Theatre of Light/Brawler: Difference between revisions

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m (okay NOW im done, I swear)
(added strategy, added pros and cons, fixed some notes on SP, S1, S2, SP~S!and misinformation on SP~E, Overview and Intro)
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==Overview==
==Overview==
Brawler is a very oppressive rushdown fighter, having high speed and moves that can quickly get to enemies, allowing for devastatingly powerful combos with their clean hits, a passive where upon landing sweetspots on certain moves (S1, S2, SP~M1, SP~S1) which will stun enemies, and will give a clean hit stack, which are lost upon either getting hit, using S1~S2 (HOLD) at emotion level 1, using SP~S2, or by using [S2] at emotion level 3. Brawler is recommended for people who want to do powerful and difficult combos.
Brawler is a very oppressive rushdown monster, having high speed and moves that can quickly get to enemies, allowing for devastatingly powerful combos with their clean hits, having a passive where upon landing sweetspots on certain moves (S1, S2, SP~M1, SP~S1) which will stun enemies longer than usual, and will give a clean hit stack that increases his damage further, which are lost upon either getting hit, consuming one on S1~S2 (HOLD) at emotion level 1-3, landing SP~S2, or by landing [S2] at emotion level 2. Brawler is recommended for people who want to snowball and obliterate opponents in seconds.
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<br>
(Page is WIP)
(Page is WIP)
{{ProConTable
{{ProConTable
|intro=[[file:TOL_BrawlerIcon.png|link|50px]]  
|intro=[[file:TOL_BrawlerIcon.png|link|50px]]  
'''Brawler''' is a powerful and quick rushdown powerhouse.
'''Brawler''' is a powerful and quick rushdown snowball that benefits heavily on taking momemtum of the match for the cost of low resistances.
|pros=
|pros=
* SP~M1 clean hit
* '''Best mobility tools in the game:''' being able to cancel S1 with SP and keeping S1's cooldown, he'll be able to dash and zig-zag his way around the map at ease.
* '''Very flexible combos on different pings:''' has consistent 50+ damage combo on any ping when learnt properly.
* '''Pressure per clean hit stack:''' having 3 or max stacks can make the opponent recklessly attack you in an attempt to decrease it.
|cons=
|cons=
* missing clean hits or getting hit
* '''Limited defense options:''' while Brawler has access to SP having evade, it is unfortunately more in favor to go into the offense due to the lack of evade frames.
* '''Surprisingly squishy:''' having the same damage resistances as Gunner, he's surprisingly fragile once caught.
* '''Highly demanding on positioning:''' Not being able to position well means you can do little to no clean hits.
|tablewidth=80}}
|tablewidth=80}}


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|data=
|data=
  {{AttackData-TOL
  {{AttackData-TOL
  |damage= 6
  |damage= 6-14
  |P1= *0.8 (Normal)
  |P1= *0.8 (Normal)
*0.9 (Clean Hit)
*0.9 (Clean Hit)
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  |type= Melee
  |type= Melee
  |properties=
  |properties=
  |description= * Has a Clean Hit sweetspot at the farthest point of the move that starts combos and does a bit more damage. (don't change this)
  |description= * Has a Clean Hit sweetspot at the farthest point of the move that starts combos.
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=TOL_BrawlerS2.png
|image=TOL_BrawlerS2.png
|caption=
|caption= Fafnir!
|name=Break!
|name=Break!
|input=S2
|input=S2
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  |type= Melee
  |type= Melee
  |properties= Evade
  |properties= Evade
  |description= * Clean Hit Sweetspot is near the user
  |description= * Clean Hit Sweetspot is on your body
* Doess less knockback on a Clean Hit
* Does less knockback on a Clean Hit
* The best starter you have, leading to Touch of Death combos on half of the cast
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=TOL_BrawlerSP.png
|image=TOL_BrawlerSP.png
|caption=
|caption= Mixup in a can
|name=Get Down to Business.
|name=Get Down to Business.
|input=SP
|input=SP
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* Followups can be used immediately after pressing SP
* Followups can be used immediately after pressing SP
* Like other SP skills, It can cancel S1, S2 and ATK
* Like other SP skills, It can cancel S1, S2 and ATK
* You can do a quick 180 turn then turn back for an insane dash
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=TOL_BrawlerSPATK.png
|image=TOL_BrawlerSPATK.png
|caption=
|caption= Pilebunkah!
|name=Shatter.
|name=Shatter.
|input=SP~ATK
|input=SP~ATK
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  |description=  
  |description=  
* Clean Hit Sweetspot is near the tip of the hitbox
* Clean Hit Sweetspot is near the tip of the hitbox
* The most reliable way to clean hit as it can be done in an instant
  }}
  }}
}}
}}
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{{MoveData
{{MoveData
|image=TOL_BrawlerSPS1.png
|image=TOL_BrawlerSPS1.png
|caption=
|caption= Let's go... Super Snake Ki- wait wrong game.
|name=Ruin.
|name=Ruin.
|input=SP~S1
|input=SP~S1
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  |description= Anti-air
  |description= Anti-air
* Activates Clean Hit and restores 1 Light when hitting airborne opponents, best used after ATK.
* Activates Clean Hit and restores 1 Light when hitting airborne opponents, best used after ATK.
* Doesn't clean hit whiffs on having high ping/laggy opponents sometimes.
  }}
  }}
}}
}}
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  |properties=
  |properties=
  |description=  
  |description=  
* Deals extra stagger damage equal to (Clean Hit Stacks x2)+2 per hit, then removes half of your Clean Hit stacks.
* Deals extra stagger damage equal to (Clean Hit Stacks x2)+2 per hit, then removes 3 clean hit stacks.
* Does not activate any [On Hit] abnormality cards
* Does not activate any [On Hit] abnormality cards
* Sets up for the most '''DAMAGING''' S2 stagger starter combos regardless if it clean hits or not.
  }}
  }}
}}
}}
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* Holding down the skill will consume Clean Hit stacks to increase the damage and distance traveled
* Holding down the skill will consume Clean Hit stacks to increase the damage and distance traveled
* The skill can be charged up to twice your Emotion Level
* The skill can be charged up to twice your Emotion Level
* Can often bait parries if they miscount your consumed stacks.
  }}
  }}
}}
}}
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==Strategy==
==Strategy==
you punch them really hard
==Theatre of Light Navigation==
==Theatre of Light Navigation==
{{Navbox-TOL}}
{{Navbox-TOL}}
[[Category:Theatre of Light]]
[[Category:Theatre of Light]]

Revision as of 06:26, 17 March 2024

TOL BrawlerPortrait.png
Archetype: All-rounder
Health Defense Multiplier:
  • Melee: x1.5
  • Ranged: x1.5
Stagger Defense Multiplier:
  • Melee: x1.5
  • Ranged: x1.5
Walk Speed: 20
Max Light: 3

Overview

Brawler is a very oppressive rushdown monster, having high speed and moves that can quickly get to enemies, allowing for devastatingly powerful combos with their clean hits, having a passive where upon landing sweetspots on certain moves (S1, S2, SP~M1, SP~S1) which will stun enemies longer than usual, and will give a clean hit stack that increases his damage further, which are lost upon either getting hit, consuming one on S1~S2 (HOLD) at emotion level 1-3, landing SP~S2, or by landing [S2] at emotion level 2. Brawler is recommended for people who want to snowball and obliterate opponents in seconds.
(Page is WIP)

Playstyle
link

Brawler is a powerful and quick rushdown snowball that benefits heavily on taking momemtum of the match for the cost of low resistances.

Strengths Weaknesses
  • