTY
HOW BIKERS EAT THEIR SKETTY
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
216 Mid 5 - - +46 -32 Dire N/A

Reversal super and combo ender. Travels across the screen. Reaper remains airborne through the recovery of this move, meaning you might have to do a different route to punish this move. Awesome bike.

All-Out EX

All-Out-EX-Type-Cosmic-Divider
236236PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
312 Mid 6 38 - +24 -12 Dire N/A

Same deal as the level 1 version but with better damage and frame data.

All-Out Destruction

All-Out-Destruction-Type-Lunar-Cycle-Crash
236236KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
240 Mid 5 - - +125 +37 Dire N/A

Combo extending level 3. Travels full-screen.

Battle Craze Navigation

General
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AjitCLS
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ShermCLS
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