Jingi Storm: The Arcade/Noel: Difference between revisions
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Line 5: | Line 5: | ||
| colspan="2" |[[File:Jstanoel.png|none|right|300x300px]] | | colspan="2" |[[File:Jstanoel.png|none|right|300x300px]] | ||
|- | |- | ||
| '''Full name''' || | | '''Full name''' || "Noel" | ||
|- | |- | ||
| '''Health''' || | | '''Health''' || 286 | ||
|- | |- | ||
| '''Play-style''' || | | '''Play-style''' || Footsies/Poking | ||
|- | |- | ||
| '''Weight''' || | | '''Weight''' || Unknown | ||
|- | |- | ||
Line 45: | Line 45: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Jab string with excellent range. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 57: | Line 57: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Really good range, will connect from roundstart. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 69: | Line 69: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Not a true combo, easy to Atemi. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 81: | Line 81: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Green guard break. Theoretically good combo filler, but it's Noel so this won't see much application. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 93: | Line 93: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=String ender, good frame data and combos from PPPP if you can make it that far without getting Atemi'd. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 105: | Line 105: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Decent low that knocks down, but lack of a mid option means this isn't really threatening. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 117: | Line 117: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Low with cool looking animation. Will probably catch someone the first few times, but very easy to see once you're used to the animation. | ||
}} | }} | ||
}} | }} | ||
Line 138: | Line 138: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Somewhat slow mid with powerful followup. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 150: | Line 150: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description=Extremely fast recovery, very spammable. | |description=Extremely fast recovery, very spammable. Basically lets you do whatever you want after, lets you set up easy counterhits with 1K. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 162: | Line 162: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Yellow guard break mid, there's enough of a gap to Atemi but it's fairly precise. OTG 2K+G K is guaranteed on hit. | ||
}} | }} | ||
}} | }} | ||
Line 183: | Line 183: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Quick but short ranged high. Not your best approach option, but it's safe and the followup is alright. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 195: | Line 195: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Sneaky low that naturally combos. Decent damage, can whittle down opponents when they're expecting 6p or other mids. | ||
}} | }} | ||
}} | }} | ||
Line 216: | Line 216: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Launches on counterhit and punish, Try to use after ducking a high or just fish with it. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 228: | Line 228: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Solid mid string, natural combos for good damage. | ||
}} | }} | ||
}} | }} | ||
Line 249: | Line 249: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Low poke with good range. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 261: | Line 261: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Not a natural combo, use at your own risk. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 273: | Line 273: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Knockdown low, alright damage. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 285: | Line 285: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Mid option for rudimentary mix. Low reward cause Noel refuses to launch. | ||
}} | }} | ||
}} | }} | ||
Line 306: | Line 306: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Unremarkable, fair range but little reward. | ||
}} | }} | ||
}} | }} | ||
Line 327: | Line 327: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Very quick running mid, knockdown is good for setting up a super. | ||
}} | }} | ||
}} | }} | ||
Line 348: | Line 348: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Excellent poke, use this over 5P | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 360: | Line 360: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Excellent poke string, possibly the quickest green guard break in the game. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 372: | Line 372: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Mid ender. Solid damage and safe, usually good to press this. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 384: | Line 384: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Low ender. This combined with KKK is the backbone of Noel's neutral, can and will effectively chip down the opponent with proper conditioning. | ||
}} | }} | ||
}} | }} | ||
Line 405: | Line 405: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Solid range mid. Staggers when blocked, which kills most of its use in neutral. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 417: | Line 417: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=High followup, this won't be seeing much use. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 429: | Line 429: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Low ender that knocks down, really more of a knowledge check than anything else. | ||
}} | }} | ||
}} | }} | ||
Line 450: | Line 450: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Quick low poke and OTG. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 462: | Line 462: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Would be excellent if it was a natural combo. As is, a decent mid followup if the opponent tries to block 2K late. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 474: | Line 474: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Combos from 2KP, not much to say otherwise. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 486: | Line 486: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Good juggle filler if you get a CH launch. Pretty high damage ender if it lands. | ||
}} | }} | ||
}} | }} | ||
Line 507: | Line 507: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Safe mid poke, leaves you right in front of the opponent. | ||
