Skullgirls/Black Dahlia/Team Building: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
 
(31 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{SG Character Subnav|char=Black Dahlia|short=bda|sub=1}}
{{SG Character Subnav|char=Black Dahlia|short=bda|sub=1}}
==Guides==
<youtube>https://youtu.be/YqXvNSsTC28</youtube>
<youtube>https://youtu.be/qc_PzzfL3gM</youtube>
<youtube>https://youtu.be/84pfdRKF1BI?si=h6-Jvq7LYgvQXw_R</youtube>
<youtube>https://youtu.be/XLaXuIZUMDs?si=djHvRhRFt0NY6eqI</youtube>
<youtube>https://youtu.be/q4VSMtvsuWM?si=CJoW84dkr4_3n22m</youtube>
<youtube>https://youtu.be/C5nmnZ7IBDg?si=wlbEDyW3W_woguW9</youtube>
<youtube>https://youtu.be/qmM9mFhiFuU?si=UWpsE1N9Zgx7Uv8x</youtube>
<youtube>https://youtu.be/7eyEcV333jE?si=7AROTb_JtRajB2y2</youtube>
==Assist Strategies==
==Assist Strategies==


Line 11: Line 22:


Not her best Assist but a solid one. Adds to her zoning, damage and conversions.
Not her best Assist but a solid one. Adds to her zoning, damage and conversions.
===A-Train===
Makes up for her terrible damage. Also gives her a chance to load a custom + tea time. Other set-ups as well.
{{ComboHeader-SG}}
{{Combo-SG
| notation=
:5LK 5MK 5HP + Assist
:214KK (3 BUCK -> X)
:5HP 236LP
:(4) 2HK 236LP
:5LK 5MK 5HP 236LP+LK
:2MP 5[HP]
:5LPx2 5MP 5HP 236LP
| damage=7657
| meter=1
| location=Corner
| charspecific=Universal
| description=
* Allows Cape throw or other setup.
* If you have an extra buck shot at the start of the combo, simply changing the first string to 5LK 5MK 5HP 236LP Assist, your damage will increase to 8366 instead.
* Will not work on lights if 4 is not held before your sweep.
| video= N/A
|}}
|}
==2LK×1==


{{ComboHeader-SG|collapsed=yes|caption=}}
{{ComboHeader-SG|collapsed=yes|caption=}}
{{Combo-SG
{{Combo-SG
| notation=
| notation=
Line 31: Line 68:
| description=
| description=
* Slightly simpler Midscreen Tag Route that saves OTG
* Slightly simpler Midscreen Tag Route that saves OTG
| video=
| video=[https://youtu.be/RaanOi-QXhM (video)]
|}}
|}}


Line 52: Line 89:
* Higher damage Midscreen route that's harder to confirm
* Higher damage Midscreen route that's harder to confirm
* Make sure L Pin hits first and 236LP hits them while airborne  
* Make sure L Pin hits first and 236LP hits them while airborne  
| video=
| video=[https://youtu.be/VYYvIJr6rgA (video)]
|}}
|}}


Line 73: Line 110:
| description=
| description=
* 8,939 Hurts if 2HP starter. Change 2HK with 5HP and ender with 2LP 5LK 5MK fHK×4 236LK 236PP
* 8,939 Hurts if 2HP starter. Change 2HK with 5HP and ender with 2LP 5LK 5MK fHK×4 236LK 236PP
| video=
| video=[https://youtu.be/scMastraaeQ (video)]
|}}
|}}


Line 91: Line 128:
| charspecific=Universal  
| charspecific=Universal  
| description=
| description=
* Route for if you rather spend your Meter at the end
* Route for if you rather spend your Meter at the end
| video=
| video=[https://youtu.be/xc0UEmyRv9Y (video)]
|}}
|}}


Line 115: Line 152:
* Make sure that first 236LP hits your opponent while grounded  
* Make sure that first 236LP hits your opponent while grounded  
* The directional Flights are what I found to be most consistent do what's easier for you
* The directional Flights are what I found to be most consistent do what's easier for you
| video=
| video=[https://youtu.be/_hwblqFQxIE (video)]
|}}
|}}
|}
==jLK==


{{ComboHeader-SG|collapsed=yes|caption=}}
{{Combo-SG
{{Combo-SG
| notation=
| notation=
Line 140: Line 181:
| video=
| video=
|}}
|}}
|}


