Jingi Storm: The Arcade/Noel: Difference between revisions
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*'''Poke Queen''': Noel has possibly the best poking normals into the entire game, with her KK string in particular being exceptional. | *'''Poke Queen''': Noel has possibly the best poking normals into the entire game, with her KK string in particular being exceptional. <br> <br> | ||
*'''Stanced Up''': 4K+G is a unique stance that gives Noel access to simple but exceptionally powerful options while evading lows during its animation. | *'''Stanced Up''': 4K+G is a unique stance that gives Noel access to simple but exceptionally powerful options while evading lows during its animation. <br> <br> | ||
*'''Strong Super''': Noel gets a lot of mileage out of her super, which hits hard and is easy to set up yet difficult to avoid. | *'''Strong Super''': Noel gets a lot of mileage out of her super, which hits hard and is easy to set up yet difficult to avoid. | ||
|cons= | |cons= | ||
*'''Combo-exempt''': Critically, Noel has no normal hit launchers, and has to settle for whittling down her opponents with short strings | *'''Combo-exempt''': Critically, Noel has no normal hit launchers, and has to settle for whittling down her opponents with short strings until she can find a counterhit. <br> <br> | ||
*'''Bad Throw Game''': Noel has a limited selection of throws that all deal somewhat subpar damage. | *'''Bad Throw Game''': Noel has a limited selection of throws that all deal somewhat subpar damage. <br> <br> | ||
*'''Dainty''': Noel is easily juggled due to her low weight, and she has the lowest health of any character in the game. | *'''Dainty''': Noel is easily juggled due to her low weight, and she has the lowest health of any character in the game. | ||
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Revision as of 14:45, 28 December 2023
Blank | |
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Full name | "Noel" |
Health | 286 |
Play-style | Footsies/Poking |
Weight | Blank |
B/W/H | 78/56/80 |
Introduction
Noel is a neutral goddess who harasses opponents with her absurd frame data and long-ranged kicks. |
Strengths | Weaknesses |
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Attacks
PPPPK
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6PPP
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66PP
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3PK
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1PPK
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Sidestep P
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Running P
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KKK
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66KKK
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2KPPK
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3K
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1K
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13K3KK
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9KK
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Sidestep K
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Running K
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6P+K
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4K+G
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2K+G K
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Running K+G
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Crouching Attacks
Crouching K
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Aerial Attacks
Air 6P
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Air 2K
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Air 3K
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Throws
P+G
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3P+G
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Back P+G
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Sidestep P+G
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Back-to-back P+G
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66P+G
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Super Attacks
44P+K+G P+K+G
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