Theatre of Light/Samurai: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
m (Added some data about sam) |
||
Line 89: | Line 89: | ||
|description= | |description= | ||
* Slash straight downwards. | * Slash straight downwards. | ||
* Has high startup and poor range, but can be thankfully used during Gleaming Step, allowing you to extend off of it. | |||
}} | }} | ||
}} | }} | ||
Line 108: | Line 109: | ||
|active= 3 | |active= 3 | ||
|recovery= 21 | |recovery= 21 | ||
|description=* | |description=* Cannot t be done after air ATK. | ||
* Gives Samurai 2 strength | * Gives Samurai 2 strength next turn. | ||
* | * Usually a combo ender after S1 ATK, if not enough light is available for S2. | ||
}} | }} | ||
}} | }} | ||
Line 133: | Line 134: | ||
* 3 (sweetspot) | * 3 (sweetspot) | ||
|recovery= 18 | |recovery= 18 | ||
|description= * Has a sweetspot at the farthest point of the move that | |description= * Has a sweetspot at the farthest point of the move that does a bit more damage, and more importantly, has more hitstun. | ||
}} | }} | ||
}} | }} | ||
Line 199: | Line 200: | ||
* 60 (successful) | * 60 (successful) | ||
|description= Counter Psyche. | |description= Counter Psyche. | ||
* Restores all light when | * Restores all light when landed. | ||
* Damage is based on damage taken times two, resistances unaccounted for. | |||
* Use this against strong, single-hit classes such as charger and assassin. | |||
}} | }} | ||
}} | }} |
Revision as of 06:20, 17 March 2024
Archetype: | All-rounder |
Health Defense Multiplier: |
|
Stagger Defense Multiplier: |
|
Walk Speed: | 17 |
Max Light: | 3 |
Overview
Samurai is a well-rounded character that functions comfortably at all ranges but excels particularly at keeping the opponent at the mid range, where he can land his Overthrow sweetspot for good combos that leave him with potentially large amounts of Strength buffs. With a simple gameplan and the tools to run it, Samurai is a good option for any player.
Samurai is a defensive all-rounder character. |
Strengths | Weaknesses |
---|---|
|
|
Move List
Normal moves
Gleaming Step
SP |
---|
Draw of the Sword
ATK |
---|
Slay
ATK~ATK |
---|
Overthrow
S1 |
---|
Deflect
S1 (hold) |
---|
Rising Blade
S2 |
---|
Psyches
To Claim Their Bones
S1~ATK |
---|
Wrathful Rave
S2 (hold), ATK>S2>ATK>S1>ATK>S1>S1 |
---|