Battle Craze!!/Reaper/S-Side

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Overview

Playstyle
link QREAPER-B Is a rushdown character who gets in and stays in. With high damage output, good set-ups, and a large amount of movement options that lets him mix up his approach.
Pros Cons
  • Fantastic Movement: Can use fuel to access a quick run, homing air dash, AND fly.
  • Mix-ups and Grabs: Flight cancels let QReaper threaten overheads at anypoint while blocking.
  • High Damage: Is able to get out massive damaging combos with resources.
  • Lower Health: Has less then average health.
  • Low Range: QReaper has lower than average range.

Statistics

Trait Terror Booster: QREAPER's Fuel Gauge allows him to use his Craze Technique, which gives him controllable Flight, and his forward dashes, which propel him towards his opponent while holding forward. These can be canceled into from normals on hit for 3 bars of Fuel, and from blocked normals for 2 bars.
Health 950
Mobility Dash (Run with fuel), double jump, air dash

Move Overview

no images for these yet :(

Universal Mechanics

Craze Tech

C-Tech-Type-Void-Drifter
5CT (air OK)
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
N/A N/A 19, 13 (air) - - N/A N/A Counter N/A

Starts flight, uses the fuel gauge above QREAPER's adrenaline bar.


Throws

Throw-Type-Supressor
5GP
Damage Guard Startup Active Recovery Adv Hit Adv Block
30 Throw Tech 4 - - +62 N/A

QREAPER's forward throw, crumples the opponent in front of them. Can be comboed after.

Throw-Type-Reverse-Supressor
4GP
Damage Guard Startup Active Recovery Adv Hit Adv Block
30 Throw Tech 4 - - +62 N/A

QREAPER's back throw, crumples the opponent behind them. Can be comboed after.

Throw-Type-Jet-Circle
j.5GP
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 2 - - +43 N/A

QREAPER's air throw, if it's hit raw it ground bounces the opponent for a combo.

Heartbreaker

Heartbreaker
4CT while blocking
Damage Guard Startup Active Recovery Adv Hit Adv Block
32 Mid 17 - - +2 -23

QREAPER's heartbreaker. One of the only Heartbreakers with a completely unique animation - good for him!

Normals

Standing

5LP
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Mid 4 2 - +2 -1

Good poke with decent range.


5SP
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Mid 9 3 - 0 -4

Outclassed by any other heavy button.


5LK
Damage Guard Startup Active Recovery Adv Hit Adv Block
44 Mid 5 3 - +1 -2

Good for hitconfirms and pressure.


5SK
Damage Guard Startup Active Recovery Adv Hit Adv Block
92 Mid 10 2 - +2 -4

Moves Reaper forward a bit, good for hitconfirms and cancels into command normals when not in range for cl.5SK.


Crouching

2LP
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Mid 4 2 - +2 -1

Crouching version of 5LP.


2SP
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Mid 10 4 - +1 -3

Reaches very far forward in front of QREAPER.


2LK
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Low 5 2 - 0 -4

Good poke.


2SK
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Low 9 10 - +31 -7

QREAPER's sweep. You can move around while the move is out. Really disjointed.


Jumping

j.5LP
Damage Guard Startup Active Recovery Adv Hit Adv Block
44 Overhead 4 2 - - -

Good air-to-air.


j.5SP
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Overhead 7 3 - - -

Good air-to-air, tumbles on jumping opponents.


j.5LK
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Overhead 6 22 - - -

Good in combos. Can be used as a jump-in with a lot of active frames.


j.5SK
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Overhead 7 3 - - -

Another good jump-in with a bigger hitbox than j.LK. Good in air-to-air conversions for higher damage.


Command Normals

Command-Type-Upwards-Cut
4SP
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
96 Mid 8 4 - +27 -2 Dire Stagger

Anti-air. Starts juggles on a standing opponent.


Command-Type-Hook-Slice
6LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
88 Overhead 21 2 - +3 -3 Dire Stagger

Basic overhead normal, good in juggles at certain heights because of the floor splat. Uniquely safe on block, making this good as a block string ender.


Command-Type-Star-Slasher
j.2SP
MANEUVER!
MANEUVER!
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
88 Overhead 11 2 - - - - -

Gigantic command normal with potential to cross-up. Great jump-in. Floor splats.


Specials

Special-Type-Planet-Grappler
236P (air OK)
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
Ground 8 Mid 17 11 - +3, +27 (heavy) -2 Dire Crumple

Light version is good for resets. Heavy is better for combos in general.

Air 8 Mid 17 11 - +9 +2 Dire Crumple

Can't be tiger knee'd. Light version keeps the opponent standing while the heavy version starts juggles.


Special-Type-Nebula-Storm
214P
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
214P
Nebula-Storm
119 Mid 11 2,2,2,2,2 - +2 -5 Dire Wall Bounce

Vacuuming combo extender, costs Craze Gauge to use. Heavy version pushes the opponent back but doesn't have a hitbox and pushes discs forward. Hitting this move in Dire State will force it to go into a follow-up.

214P~P
Big-Bang-Blast
144 Mid 12 4 - +23 -7 Dire Wall Bounce

Launcher or combo ender. Starts a juggle in the corner.

214P~K
Force-Conversion
88 Mid 14 2 - +4 -20 Dire Crumple

Restand, good move to Craze Cancel. Good in level 3 combos.


Special-Type-Meteor-Strike
214K
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LK 136 Mid 9 10 - +14 -22 Dire Power Launch

Committal anti-air, good move to spend a Dire Effect on.

LK 136 Mid 9 10 - +16 -13 Dire Wall Bounce

Approach option.


Special-Type-Asteroid-Obliterator
236K
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
112 Mid 7 10 - +77 +17 Dire Spinout

Disc, good for oki and certain combos. Heavy version adds a slight delay.

Supers

All-Out Attack

All-Out-Type-Cosmic-Rupture
236236P
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
208 Mid 4 5 - +46 -20 Dire N/A

Reversal super.


All-Out-Type-Emergency-Nova
236236K
HOW BIKERS EAT THEIR SKETTY
HOW BIKERS EAT THEIR SKETTY
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
238 Mid 5 - - +46 -32 Dire N/A

Combo ender. Travels across the screen. Awesome bike.

All-Out EX

All-Out-EX-Type-Cosmic-Rupture
236236PP
WE'RE GONNA KILL YOU
WE'RE GONNA KILL YOU
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
312 Mid 4 5 - +32 -20 Dire N/A

Same deal as the level 1 version but with better damage and QREAPER getting a firing squad on you.

All-Out Destruction

All-Out-Destruction-Type-Galactic-Orbit
236236PP
Now... I'm motivated!
Now... I'm motivated!
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
96,96,96 Mid 5 - - +25 +19 Dire N/A

Install level 3. Nullifies projectiles.

Battle Craze Navigation

General
Controls
Netplay
HUD
System
FAQ
Glossary
AjitCLS
TsugumiCLS
ShermCLS
WallaceCLS
ReaperCLS
la justiciaCLS
BoundaryCLS
BaxterCLS
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GoliathCLS
NecrossCLS
EmiCLS
LucyCLS
GabbyCLS
IsabellaCLS
TyrantCLS
IkueCLS
TeriCLS
BernieCLS
Jane BaneCLS