Battle Craze!!/Tsugumi/C-Side

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Overview

Playstyle

link

C-Tsugumi serves as a prime example of a glass cannon for Battle craze. Her lightning fast speed and pressure makes her something to be feared. Her C-Tech can make getting in on your opponent a breeze, and when you do your opponent will be begging for lighting to strike..well once I guess.
Pros Cons
  • High Metered Damage: With lots of meter, C-Tsugumi can start dealing a ton of damage.
  • Pressure: C-Tsugumi's C-tech allows her to reset pressure back to neutral situations or use delayed cancels to catch mashers.
  • Low Health: C-Tsugumi has 100 less health than average.
  • Throws Oki: Tsugumi's throws barely have any plus frames, so she cannot throw effectively throw loop or pressure after grabs.

Statistics

Trait "Raijin Force": After contacting with 3 bolt attacks, Tsugumi gains a brief burst of speed. During this time, her Craze Technique consumes this buff in order to enhance it, and allow it to cancel out of specials.
Health 900
Mobility Run

Move Overview

Universal Mechanics

Craze Tech

Duck and Weave
5CT, 4CT, 6CT
Tsugctech4.png
Back
Back
Tsugctech5.png
Neutral
Neutral
Tsugctech6.png
Forward
Forward
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
N/A N/A 1 - - N/A N/A Dire N/A

A strike invuln dodge with follow-ups. Can be canceled into with 4 Raijin stacks.


This'll Hurt!
CT~6LP
Tsug236LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
136 Mid 7 2 - tumble -5 Dire Wall Bounce

Dash punch follow-up after duck and weave, faster than the normal version but punishable on block. Can be comboed from.


You Can't Stop My Approach!
CT~6SP
Tsug236SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
136 Overhead 18 3 - +6 -5 Dire Ground Bounce

Overhead punch follow-up after duck and weave, faster than the normal version but punishable on block. Can be comboed from.


Going Up!
CT~8LP
Tsug623LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
136 Mid 6 2 - +28 -5 Dire Power Launch

Starts juggles on the ground.
Uppercut follow-up after duck and weave, faster than the normal version but punishable on block. Fastest option after duck and weave.


I'll Aim for Greater Heights!
CT~8SP
Tsug623SP 1.png
Tsug623SP 2.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
80-30-30 (140) Mid 9 8 - +17 -27 Dire Spinout

Rising uppercut follow-up after duck and weave, faster than the normal version but punishable on block. Highest damage option after duck and weave.


I'll Overwhelm You Until You Quit!
CT~4P
Tsug214P.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
127 Mid 7 14 - +1 -4 Dire N/A

Rapid punch follow-up after duck and weave, faster than the normal version but punishable on block. Least punishable option on block after duck and weave.


Throws

I Gotchya Now!
5GP
Tsugthrowf.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 4 - - +6 N/A

Tsugumi's forward throw, knocks the opponent away.

I'm Too Quick for You
4GP
Tsugthrowb.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 4 - - +9 N/A

Tsugumi's back throw, knocks the opponent far behind her.

Go Down for the Count!
j.5GP
Tsugthrowju.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 2 - - +32 N/A

Tsugumi's air throw, if it's hit raw it ground bounces the opponent.

Heartbreaker

Heartbreaker
5CT while blocking
TsugHB.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
32 Mid 17 - - +1 -23

Tsugumi's heartbreaker, uses 623LP's animation.

Normals

Standing

5LP
Tsug5LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Mid 4 2 - 1 -1

Poke and combo filler. Can be canceled into itself or 2LP once.


5SP (close)
TsugclSP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Mid 5 2 - +6 0

Extremely solid close normal, super fast and really good for her pressure.

5SP (far)
Tsug5SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Mid 9 2 - +2 -4

Very good poke, can usually be put at a range where the opponent can't punish it.


5LK
Tsug5LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Mid 5 2 - +1 -1

Can be used similarly to cl.5SP but to less effect.


5SK
Tsug5SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Mid 9 2 - +1 -4

Advances Tsugumi forward a bit, does more damage than SP so you're using this for your cancels.