==jHK==
{{ComboHeader-SG|collapsed=yes|caption=}}
{{Combo-SG
{{Combo-SG
| notation=
| notation=
Line 199: Line 244:
| description=
| description=
* Optimal (Thus far) Midscreen jHK conversion  
* Optimal (Thus far) Midscreen jHK conversion  
| video=
|}}
|}
==Throw==
{{ComboHeader-SG|collapsed=yes|caption=}}
{{Combo-SG
| notation=
:Throw 236P + Call Assist
:Dash 5MK 5HP 236LP+LK
:2MP [5HP] Tag in Painwheel Fly/j236MK
:9j236MK Fly
:9/6jMK
:236LK Fly
:6jLK
:2LP 5LK 2MP 5HP 236LK 236PP
| damage=6,456
| meter=1
| location=Midscreen
| charspecific=Fortune, Robo-Fortune
| description=
* Meterless Throw conversion
* Works Universally with Laser and deals 6,481
| video=
|}}
{{Combo-SG
| notation=
:Throw 236LP + Call Assist
:Dash 5MK 5HP 236LP+LK
:5LK [5HP] Tag in Painwheel Fly
:9jMK
:2MP 236LK Fly
:6jLK
:2LP 5LP 2MP 5HP 236LK 236PP
| damage=6,230
| meter=1
| location=Midscreen
| charspecific=Big Band, Fortune, Robo-Fortune
| description=
* A Standard Shot Route for Big Band
* Using Lightning Shot it works on Big Band, Fortune, Robo-Fortune, Double, Beowulf and Black Dahlia. Also saves 20 UD if you do 2MP 236LP after 6jLK instead you deal 6,151
* Buckshot is Universal you can either call Assist after 5MK 5HP for 6,374 or do 2MP 236LP after 6jLK to deal 6,210
| video=
|}}
{{Combo-SG
| notation=
:Throw [5HP]
:5LK 5MK 5HP Call Assist 236LP+LK
:5LK [5HP] Tag in Painwheel Fly/j236MK
:9j236MK Fly
:9/6jMK
:236LK Fly
:6jLK
:2MK 236LK Fly
:3jLP
:2MP 236LP
:2LP 5LK 2MP 5HP 236LK 236PP
| damage=7,806
| meter=1
| location=Midscreen
| charspecific=Universal
| description=
* Optimal Midscreen Empowerd Throw Tag Route (Thus far)
| video=
|}}
{{Combo-SG
| notation=
:Throw [5HP]
:5LK 5MK 5HP Call Assist 236LP+LK
:5LK [5HP] Tag in Painwheel Fly
:9jMK
:236LK Fly
:6jLK
:2MK 236LK Fly
:3jLP
:5MP
:9j236LK Fly
:6jMP
:2LP 5LK 5MK 6HK*4 236LK 236PP
| damage=7,994
| meter=1
| location=Midscreen to Corner
| charspecific=Universal
| description=
* Corner Carry Route
| video=
|}}
{{Combo-SG
| notation=
:Throw Call Assist
:5MK 5HP 236LP+LK
:5LK [5HP] Tag in Pain j236MK
:236HK Fly
:8jMK
:5MK 236LK Fly
:6jLK
:5MP
:j236LK Fly
:jMP
:2LK 5LK 5MK 5HP 236LK 236PP
| damage=7,295
| meter=1
| location=Corner
| charspecific=Universal
| description=
* Optimal Corner Throw Tag Route (Thus far)
| video=
| video=
|}}
|}}


{{Combo-SG
| notation=
:Throw [5HP]
:5LK 5MK 5HP Call Assist 236LP+LK
:2MP [5HP] Tag in Painwheel Fly/j236MK
:j236LK Fly
:9jMK j236LK
:236LK Fly
:6jLK
:5MK 236HK Fly
:8jHK
:2LK 5LK 5MK 5HP 236LK 236PP
| damage=8,176
| meter=1
| location=Corner
| charspecific=Universal
| description=
* Optimal Corner Empowerd Throw Route (Thus far)
| video=
|}}
|}
==Counter Hit==
{{ComboHeader-SG|collapsed=yes|caption=}}
{{Combo-SG
| notation=
| notation=
:MCH Counter
:MCH Counter
Line 286: Line 467:
| video=
| video=
|}}
|}}
|}
|}


Line 294: Line 474:


==External Links==
==External Links==
* [https://sites.google.com/view/sgteamguide/character-overviews/black-dahlia?authuser=0 Skullgirls Team Building Guide - Black Dahlia]

Latest revision as of 18:08, 13 September 2023

Guides

Assist Strategies

DHCs

Tagging

Assist Combos

L Pinion

Not her best Assist but a solid one. Adds to her zoning, damage and conversions.

A-Train

Makes up for her terrible damage. Also gives her a chance to load a custom + tea time. Other set-ups as well.

