Overview
Playstyle
L-Reaper is a character that exists |
Pros |
Cons |
|
|
Statistics
Trait
|
Boost Power Reaper can summon up to 3 Drones through their Craze
Technique. Most of their specials require a Drone to use, but
has increased utility for each available Drone at the time of use.
|
Health
|
1000
|
Mobility
|
Dash
|
Move Overview
no images for these yet :(
Universal Mechanics
Craze Tech
C-Tech-Type-Booster-Deploy 5CT (air OK)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
N/A
|
N/A
|
22
|
-
|
-
|
N/A
|
N/A
|
Counter
|
N/A
|
- Sets up 1-3 drones depending on if CT is held or not.
- Drones are used for certain special moves.
|
|
C-Tech-Type-Grav-Spinner 5CT (with 3 drones)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
72, 36, 24 (132)
|
Mid
|
10
|
-
|
-
|
Variable
|
Variable
|
Dire
|
-
|
- Turns the drones into spinning blades that orbit around Reaper
|
|
C-Tech-Type-Grav-Spinner 6CT (with any amount of drones)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
90-154
|
Mid
|
10
|
-
|
-
|
+23~+33
|
+19~+26
|
Dire
|
Crumple
|
- Shoots a fireball from each drone Reaper has up.
|
|
Throws
Throw-Type-Blow-Back 5GP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
120
|
Throw Tech
|
4
|
-
|
-
|
+62
|
N/A
|
Reaper's forward throw, crumples the opponent in front of them. Can not be comboed after but it gives Reaper a lot of time to setplay.
|
|
Throw-Type-Reverse-Blow-Back 4GP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
120
|
Throw Tech
|
4
|
-
|
-
|
+62
|
N/A
|
Reaper's back throw, crumples the opponent behind them. Can not be comboed after but it gives Reaper a lot of time to setplay (it's just the same as fthrow lol).
|
|
Throw-Type-Jet-Circle j.5GP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
120
|
Throw Tech
|
2
|
-
|
-
|
+43
|
N/A
|
Reaper's air throw, if it's hit raw it ground bounces the opponent for a combo.
|
|
Heartbreaker
Heartbreaker 4CT while blocking
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
32
|
Mid
|
17
|
-
|
-
|
+2
|
-23
|
Reaper's heartbreaker. One of the only Heartbreakers with a completely unique animation - good for them!
|
|
Normals
Standing
5LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
36
|
Mid
|
5
|
2
|
-
|
+4
|
0
|
Good poke with decent range.
|
|
5SP (close)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
88
|
Mid
|
8
|
4
|
-
|
+2
|
-5
|
|
|
5SP (far)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
92
|
Mid
|
13
|
3
|
-
|
+2
|
-5
|
|
|
5LK (close)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
44
|
Mid
|
5
|
2
|
-
|
+3
|
0
|
|
|
5LK (far)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
44
|
Mid
|
7
|
2
|
-
|
0
|
-3
|
Reaches farther than 5LP but has a bit more start up and less advantage.
|
|
5SK (close)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
92
|
Mid
|
5
|
2
|
-
|
+1
|
-4
|
Very good normal for combos.
|
|
5SK (far)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
92
|
Mid
|
10
|
2
|
-
|
+2
|
-4
|
Moves Reaper forward a bit, good for hitconfirms and cancels into command normals when not in range for cl.5SK.
|
|
Crouching
2LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
36
|
Mid
|
5
|
2
|
-
|
+4
|
+1
|
Crouching version of 5LP, still just as good.
|
|
2SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
96
|
Mid
|
10
|
3
|
-
|
+1
|
-6
|
Reaches a little bit above Reaper, making this a mediocre anti-air at far range.
|
|
2LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
40
|
Low
|
7
|
2
|
-
|
+2
|
-3
|
Reaches very far with a disjoint. Good poke.
|
|
2SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
80, 40 (120)
|
Low
|
9
|
3,3
|
-
|
+38
|
-11
|
Reaper's sweep, can cancel the first hit into command normals or specials. Notably pretty fast for a sweep.
|
|
Jumping
j.5LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
44
|
Overhead
|
4
|
2
|
-
|
-
|
-
|
|
|
j.5SP ROLLING! ROLLING!