Crouching

2LP
Tsug2LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Mid 4 2 - 0 -2

Crouching version of 5LP, like 5LP it can be canceled into itself or 5LP once.


2SP
Tsug2SP 1.png
Tsug2SP 2.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Mid 7 4 - +3 -3

Good anti-air button.


2LK
Tsug2LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Low 5 2 - 0 -3

Tsugumi's fastest low.


2SK
Tsug2SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Low 11 10 - +37 -8

Tsugumi's sweep, makes her slide a bit, you can space it to get better advantage on hit and block.


Jumping

j.5LP
TsugjuLP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Overhead 5 4 - - -

Extremely good air-to-air.


j.5SP
TsugjuSP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Overhead 7 3 - - -

Combo extender, tumbles on hit so you can get some funny wall splat loops in the corner.


j.5LK
TsugjuLK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
46 Overhead 6 12 - - -

Really good for cross-ups, usually your go to jump-in.


j.5SK
TsugjuSK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
80 Overhead 6 2 - - -

Main mid-screen air-to-air conversion, strangely fast.


Command Normals

I'll Break Your Guard!
6LP
Tsug6LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
80 Overhead 21 2 - +3 -3 Dire Stagger

Tsugumi overhead command normal, these are similar almost universally. Her only command normal.


I'm Covering All Angles of Approach!
3SP
Tsug5SP.png
imagine this but like fucked up... and she's crouching... just a glimpse at my messed up reality haha.
imagine this but like fucked up... and she's crouching... just a glimpse at my messed up reality haha.
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
88 Mid 10 2 - +3 -3 - -

Just 5SP but she's standing, combo and blockstring filler.
Despite how it looks visually it does not beat low profiles.


Specials

This'll Hurt!
236LP
Tsug236LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
136 Mid 16 2 - tumble -3 Dire Wall Bounce

Dash punch, really good for pressure since it's mostly safe on block. Your main combo extending special without spending Raijin.


You Can't Stop My Approach!
236SP
Tsug236SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
136 Overhead 27 3 - +6 -3 Dire Ground Bounce

Overhead punch, travels really far across the screen and starts combos. Also pretty safe on block.


Going Up!
623LP
Tsug623LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
128 Mid 6 2 - +28 -3 Dire Power Launch

Starts juggles on the ground.
Extends juggles if the opponent is high enough, also what you're spending Raijin on usually. Good anti-air.


I'll Aim for Greater Heights!
623SP
Tsug623SP 1.png
Tsug623SP 2.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
80-30-30 (140) Mid 9 8 - +17 -27 Dire Spinout

Reversal DP, has the exact same properties as the CT follow-up.


I'll Overwhelm You Until You Quit!
214P
Tsug214P.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LP 127 Mid 14 14 - +1 -2 Dire N/A

Extends juggles forever, get used to seeing this move at least 3 times for each combo. Blockstring ender.

SP 166 Mid 14 38 - +21 -6 Dire Wall Bounce

Good meterless combo ender.


Supers

All-Out Attack

Feel my Power!
236236P
Tsug236236P.png
"THIS IS.. MY ARM!"
"THIS IS.. MY ARM!"
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
232 Mid 11 2 - +39 -37 Dire N/A

Half screen beam super.


I'm Not the Same Person I Once Was!
214214K
Tsug214214K.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
248 Mid 1 50 - +14 N/A Dire N/A

Counter super.


All-Out EX

Feel My Power EX!
236236PP
Tsug236236P.png
"THIS IS.. MY ARM! ... again"
"THIS IS.. MY ARM! ... again"
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
320 Mid 11 2,4 - +48 -27 Dire N/A

Level 2 combo ender and also counter poke from time to time.

All-Out Destruction

To the Heavens You Go!
236236KK
Tsug236236KK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
200 Mid 4 2 - +31 -23 Dire N/A

High damage combo extender, Gives Tsugumi full Raijin as well.

Battle Craze Navigation

General
Controls
Netplay
HUD
System
FAQ
Glossary
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Jane BaneCLS