Overview
Playstyle
QREAPER-B Is a rushdown character who gets in and stays in. With high damage output, good set-ups, and a large amount of movement options that lets him mix up his approach. |
Pros |
Cons |
- Fantastic Movement: Can use fuel to access a quick run, homing air dash, AND fly.
- Mix-ups and Grabs: Flight cancels let QReaper threaten overheads at anypoint while blocking.
- High Damage: Is able to get out massive damaging combos with resources.
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- Lower Health: Has less then average health.
- Low Range: QReaper has lower than average range.
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Statistics
Trait
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Terror Booster: QREAPER's Fuel Gauge allows him to use his Craze Technique, which gives him controllable Flight, and his forward dashes, which propel him towards his opponent while holding forward. These can be canceled into from normals on hit for 3 bars of Fuel, and from blocked normals for 2 bars.
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Health
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950
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Mobility
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Dash (Run with fuel), double jump, air dash
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Move Overview
no images for these yet :(
Universal Mechanics
Craze Tech
C-Tech-Type-Void-Drifter 5CT (air OK)
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Damage
|
Guard
|
Startup
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Active
|
Recovery
|
Adv Hit
|
Adv Block
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Punish State
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Dire Effect
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N/A
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N/A
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19, 13 (air)
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-
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-
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N/A
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N/A
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Counter
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N/A
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Starts flight, uses the fuel gauge above QREAPER's adrenaline bar.
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Throws
Throw-Type-Supressor 5GP
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Damage
|
Guard
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Startup
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Active
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Recovery
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Adv Hit
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Adv Block
|
30
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Throw Tech
|
4
|
-
|
-
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+62
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N/A
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QREAPER's forward throw, crumples the opponent in front of them. Can be comboed after.
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Throw-Type-Reverse-Supressor 4GP
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv Hit
|
Adv Block
|
30
|
Throw Tech
|
4
|
-
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-
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+62
|
N/A
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QREAPER's back throw, crumples the opponent behind them. Can be comboed after.
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Throw-Type-Jet-Circle j.5GP
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Damage
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Guard
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Startup
|
Active
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Recovery
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Adv Hit
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Adv Block
|
120
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Throw Tech
|
2
|
-
|
-
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+43
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N/A
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QREAPER's air throw, if it's hit raw it ground bounces the opponent for a combo.
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Heartbreaker
Heartbreaker 4CT while blocking
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv Hit
|
Adv Block
|
32
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Mid
|
17
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-
|
-
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+2
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-23
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QREAPER's heartbreaker. One of the only Heartbreakers with a completely unique animation - good for him!
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Normals
Standing
5LP
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv Hit
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Adv Block
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36
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Mid
|
4
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2
|
-
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+2
|
-1
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Good poke with decent range.
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5SP
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv Hit
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Adv Block
|
88
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Mid
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9
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3
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-
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0
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-4
|
Outclassed by any other heavy button.
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|
5LK
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv Hit
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Adv Block
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44
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Mid
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5
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3
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-
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+1
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-2
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Good for hitconfirms and pressure.
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5SK
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv Hit
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Adv Block
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92
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Mid
|
10
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2
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-
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+2
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-4
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Moves Reaper forward a bit, good for hitconfirms and cancels into command normals when not in range for cl.5SK.
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Crouching
2LP
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv Hit
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Adv Block
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36
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Mid
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4
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2
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-
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+2
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-1
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Crouching version of 5LP.
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2SP
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv Hit
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Adv Block
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96
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Mid
|
10
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4
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-
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+1
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-3
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Reaches very far forward in front of QREAPER.
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2LK
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv Hit
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Adv Block
|
40
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Low
|
5
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2
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-
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0
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-4
|
|
|
2SK
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv Hit
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Adv Block
|
120
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Low
|
9
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10
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-
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+31
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-7
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QREAPER's sweep. You can move around while the move is out. Really disjointed.
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Jumping
j.5LP
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv Hit
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Adv Block
|
44
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Overhead
|
4
|
2
|
-
|
-
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-
|
|
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j.5SP
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv Hit
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Adv Block
|
96
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Overhead
|
7
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3
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-
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-
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-
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Good air-to-air, tumbles on jumping opponents.
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j.5LK
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv Hit
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Adv Block
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40
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Overhead
|
6
|
22
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-
|
-
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-
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Good in combos. Can be used as a jump-in with a lot of active frames.
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j.5SK
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv Hit
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Adv Block
|
96
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Overhead
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7
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3
|
-
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-
|
-
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Another good jump-in with a bigger hitbox than j.LK. Good in air-to-air conversions for higher damage.
