Battle Craze!!/Wallace/C-Side

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Overview

Playstyle

link

C-Wallace excels in the mid to long range by using his large normals and long-range command grabs.
Pros Cons
  • Long Range: Wallace has great range to stuff any approach.
  • Command Grab: Wallace's command grab has a ton of range, allowing him to threaten it in footsies.
  • Armor: Having armor on certain specials allows C-Wallace to challenge the opponent in neutral.
  • Anti-Airs: Wallace has a strong selection of anti-airs which allows him to catch opponent's jumps.
  • Anti Projectile: C-Wallace can use C-tech to reflect projectiles, along with using ground pound and long normals to stuff fireball attempts.
  • 5 Framer: Wallace's fastest normal is 5 frames.
  • Mobility: Wallace has the worst dashes in the game.
  • Large: Pretty big compared to the rest of the cast, meaning moving around in neutral is more difficult and he gets mixed harder.

Statistics

Trait "Tough Guy": Several of Wallace’s moves have armor, meaning he won’t flinch during the startup of these attacks and takes reduced damage. Eisbrecher and applicable special moves can only armor through one hit.
Health 1000
Mobility Dash

Move Overview

Universal Mechanics

Craze Tech

Mephisto Seben
5CT
Wallctech.png
Wallctechproj.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
Close 128 Mid 11 2 - +1 -7 Dire Wall Bounce

Armored gunshot, armor starts at frame 3.

Projectile 120 Mid 20 - - +35 - Dire Crumple

Projectile shot by Wallace if a different projectile hits him during his CT. Helps with counter-zoning

Throws

Not Unlike Garbage!
5GP
WallThrowF.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 4 - - +24 N/A

Wallace's forward throw, knocks the opponent away.

Astaroth Trample
4GP
WallThrowB.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 4 - - +24 N/A

Wallace's back throw, knocks the opponent far behind him.

Hell Comes!
j.5GP
WallThrowJu.png
"NO!"
"NO!"
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 2 - - +16 N/A

Wallace's air throw, if it's hit raw it floor splats. Also has the one of the funniest voicelines in the game.

Heartbreaker

Heartbreaker
4CT while blocking
WallHB.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
32 Mid 17 - - +1 -23

Wallace's heartbreaker, uses 5SK's animation.

Normals

Standing

5LP
Wall5LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
48 Mid 5 2 - +2 -1

Very good anti-air.


5SP (close)
WallclSP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Mid 7 2 - +4 -3

Keeps the opponent grounded unlike 5SK.

5SP (far)
Wall5SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Mid 14 2 - 0 -6

Insane reach, probably one of the best normals in the game. Hurtbox extends before the hitbox to make punishing this normal easier but you're probably better off just blocking or crouching it.


5LK (close)
WallclLK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
56 Mid 6 2 - +3 +1

Pretty good for pressure since its the only normal Wallace has that's plus on block.

5LK (far)
Wall5LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
56 Mid 8 3 - +1 -3

Reaches very far for a light normal.


5SK
Wall5SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Mid 9 2 - +17 -3

Launches, great for starting juggles.


Crouching

2LP
Wall2LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
48 Mid 5 2 - +2 -1

Reaches a little further than 5LP, making it a better poke.


2SP
Wall2SP 1.png
Wall2SP 2.png
Burj Khalifa looking normal
Burj Khalifa looking normal
Damage Guard Startup Active Recovery Adv Hit Adv Block
104 Mid 6 5 - -2 -8

Extremely tall anti-air button. Great for juggles.


2LK
Wall2LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
48 Low 7 2 - +1 -3

Pretty slow but has a lot of range.


2SK
Wall2SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Low 12 3 - +38 -8

Wallace's sweep, you can OTG with 2LK to set up a 50/50 with stomp.


Jumping

j.5LP
WalljuLP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
56 Overhead 4 3 - - -

Good air-to-air.


j.5SP
WalljuSP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Overhead 9 3 - - -

Used in jump-ins after j.5LK. Also really long range air-to-air.


j.5LK
WalljuLK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
48 Overhead 5 4 - - -

Good jump-in. Can't cross-up, though.


j.5SK
WalljuSK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Overhead 10 3 - - -

Floor splats, useful for air-to-air conversions. Can also just be used post grab to keep the combo simple.