Notation Damage Meter Cost Location Character Specific? Notes Video
5LK 5MK 5HP + Assist
214KK (3 BUCK -> X)
5HP 236LP
(4) 2HK 236LP
5LK 5MK 5HP 236LP+LK
2MP 5[HP]
5LPx2 5MP 5HP 236LP

7657

1

Corner

Universal

  • Allows Cape throw or other setup.
  • If you have an extra buck shot at the start of the combo, simply changing the first string to 5LK 5MK 5HP 236LP Assist, your damage will increase to 8366 instead.
  • Will not work on lights if 4 is not held before your sweep.

N/A

2LK×1

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK×1 2MP 2HP 236LP + Call Assist
5HP 236LP+LK
5LK [5HP] Tag in Painwheel Fly
9jMK
236LK Fly
6jLK
2MP 236LK Fly
3jLP
2LP 5LK 5MK 6HK×4 236LK 236PP

8,816

1

Midscreen

Universal

  • Slightly simpler Midscreen Tag Route that saves OTG

(video)

2LK×1 2MP 5HP Call Assist 236LP
Dash 2HK 236LP+LK
2MP [5HP] Tag in Painwheel Fly
9jMK
236LK Fly
6jLK
2MK 236LK Fly
3jLP
2LP 5LK 2MP 5HP 236LK 236PP

9,000

1

Midscreen

Universal

  • Higher damage Midscreen route that's harder to confirm
  • Make sure L Pin hits first and 236LP hits them while airborne

(video)

2LK×1 2MP 5HP Call Assist 236LP
Dash 2HK 236LP+LK
2LK [2HP] Tag in Painwheel Fly
9jMK
236LK Fly
6jLK
5MP
j236LK Fly
6jMP
2LP 5LK 2MP 5HP 236LK 236PP

9,136

1

Midscreen to Corner

Universal

  • 8,939 Hurts if 2HP starter. Change 2HK with 5HP and ender with 2LP 5LK 5MK fHK×4 236LK 236PP

(video)

2LK×1 2MP 5HP Call Assist 236LP
2HK 236LP+LK
2MP [5HP] Tag in Painwheel 236MK
236HK Fly
8jMK
5MK 236HK Fly
8jHK
2LP 5LK 5MK 5HP 236LK 236PP

9,214

1

Corner

Universal

  • Route for if you rather spend your Meter at the end

(video)

2LK×1 2MP 5HP Call Assist 236LP
5LK 236LP 236KK
2HK Tag in Painwheel j236MK
236HK Fly
j236MK
8/9jMK j236HK Fly 8jMK (Fastfall)
8/9 jLK j236HK Fly
4/7 jLP j236LK
2LP 5LK 2MP 6HK×4 236HK Fly
j236LK

9,264

1

Corner

Universal?

  • Optimal? Corner Route
  • Make sure that first 236LP hits your opponent while grounded
  • The directional Flights are what I found to be most consistent do what's easier for you

(video)

jLK

Notation Damage Meter Cost Location Character Specific? Notes Video
KK + Call Assist jLK jHP j236MP/HP
5MK 5HP 236LP+LK
5LK [5HP] Tag in Painwheel Fly/j236MK
9jM Buer Fly
9/6jMK
236LK Fly
6jLK
2MK 236LK Fly
3jLP
2MP 236LP
2LP 5LK 2MP 5HP 236LK 236PP

9,563

1

Midscreen

Universal

  • Instant overhead starter that deals real solid damage
  • Can be used for Assist less Routing

jHK

Notation Damage Meter Cost Location Character Specific? Notes Video
jHK j236LP
KK jHP
2MP 5HP 236LP+LK
5LK [5HP] Tag in Painwheel Fly
9jMK
236LK Fly
6jLK
2MK 236LP
2LP 5LK 2MP 5HP 236LK 236PP

8,065

1

Midscreen

Universal

  • Assist less jHK Route


jHK j236LP
KK jHP
2MP 5HP Call Assist 236LP+LK
5LK [5HP] Tag in Painwheel Fly
9jMK
2MK 236LK Fly
6jLK
2LP 5LK 2MP 5HP 236LK 236PP

8,274

1

Midscreen

Universal

  • Late Assist call Route


jHK Call Assist
5MK 5HP 236LP+LK
2MP [5HP] Tag in Painwheel Fly/j236MK
9jM Buer Fly
9/6jMK
236LK Fly
6jLK
5LK 236LK Fly
3jLP
2MK 236LP
2LP 5LK 2MP sHP 236LK 236PP