}} | }} | ||
}} | }} | ||
Line 528: | Line 528: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Crushes highs during most of the animation. Absurd counter hit damage, try to counterpoke with this whenever you think the opponent is gonna mash jabs. Looks like a good anti-air, but too slow to be practical. | ||
}} | }} | ||
}} | }} | ||
Line 549: | Line 549: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Short-ranged low poke. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 561: | Line 561: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Not a combo, but will catch people blocking low. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 573: | Line 573: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Natural combo from 13K. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 585: | Line 585: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Low with solid range, combine with 3PK for easy bake mixups. | ||
}} | }} | ||
}} | }} | ||
Line 606: | Line 606: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Great range. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 618: | Line 618: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Safe on block, surprisingly. Good to use as an approach option. | ||
}} | }} | ||
}} | }} | ||
Line 639: | Line 639: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=The closest thing Noel has to a real launcher. Gives a very high launch on counterhit or punish, and since it's a sidestep move that's not a terribly unrealistic scenario. | ||
}} | }} | ||
}} | }} | ||
Line 660: | Line 660: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Pretty mediocre slide, but the threat of running P can usually be enough to get this to land. | ||
}} | }} | ||
}} | }} | ||
Line 681: | Line 681: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Mid poke, decent range but subpar reward. Can crush highs for most of the animation. | ||
}} | }} | ||
}} | }} | ||
Line 702: | Line 702: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Noel's stance. Crushes lows for the entirety of the animation, with powerful followups. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 714: | Line 714: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Yellow guard break, catches sidesteps, deals decent damage, and allows a 5KK on successful guard break. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 750: | Line 750: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Green guard break. Amazing kick string that hits mid, true combos, and deals good damage while creating distance. Watch out for sidesteps, as it is very linear. | ||
}} | }} | ||
}} | }} | ||
Line 757: | Line 757: | ||
|name = | |name = | ||
|subtitle= | |subtitle= | ||
|input =2K+G K | |input =2K+G K | ||
|image = | |image = | ||
|caption = | |caption = | ||
Line 771: | Line 771: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Low with big range, basically unreactable but low damage. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
|input=2K+G K | |input=2K+G K | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
Line 783: | Line 783: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Followup low that knocks down. Best used as an OTG, and provides solid damage. | ||
}} | }} | ||
}} | }} | ||
Line 804: | Line 804: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Twirling high kick. A unique approach option for Noel with a built-in sidestep. Will often get you behind the opponent and allow you to connect a string for free. | ||
}} | }} | ||
}} | }} | ||
Line 825: | Line 825: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Same move as 2K, so it has the same followups. For some reason the game says that the P followup combos after this but your opponent can block just like with the original. | ||
}} | }} | ||
}} | }} | ||
Line 846: | Line 846: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Air karate chop. Very niche button, I guess you could use it as an air-to-air. | ||
}} | }} | ||
}} | }} | ||
Line 867: | Line 867: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Generic girl stomp, shared with Fenrir and Asuka. Good vertical hitbox but low hitstun stops it from being super useful. | ||
}} | }} | ||
}} | }} | ||
Line 888: | Line 888: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description=One of the best air normals in the game. Indefinitely active, safe on block, good hitstun, and a green guard break. | |description=One of the best air normals in the game. Indefinitely active, safe on block, good hitstun, and a green guard break. allows for a PK or KK on a low connect. | ||
}} | }} | ||
}} | }} | ||
Line 909: | Line 909: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Very low damage for a standard throw. | ||
}} | }} | ||
}} | }} | ||
Line 972: | Line 972: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Same damage as 66P+G if you want a close knockdown instead. | ||
}} | }} | ||
}} | }} | ||
Line 1,014: | Line 1,014: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Better damage than regular throw, so try to use this when possible. Leaves the opponent really far from you on hit, so you can go for a running P/K. | ||
}} | }} | ||
}} | }} | ||
Line 1,035: | Line 1,035: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Decent super, mostly unremarkable but the startup isn't bad and it's really Noel's only decent source of damage. Try to use this after a throw or running P to catch the opponent on their wakeup. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 1,047: | Line 1,047: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Basically always go for this, there's really no downside. | ||
}} | }} | ||
}} | }} | ||
[[Category:Jingi Storm: The Arcade]] | [[Category:Jingi Storm: The Arcade]] |
Revision as of 00:02, 23 December 2023
Blank | |
---|---|
Full name | "Noel" |
Health | 286 |
Play-style | Footsies/Poking |
Weight | Unknown |
Introduction
Blank |
Strengths | Weaknesses |
---|---|
|
|
Attacks
PPPPK
|
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6PPP
|
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66PP
|
---|
3PK
|
---|
1PPK
|
---|
Sidestep P
|
---|
Running P
|
---|
KKK
|
---|
66KKK
|
---|
2KPPK
|
---|
3K
|
---|
1K
|
---|
13K3KK
|
---|
9KK
|
---|
Sidestep K
|
---|
Running K
|
---|
6P+K
|
---|
4K+G
|
---|
2K+G K
|
---|
Running K+G
|
---|
Crouching Attacks
Crouching K
|
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Aerial Attacks
Air 6P
|
---|
Air 2K
|
---|
Air 3K
|
---|
Throws
P+G
|
---|
3P+G
|
---|
Back P+G
|
---|
Sidestep P+G
|
---|
Back-to-back P+G
|
---|
66P+G
|
---|
Super Attacks
44P+K+G P+K+G
|
---|