Theatre of Light/Brawler: Difference between revisions

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Revision as of 23:30, 16 March 2024

TOL BrawlerPortrait.png
Archetype: All-rounder
Health Defense Multiplier:
  • Melee: x1.5
  • Ranged: x1.5
Stagger Defense Multiplier:
  • Melee: x1.5
  • Ranged: x1.5
Walk Speed: 20
Max Light: 3

Overview

Brawler is a very oppressive rushdown fighter, having high speed and moves that can quickly get to enemies, allowing for devastatingly powerful combos with their clean hits, a passive where upon landing sweetspots on certain moves (S1, S2, SP~M1, SP~S1) which will stun enemies, and will give a clean hit stack, which are lost upon either getting hit, using S1~S2 (HOLD) at emotion level 1, using SP~S2, or by using [S2] at emotion level 3. Brawler is recommended for people who want to do powerful and difficult combos.
(Page not finished)

Playstyle
link

Brawler is a powerful and quick rushdown powerhouse.

Strengths Weaknesses
  • SP~M1 clean hit
  • missing clean hits or getting hit

Move List

Normal moves

Fly!
ATK
Version Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
Grounded 6 0.8 - 0 0 Melee - - - -


Slay
ATK~ATK
TOL SamuraiATKATK.png
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
4 - - 1 0 Melee - - - -
  • Can't be done after air ATK.
  • Gives Samurai 2 strength, applies when the turn ends.
  • Strength will go away when Samurai is hit.


Comin' Over!
S1
IIIII SEE THE CIIIRCLE
IIIII SEE THE CIIIRCLE
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
  • 6
0.8 - 1 0 Melee - - - -
  • Has a sweetspot at the farthest point of the move that starts combos and does a bit more damage. (don't change this)


Deflect
S1 (hold)
TOL SamuraiS1 2.png
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
0 - - 1 0 - Block - - -

Parry

  • Landing this refunds 2 light and cancels the recovery of the move.
  • Cooldown only starts if it's whiffed


Break!
S2
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
  • 10 (Normal)
  • 12 (CleanHit)
1.2 - 1 0 Melee Evade - - -

Sweetspot is near the user


Get Down to Business.
SP
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
- - - 0 0 - Evade - - -
  • Currently the move list still uses some of Samurai's moves. Page to be updated.


Shatter.
SP~ATK
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
  • 8 (Normal)
  • 12 (CleanHit)
0.9 - 1 0 Melee - - - -
  • Sweetspot is near the tip of the hitbox


Ruin.
SP~S1
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
  • 8 (Normal)
  • 12 (CleanHit)
0.8 - 2 0 Melee - - - -

Anti-air

  • Activates Clean Hit when hitting airborne opponents, can be combo'd into from LMB


Humiliate.
SP~S2
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
4+3+3+3 (13) 1 - 2 0 Melee - - - -
  • Deals extra stagger damage equal to (Clean Hit Stacks x2)+2 per hit, then removes half of your Clean Hit stacks.
  • Does not activate any [On Hit] abnormality cards

Psyches

Destroy!
S1~S2 [HOLD]
TOL SamuraiTCTB.png
Good luck landing this
Good luck landing this
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
TBA 1 - 1 1 Melee - - - -

TBA

  • Holding down the skill will consume Clean Hit stacks to increase the damage and distance traveled
  • The skill can be charged up to twice your Emotion Level


All Dead
S2 [HOLD]
"gg"
"gg"
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
TBA 1.2 - 2 3 Melee - - - -

TBA

  • Consumes all Clean Hit stacks, deals extra damage for each stack
  • The animation is shorter if done several times in one life
  • You will not get a Clean Hit stack from S2 if you hit the sweetspot

Strategy

Theatre of Light Navigation

General
Controls
Systems
HUD
Glossary
FAQ
Mechanics
Chapter 1
Samurai
Brawler
Ranger
Charger
Vanguard
Vigilante
Gunner
Assassin
Single Entry 1
Knight