9,235

1

Midscreen

Universal

  • Optimal (Thus far) Midscreen jHK conversion

Throw

Notation Damage Meter Cost Location Character Specific? Notes Video
Throw 236P + Call Assist
Dash 5MK 5HP 236LP+LK
2MP [5HP] Tag in Painwheel Fly/j236MK
9j236MK Fly
9/6jMK
236LK Fly
6jLK
2LP 5LK 2MP 5HP 236LK 236PP

6,456

1

Midscreen

Fortune, Robo-Fortune

  • Meterless Throw conversion
  • Works Universally with Laser and deals 6,481


Throw 236LP + Call Assist
Dash 5MK 5HP 236LP+LK
5LK [5HP] Tag in Painwheel Fly
9jMK
2MP 236LK Fly
6jLK
2LP 5LP 2MP 5HP 236LK 236PP

6,230

1

Midscreen

Big Band, Fortune, Robo-Fortune

  • A Standard Shot Route for Big Band
  • Using Lightning Shot it works on Big Band, Fortune, Robo-Fortune, Double, Beowulf and Black Dahlia. Also saves 20 UD if you do 2MP 236LP after 6jLK instead you deal 6,151
  • Buckshot is Universal you can either call Assist after 5MK 5HP for 6,374 or do 2MP 236LP after 6jLK to deal 6,210


Throw [5HP]
5LK 5MK 5HP Call Assist 236LP+LK
5LK [5HP] Tag in Painwheel Fly/j236MK
9j236MK Fly
9/6jMK
236LK Fly
6jLK
2MK 236LK Fly
3jLP
2MP 236LP
2LP 5LK 2MP 5HP 236LK 236PP

7,806

1

Midscreen

Universal

  • Optimal Midscreen Empowerd Throw Tag Route (Thus far)


Throw [5HP]
5LK 5MK 5HP Call Assist 236LP+LK
5LK [5HP] Tag in Painwheel Fly
9jMK
236LK Fly
6jLK
2MK 236LK Fly
3jLP
5MP
9j236LK Fly
6jMP
2LP 5LK 5MK 6HK*4 236LK 236PP

7,994

1

Midscreen to Corner

Universal

  • Corner Carry Route


Throw Call Assist
5MK 5HP 236LP+LK
5LK [5HP] Tag in Pain j236MK
236HK Fly
8jMK
5MK 236LK Fly
6jLK
5MP
j236LK Fly
jMP
2LK 5LK 5MK 5HP 236LK 236PP

7,295

1

Corner

Universal

  • Optimal Corner Throw Tag Route (Thus far)


Throw [5HP]
5LK 5MK 5HP Call Assist 236LP+LK
2MP [5HP] Tag in Painwheel Fly/j236MK
j236LK Fly
9jMK j236LK
236LK Fly
6jLK
5MK 236HK Fly
8jHK
2LK 5LK 5MK 5HP 236LK 236PP

8,176

1

Corner

Universal

  • Optimal Corner Empowerd Throw Route (Thus far)

Counter Hit

Notation Damage Meter Cost Location Character Specific? Notes Video
MCH Counter
5HP Call Assist 236P
Dash 2HK 236LP+LK
2MP [5HP] Tag in Painwheel Fly
9jMK
236LK Fly
6jLK
2MK 236LP
2LP 5LK 2MP 5HP 236LK 236PP

9,748

1

Midscreen

Universal

  • Route to take advantage of successful Counter


MCH Counter
5HP Call Assist 236LP
Dash 2HK 236LP+LK
2MP [5HP] Tag in Painwheel j236MK
5MK 236LK Fly
6jLK
2LK 5LK 2MP 5HP 236LK 236PP

10,111

1

Back to Corner

Universal

  • Route to take advantage of successful Counter


HCH jHP
2MP 5HP Call Assist 236LP
Dash 2HK 236LP+LK
2MP [5HP] Tag in Painwheel Fly
9jMK
236LK Fly
6jLK
2MK 5HP 236LK Fly
3jLP
5LK 2MP 236LP
Fly 9jMP
2LP 5LK 2MP 5HP 236LK 236PP

10,617

1

Midscreen

Universal

  • Optimal (Thus far) HCH pure Midscreen Route
  • You can do a few things to tack on damage such as doing HCH jHP j236MP/HP 5MK


HCH jHP
2MP 5HP Call Assist 236LP
Dash cHK 236LP+LK
5LK [5HP] Tag in Painwheel Fly
9jMK
236LK Fly
6jLK
5MP
9j236LK Fly
6jMP
5MK 5HP 236HK Fly
8jHK
2LP 5LK 5MK 5HP 236LK 236PP

10,946

1

Midscreen to Corner

Universal

  • Corner Carry Route

Assist Resets

Two Touch Sequences

External Links