Theatre of Light/Brawler: Difference between revisions

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  |type= Melee
  |type= Melee
  |properties=
  |properties=
  |description= * Has a sweetspot at the farthest point of the move that starts combos and does a bit more damage. (don't change this)
  |description= * Has a Clean Hit sweetspot at the farthest point of the move that starts combos and does a bit more damage. (don't change this)
  }}
  }}
}}
}}
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  |type= Melee
  |type= Melee
  |properties= Evade
  |properties= Evade
  |description= * Sweetspot is near the user
  |description= * Clean Hit Sweetspot is near the user
* Doess less knockback on a Clean Hit
  }}
  }}
}}
}}
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  |properties=
  |properties=
  |description=  
  |description=  
* Sweetspot is near the tip of the hitbox
* Clean Hit Sweetspot is near the tip of the hitbox
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-TOL
  {{AttackData-TOL
  |damage= TBA
  |damage= 4 (+4 Per Charge)
  |P1= 1
  |P1= 1
  |lightcost= 1
  |lightcost= 1

Revision as of 23:45, 16 March 2024

TOL BrawlerPortrait.png
Archetype: All-rounder
Health Defense Multiplier:
  • Melee: x1.5
  • Ranged: x1.5
Stagger Defense Multiplier:
  • Melee: x1.5
  • Ranged: x1.5
Walk Speed: 20
Max Light: 3

Overview

Brawler is a very oppressive rushdown fighter, having high speed and moves that can quickly get to enemies, allowing for devastatingly powerful combos with their clean hits, a passive where upon landing sweetspots on certain moves (S1, S2, SP~M1, SP~S1) which will stun enemies, and will give a clean hit stack, which are lost upon either getting hit, using S1~S2 (HOLD) at emotion level 1, using SP~S2, or by using [S2] at emotion level 3. Brawler is recommended for people who want to do powerful and difficult combos.
(Page is WIP)

Playstyle
link

Brawler is a powerful and quick rushdown powerhouse.

Strengths Weaknesses
  • SP~M1 clean hit
  • missing clean hits or getting hit

Move List

Normal moves

Fly!
ATK
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
6 0.8 - 0 0 Melee - - - -

Fast uppercut that makes the opponent airborne

  • Meant to combo into SP~S1


Comin' Over!
S1
IIIII SEE THE CIIIRCLE
IIIII SEE THE CIIIRCLE
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
6 0.8 - 1 0 Melee - - - -
  • Has a Clean Hit sweetspot at the farthest point of the move that starts combos and does a bit more damage. (don't change this)


Break!
S2
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
  • 10 (Normal)
  • 12 (CleanHit)
1.2 - 1 0 Melee Evade - - -
  • Clean Hit Sweetspot is near the user
  • Doess less knockback on a Clean Hit


Get Down to Business.
SP
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
N/A - - 0 0 - Evade - - -

Mobility Tool & Your best friend

  • Followups can be used immediately after pressing SP
  • Like other SP skills, It can cancel S1, S2 and ATK


Shatter.
SP~ATK
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
  • 8 (Normal)
  • 12 (CleanHit)
0.9 - 1 0 Melee - - - -
  • Clean Hit Sweetspot is near the tip of the hitbox


Ruin.
SP~S1
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
  • 8 (Normal)
  • 12 (CleanHit)
0.8 - 2 0 Melee - - - -

Anti-air

  • Activates Clean Hit and restores 1 Light when hitting airborne opponents, best used after ATK.


Humiliate.
SP~S2
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
4+3+3+3 (13) 1 - 2 0 Melee - - - -
  • Deals extra stagger damage equal to (Clean Hit Stacks x2)+2 per hit, then removes half of your Clean Hit stacks.
  • Does not activate any [On Hit] abnormality cards

Psyches

Destroy!
S1~S2 [HOLD]
Good luck landing this
Good luck landing this
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
4 (+4 Per Charge) 1 - 1 1 Melee - - - -

TBA

  • Holding down the skill will consume Clean Hit stacks to increase the damage and distance traveled
  • The skill can be charged up to twice your Emotion Level


All Dead
S2 [HOLD]
"gg"
"gg"
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
TBA 1.2 - 2 3 Melee - - - -

TBA

  • Consumes all Clean Hit stacks, deals extra damage for each stack
  • The animation is shorter if done several times in one life
  • You will not get a Clean Hit stack from S2 if you hit the sweetspot

Strategy

Theatre of Light Navigation

General
Controls
Systems
HUD
Glossary
FAQ
Mechanics
Chapter 1
Samurai
Brawler
Ranger
Charger
Vanguard
Vigilante
Gunner
Assassin
Single Entry 1
Knight