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Command Normals
Command-Type-Upwards-Cut 4SP
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv Hit
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Adv Block
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Punish State
|
Dire Effect
|
96
|
Mid
|
8
|
4
|
-
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+27
|
-2
|
Dire
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Stagger
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Anti-air. Starts juggles on a standing opponent.
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Command-Type-Hook-Slice 6LP
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Damage
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Guard
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Startup
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Active
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Recovery
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Adv Hit
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Adv Block
|
Punish State
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Dire Effect
|
88
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Overhead
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21
|
2
|
-
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+3
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-3
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Dire
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Stagger
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Basic overhead normal, good in juggles at certain heights because of the floor splat. Uniquely safe on block, making this good as a block string ender.
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Command-Type-Star-Slasher j.2SP MANEUVER! MANEUVER!
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Damage
|
Guard
|
Startup
|
Active
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Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
88
|
Overhead
|
11
|
2
|
-
|
-
|
-
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-
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-
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Gigantic command normal with potential to cross-up. Great jump-in. Floor splats.
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Specials
Special-Type-Planet-Grappler 236P (air OK)
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Version
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Damage
|
Guard
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Startup
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Active
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Recovery
|
Adv Hit
|
Adv Block
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Punish State
|
Dire Effect
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Ground
|
8
|
Mid
|
17
|
11
|
-
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+3, +27 (heavy)
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-2
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Dire
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Crumple
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Light version is good for resets. Heavy is better for combos in general.
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Air
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8
|
Mid
|
17
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11
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-
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+9
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+2
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Dire
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Crumple
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Can't be tiger knee'd. Light version keeps the opponent standing while the heavy version starts juggles.
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Special-Type-Nebula-Storm 214P
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
|
Adv Hit
|
Adv Block
|
Punish State
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Dire Effect
|
214P Nebula-Storm
|
119
|
Mid
|
11
|
2,2,2,2,2
|
-
|
+2
|
-5
|
Dire
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Wall Bounce
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Vacuuming combo extender, costs Craze Gauge to use. Heavy version pushes the opponent back but doesn't have a hitbox and pushes discs forward. Hitting this move in Dire State will force it to go into a follow-up.
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214P~P Big-Bang-Blast
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144
|
Mid
|
12
|
4
|
-
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+23
|
-7
|
Dire
|
Wall Bounce
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Launcher or combo ender. Starts a juggle in the corner.
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214P~K Force-Conversion
|
88
|
Mid
|
14
|
2
|
-
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+4
|
-20
|
Dire
|
Crumple
|
Restand, good move to Craze Cancel. Good in level 3 combos.
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|
Special-Type-Meteor-Strike 214K
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Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
LK
|
136
|
Mid
|
9
|
10
|
-
|
+14
|
-22
|
Dire
|
Power Launch
|
Committal anti-air, good move to spend a Dire Effect on.
|
LK
|
136
|
Mid
|
9
|
10
|
-
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+16
|
-13
|
Dire
|
Wall Bounce
|
|
|
Special-Type-Asteroid-Obliterator 236K
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Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
112
|
Mid
|
7
|
10
|
-
|
+77
|
+17
|
Dire
|
Spinout
|
Disc, good for oki and certain combos. Heavy version adds a slight delay.
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|
Supers
All-Out Attack
All-Out-Type-Cosmic-Rupture 236236P
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
208
|
Mid
|
4
|
5
|
-
|
+46
|
-20
|
Dire
|
N/A
|
|
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All-Out-Type-Emergency-Nova 236236K HOW BIKERS EAT THEIR SKETTY HOW BIKERS EAT THEIR SKETTY
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
238
|
Mid
|
5
|
-
|
-
|
+46
|
-32
|
Dire
|
N/A
|
Combo ender. Travels across the screen. Awesome bike.
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|
All-Out EX
All-Out-EX-Type-Cosmic-Rupture 236236PP WE'RE GONNA KILL YOU WE'RE GONNA KILL YOU
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
312
|
Mid
|
4
|
5
|
-
|
+32
|
-20
|
Dire
|
N/A
|
Same deal as the level 1 version but with better damage and QREAPER getting a firing squad on you.
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|
All-Out Destruction
All-Out-Destruction-Type-Galactic-Orbit 236236PP Now... I'm motivated! Now... I'm motivated!
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
96,96,96
|
Mid
|
5
|
-
|
-
|
+25
|
+19
|
Dire
|
N/A
|
Install level 3. Nullifies projectiles.
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Battle Craze Navigation