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
88
|
Overhead
|
11
|
2
|
-
|
-
|
-
|
Gigantic normal with potential to cross-up. Great jump-in. Floor splats if hit air-to-air.
|
|
j.5LK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
40
|
Overhead
|
6
|
22
|
-
|
-
|
-
|
Good in combos. Can be used as a jump-in with a lot of active frames.
|
|
j.5SK
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
96
|
Overhead
|
7
|
3
|
-
|
-
|
-
|
Another good jump-in with a bigger hitbox than j.LK. Good in air-to-air conversions for higher damage.
|
|
Command Normals
Command-Type-Hook-Slice 6LP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
88
|
Overhead
|
21
|
2
|
-
|
+3
|
-3
|
Dire
|
Stagger
|
Basic overhead normal, good in juggles at certain heights because of the floor splat. Uniquely safe on block, making this good as a block string ender.
|
|
Command-Type-Tri-Blooming-Blast 6SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
60, 20, 20 (100)
|
Mid
|
16
|
3,3,3
|
-
|
+1
|
-7
|
Dire
|
Wall Bounce
|
Very disjointed, good for pressure if spaced. Highest damaging command normal.
|
|
Command-Type-Air-Blast j.2SP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
92
|
Overhead
|
10
|
3,3,3
|
-
|
-
|
-
|
Dire
|
Ground Bounce
|
Can be canceled into after heavy air buttons. Always tumbles on hit even against opponents in the air.
|
|
Specials
Special-Type-Star-Crossed-Snipe 236X (air OK) (with a drone)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
1 drone
|
72
|
Mid
|
16
|
300 (reticle)
2 (shot)
|
-
|
+23
|
+19
|
Dire
|
Crumple
|
- Sniper trap
- Shoots the opponent after a short delay.
|
2 drones
|
108
|
Mid
|
16
|
300 (reticle)
2, 2 (shot)
|
-
|
+35
|
+31
|
Dire
|
Crumple
|
- Sniper trap
- Shoots the opponent after a short delay.
|
3 drones
|
132
|
Mid
|
16
|
300 (reticle)
2, 2, 2 (shot)
|
-
|
+47
|
+43
|
Dire
|
Crumple
|
- Sniper trap
- Shoots the opponent after a short delay.
|
|
Special-Type-Shooting-Star 214P (air OK) (with a drone)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
120
|
Mid
|
13
|
-
|
-
|
- +4 (1 drone)
- +6 (2 drones)
- +8 (3 drones)
|
- -2 (1 drone)
- -1 (2 drones)
- 0 (3 drones)
|
Dire
|
Stagger
|
- slow moving fireball that starts bouncing off the top/bottom of the screen when Reaper has more than 1 drone.
- Moves to the top of the screen when used on the ground, moves to the ground when used in the air.
|
|
Special-Type-Meteor-Strike 214K
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
LK
|
136
|
Mid
|
9
|
10
|
-
|
+14
|
-22
|
Dire
|
Power Launch
|
- Committal anti-air, good move to spend a Dire Effect on.
- Can be canceled into drone calls (drone summon, fireball, grav spinner).
|
SK
|
136
|
Mid
|
9
|
10
|
-
|
+16
|
-13
|
Dire
|
Wall Bounce
|
Approach option, can be canceled into drone calls.
|
|
Supers
All-Out Attack
All-Out-Type-Final-Twin-Alignment 236236P (air OK)
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
|
Mid
|
|
-
|
-
|
tumble
|
-17
|
Dire
|
N/A
|
Beam super, good to just punish people full screen.
|
|
All-Out-Type-Emergency-Nova 236236K HOW BIKERS EAT THEIR SKETTY HOW BIKERS EAT THEIR SKETTY
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
216
|
Mid
|
5
|
-
|
-
|
tumble
|
-32
|
Dire
|
N/A
|
Reversal super and combo ender. Travels across the screen. Reaper remains airborne through the recovery of this move, meaning you might have to do a different route to punish this move. Awesome bike.
|
|
All-Out EX
All-Out-EX-Type-Final-Twin-Alignment 236236PP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
319
|
Mid
|
12
|
38
|
-
|
tumble
|
-16
|
Dire
|
N/A
|
Same deal as the level 1 version but with better damage and frame data.
|
|
All-Out Destruction
All-Out-Destruction-Type-Saturns-Belt 214214PP
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv Hit
|
Adv Block
|
Punish State
|
Dire Effect
|
400
|
Mid
|
5
|
-
|
-
|
tumble
|
-20
|
Dire
|
N/A
|
- Reversal and combo ender level 3.
|
|
Notable Players
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color |
Handles/Links |
Region |
Status |
Notes
|
|
Stratz
|
United States
|
Active
|
L-Reaper fanatic, if L-Reaper had 1 fan then that's Stratz.
|
Battle Craze Navigation