Command Normals

Eisbrecher
6SP
Wall6SP.png
shmack the goofy out ya
shmack the goofy out ya
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
104 Mid 16 3 - +19 -6 Dire Wall Bounce

Reaches incredibly far, basically always used after 5SP.


Fallender Sarg
j.2SP
Wallju2SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
104 Overhead 15 Inf. - - - Dire Ground Bounce

Wallace's splash, can be kara canceled into grab for some strange movement shenanigans.


Specials

Todesgerat
41236P
Wall426LP.png
Wall426SP.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LP 144 Mid 13 6 - +1 -4 Dire Spinout

Restands the opponent, used to set up resets.

SP 144 Mid 16 6 - +17 -4 Dire Spinout

Knocks the opponent down, used in juggles or if you'd like more advantage than the light version.


Mondherrschaft
623P
Wall623P.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LP 152 Overhead 21 3 - +15 -11 Dire Ground Bounce

Armored overhead. Can be used to shut down people running at you.

SP 168 Overhead 31 3 - +17 -4 Dire Ground Bounce

Slower armored overhead, can be used in a similar way but a lot slower with a lot more reward. You'd be surprised how many times people get hit by this move


Friedhofsbeben
22P
Wall22LP.png
Wall22SP.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LP 120 Low 25 2 - +17 -9 Dire Stagger

Low-hitting shockwave, hits full screen. Use this move at full screen to force the opponent to come to you.

SP - - 1 18 5 - - Dire -

Feint, also has armor. Can be used as an actual feint for force a jump or as a weird armor stance in some situations.


Turmbrecher
[2]8K
Wall28K.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
152 Overhead 27 3 - +17 -3 (light), -7 (heavy) Dire Ground Bounce

Big stomp. Light hits same side, heavy hits cross-up. Can be set up into for a pretty safe 50/50. Starts combos and can extend combos if your are charging before 5SK.


Unterwelt Zerbechen
63214P
Wall624LP.png
Wall624SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
120 N/A 13 (Light), 8 (Heavy) 2 (Light), 3 (Heavy) - +44 N/A Dire Stagger

Huge command grab. Light grabs in front of him, heavy above. Staggers on raw hit.

Supers

All-Out Attack

Volldampf Voraus!
236236P
Wall236236P.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
208 Mid 11 3 - +24 -29 Dire N/A

Reversal headbutt super, travels a good amount across the screen.


Trauerzug
236236K
Wall236236K 1.png
Wall236236K 2.png
Wall236236K 3.png
Funeral March!
Funeral March!
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
256 Mid 11 3,2,3,2 - +10 -17 Dire N/A

Stomp super, has a good amount of screen carry and does a good amount of damage. Also looks really funny in juggles.


All-Out EX

Volldampf Voraus EX!
236236P
Wall236236P.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
304 Mid 14 - - +24 -29 Dire N/A

Same deal as the level 1 version with more damage. Max charge makes this guard break, not very many scenarios to set this up though.


All-Out Destruction

Das Ende der Tage
63214KK
Wall624KK.png
DEATH WILL NO LONGER AWAIT!
DEATH WILL NO LONGER AWAIT!
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
344 N/A 7 54 - +33 N/A Dire N/A

Wallace's level 3. Has no super flash on start up and has full armor as he's walking forward. Jumpscare.

Battle Craze Navigation

General
Controls
Netplay
HUD
System
FAQ
Glossary
Characters
AjitCLS
TsugumiCLS
ShermCLS
WallaceCLS
ReaperCLS
la justiciaCLS
BoundaryCLS
BaxterCLS
Ci-CiCLS
GoliathCLS
NecrossCLS
EmiCLS
LucyCLS
GabbyCLS
IsabellaCLS
TyrantCLS
IkueCLS
TeriCLS
BernieCLS
Jane BaneCLS