Battle Craze!!/Isabella/C-Side

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Overview

Playstyle
link C-Isabella exists
Pros Cons
  • Something cool :)
  • Something not cool :(

Statistics

Trait "Minerva’s Light": During specific sword attacks, Isabella’s sword will blink. If the opponent hits her during this brief period, she will parry the attack, and her attack will be a guaranteed Counter Hit that staggers the opponent.
Health 1000
Mobility Dash

Move Overview

Universal Mechanics

Craze Tech

Empress Parry
5CT
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
96 N/A 1 20 - crumple N/A Dire N/A

Counter that launches on air hit and crumples on ground hit. Technically not guaranteed but hard to make miss.

Throws

Mort au Carrefour
5GP
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 4 - - +22 N/A

Standard forward throw.

Adieu
4GP
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 4 - - +22 N/A

Standard back throw.

Rose Epineuse
j.5GP
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 2 - - +23 N/A

Standard air throw, gives combo on raw hit.

Heartbreaker

Heartbreaker
4CT while blocking
AJIT HB.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
32 Mid 17 - - +1 -23

Ajit's heartbreaker, uses far 5SP's animation.

Normals

Standing

5LP (close), 4P
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Mid 4 2 - 5 -3

Combos into itself at close range.

5LP (far)
Damage Guard Startup Active Recovery Adv Hit Adv Block
52 Mid 8 2 - 3 -6


5SP (close)
Damage Guard Startup Active Recovery Adv Hit Adv Block
104 Mid 6 2 - +3 -3
5SP (far)
Damage Guard Startup Active Recovery Adv Hit Adv Block
104 Mid 14 2 - 0 -6


5LK
Damage Guard Startup Active Recovery Adv Hit Adv Block
44 Mid 4 3 - +3 -2
5SK
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Mid 9 2 - +1 -5

Crouching

2LP
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Mid 44 2 - 3 -1


2SP
Damage Guard Startup Active Recovery Adv Hit Adv Block
104 Mid 12 2 - +2 -6


2LK
Damage Guard Startup Active Recovery Adv Hit Adv Block
4 Low 6 2 - +3 -1


2SK
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Low 13 2 - -3 -9


Jumping

j.5LP
Damage Guard Startup Active Recovery Adv Hit Adv Block
48 Overhead 5 2 - - -


j.5SP
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Overhead 9 2 - - -


j.5LK
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Overhead 6 7 - - -


j.5SK
Damage Guard Startup Active Recovery Adv Hit Adv Block
84 Overhead 9 3 - - -


Command Normals

Coup de pied Tornade
6LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
96 Mid 14 2 - + -6 Dire N/A

Command normal with no dire counter effect, so it's a valuable combo piece when you hit one.


Coupe-pin
6SP
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
104 Overhead 21 1 - +3 -6 Dire Crumple


Glissade de la Jonquille
3SK
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
104 - 10 7 - +41 -8 Dire Crumple


Oiseau Moqueur
j.2LK
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
80 Overhead 8 4 - - - Counter N/A

Launching air normal. You can cancel all air normals into this


Specials

Coupeuse d'herbe
236P
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
120 Mid 19 - - +2 -5 Dire Crumple

Unique fireball that targets a point on the floor. LP is roughly at the tip of 5C and SP is at roughly double the distance. Combos from max range pokes.


Eclat de Lune
623P
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LP 136 Mid 15 2 - +14 -9 Dire Power Launch
SP 160 Mid 25 2 - +3 -11 Dire Power Launch

Incredibly slow reversal.


Grace de la Princesse
236K
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LK 144 Mid 9 9 - +3 -3 Dire Wall bounce

Advancing tackle. Has consistent frame data on hit/block even when meaty.

SK 144 Mid 13 10 - tumble/wall stick -13 Dire Wall Bounce

Combo tool. Does have variable advantage on block but is likely always punishable.


Contre de l'hirondelle
j.214P
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LP 136 Overhead 13 4 - Depends Depends Dire Ground Bounce

Not a counter. Advantage depends on height, low heights give a combo and are plus on block. Launches on ground hit and bounces on air hit.

SP 136 Overhead 13 4 - Depends Depends Dire Ground Bounce

Isabella floats higher and further forward on this version so it can be more evasive, but you are less likely to get a combo or be safe.

Dispersion de Petales
214P
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LP 136 Mid 14 - - +19 -8 Dire Wall Bounce

Flurry attack.

SP 160 Mid 21 - - +19 -8 Dire Wall Bounce

Isabella throws out a flower and takes an iai stance. She can cancel with 44 for a backdash, 66 for a forward dash, or K to stand in place. She releases her attack if you release SP.


Supers

All-Out Attack

Envergure de la Libellule
214214P
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
248 Mid 1 40 - +24 N/A Dire N/A

Counter super with insane active frames. Hits high up so it can be used as an antiair.


Jardin de Gurriers
236236P
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
fireball 232 Mid 8 45 - +24 -12 Dire N/A

Isabella shoots out a fireball and then slices it. Will not combo from max range pokes.


All-Out EX

Flux de l'Ombre Nocturne
214214KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
320 Mid 8 3 - +40 -14 Dire N/A

Dashing super that combos from pokes. Travels about 3/5 of the screen.

All-Out Destruction

Prarie Tellurique
214214KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
400 Mid 5 6 - +58 -18 Dire N/A

High damage level 3. q

General Gameplan

Neutral

Pressure

Defense

Combos

Condition Notation Damage Notes
Normal starter, grounded opponent, midscreen
  • 5B > 5C > 6C > 236D, 5B > 5C > 6C > 214A
269
[? (Video)]
Grounded BNB. If you get a ground hit outside of 6C range you won't have any followup outside of lv2 super.
Normal starter, grounded opponent, corner
  • 5B > 5C > 6C > 236D, 5B > 5C > 214A, 2A > 5C > 6C > 214A
306
[? (Video)]
Corner combo. the link out of 214A is an awkward timing but it is consistent.

Misc

Battle Craze Navigation

General
Controls
Netplay
HUD
System
FAQ
Glossary
Characters
AjitCLS
TsugumiCLS
ShermCLS
WallaceCLS
ReaperCLS
la justiciaCLS
BoundaryCLS
BaxterCLS
Ci-CiCLS
GoliathCLS
NecrossCLS
EmiCLS
LucyCLS
GabbyCLS
IsabellaCLS
TyrantCLS
IkueCLS
TeriCLS
BernieCLS
Jane BaneCLS