Battle Craze!!/Reaper/L-Side

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Overview

Playstyle
link L-Reaper is a character that exists
Pros Cons
  • pretty awesome stuff
  • not too awesome...

Statistics

Trait Boost Power Reaper can summon up to 3 Drones through their Craze

Technique. Most of their specials require a Drone to use, but has increased utility for each available Drone at the time of use.

Health 1000
Mobility Dash

Move Overview

no images for these yet :(

Universal Mechanics

Craze Tech

C-Tech-Type-Booster-Deploy
5CT (air OK)
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
N/A N/A 22 - - N/A N/A Counter N/A
  • Sets up 1-3 drones depending on if CT is held or not.
  • Drones are used for certain special moves.


C-Tech-Type-Grav-Spinner
5CT (with 3 drones)
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
72, 36, 24 (132) Mid 10 - - Variable Variable Dire -
  • Turns the drones into spinning blades that orbit around Reaper


C-Tech-Type-Grav-Spinner
6CT (with any amount of drones)
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
90-154 Mid 10 - - +23~+33 +19~+26 Dire Crumple
  • Shoots a fireball from each drone Reaper has up.


Throws

Throw-Type-Blow-Back
5GP
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 4 - - +62 N/A

Reaper's forward throw, crumples the opponent in front of them. Can not be comboed after but it gives Reaper a lot of time to setplay.

Throw-Type-Reverse-Blow-Back
4GP
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 4 - - +62 N/A

Reaper's back throw, crumples the opponent behind them. Can not be comboed after but it gives Reaper a lot of time to setplay (it's just the same as fthrow lol).

Throw-Type-Jet-Circle
j.5GP
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 2 - - +43 N/A

Reaper's air throw, if it's hit raw it ground bounces the opponent for a combo.

Heartbreaker

Heartbreaker
4CT while blocking
Damage Guard Startup Active Recovery Adv Hit Adv Block
32 Mid 17 - - +2 -23

Reaper's heartbreaker. One of the only Heartbreakers with a completely unique animation - good for them!

Normals

Standing

5LP
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Mid 5 2 - +4 0

Good poke with decent range.


5SP (close)
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Mid 8 4 - +2 -5

Decent anti-air.

5SP (far)
Damage Guard Startup Active Recovery Adv Hit Adv Block
92 Mid 13 3 - +2 -5

Reaches very far, poke.


5LK (close)
Damage Guard Startup Active Recovery Adv Hit Adv Block
44 Mid 5 2 - +3 0

Combo filler.

5LK (far)
Damage Guard Startup Active Recovery Adv Hit Adv Block
44 Mid 7 2 - 0 -3

Reaches farther than 5LP but has a bit more start up and less advantage.


5SK (close)
Damage Guard Startup Active Recovery Adv Hit Adv Block
92 Mid 5 2 - +1 -4

Very good normal for combos.

5SK (far)
Damage Guard Startup Active Recovery Adv Hit Adv Block
92 Mid 10 2 - +2 -4

Moves Reaper forward a bit, good for hitconfirms and cancels into command normals when not in range for cl.5SK.


Crouching

2LP
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Mid 5 2 - +4 +1

Crouching version of 5LP, still just as good.


2SP
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Mid 10 3 - +1 -6

Reaches a little bit above Reaper, making this a mediocre anti-air at far range.


2LK
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Low 7 2 - +2 -3

Reaches very far with a disjoint. Good poke.


2SK
Damage Guard Startup Active Recovery Adv Hit Adv Block
80, 40 (120) Low 9 3,3 - +38 -11

Reaper's sweep, can cancel the first hit into command normals or specials. Notably pretty fast for a sweep.


Jumping

j.5LP
Damage Guard Startup Active Recovery Adv Hit Adv Block
44 Overhead 4 2 - - -

Good air-to-air.


j.5SP
ROLLING!
ROLLING!
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Overhead 11 2 - - -

Gigantic normal with potential to cross-up. Great jump-in. Floor splats if hit air-to-air.


j.5LK
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Overhead 6 22 - - -

Good in combos. Can be used as a jump-in with a lot of active frames.


j.5SK
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Overhead 7 3 - - -

Another good jump-in with a bigger hitbox than j.LK. Good in air-to-air conversions for higher damage.


Command Normals

Command-Type-Hook-Slice
6LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
88 Overhead 21 2 - +3 -3 Dire Stagger

Basic overhead normal, good in juggles at certain heights because of the floor splat. Uniquely safe on block, making this good as a block string ender.


Command-Type-Tri-Blooming-Blast
6SP
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
60, 20, 20 (100) Mid 16 3,3,3 - +1 -7 Dire Wall Bounce

Very disjointed, good for pressure if spaced. Highest damaging command normal.


Command-Type-Air-Blast
j.2SP
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
92 Overhead 10 3,3,3 - - - Dire Ground Bounce

Can be canceled into after heavy air buttons. Always tumbles on hit even against opponents in the air.


Specials

Special-Type-Star-Crossed-Snipe
236X (air OK) (with a drone)
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
1 drone 72 Mid 16 300 (reticle)

2 (shot)

- +23 +19 Dire Crumple
  • Sniper trap
  • Shoots the opponent after a short delay.
2 drones 108 Mid 16 300 (reticle)

2, 2 (shot)

- +35 +31 Dire Crumple
  • Sniper trap
  • Shoots the opponent after a short delay.
3 drones 132 Mid 16 300 (reticle)

2, 2, 2 (shot)

- +47 +43 Dire Crumple
  • Sniper trap
  • Shoots the opponent after a short delay.


Special-Type-Shooting-Star
214P (air OK) (with a drone)
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
120 Mid 13 - -
  • +4 (1 drone)
  • +6 (2 drones)
  • +8 (3 drones)
  • -2 (1 drone)
  • -1 (2 drones)
  • 0 (3 drones)
Dire Stagger
  • slow moving fireball that starts bouncing off the top/bottom of the screen when Reaper has more than 1 drone.
  • Moves to the top of the screen when used on the ground, moves to the ground when used in the air.


Special-Type-Meteor-Strike
214K
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LK 136 Mid 9 10 - +14 -22 Dire Power Launch
  • Committal anti-air, good move to spend a Dire Effect on.
  • Can be canceled into drone calls (drone summon, fireball, grav spinner).
SK 136 Mid 9 10 - +16 -13 Dire Wall Bounce

Approach option, can be canceled into drone calls.

Supers

All-Out Attack

All-Out-Type-Final-Twin-Alignment
236236P (air OK)
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
  • 230 (ground)
  • 208 (air
Mid
  • 14 (ground)
  • 6 (air)
- - tumble -17 Dire N/A

Beam super, good to just punish people full screen.


All-Out-Type-Emergency-Nova
236236K
HOW BIKERS EAT THEIR SKETTY
HOW BIKERS EAT THEIR SKETTY
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
216 Mid 5 - - tumble -32 Dire N/A

Reversal super and combo ender. Travels across the screen. Reaper remains airborne through the recovery of this move, meaning you might have to do a different route to punish this move. Awesome bike.

All-Out EX

All-Out-EX-Type-Final-Twin-Alignment
236236PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
319 Mid 12 38 - tumble -16 Dire N/A

Same deal as the level 1 version but with better damage and frame data.

All-Out Destruction

All-Out-Destruction-Type-Saturns-Belt
214214PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
400 Mid 5 - - tumble -20 Dire N/A
  • Reversal and combo ender level 3.

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
BC Reaper Color 3.png
Stratz United States
United States
Active L-Reaper fanatic, if L-Reaper had 1 fan then that's Stratz.

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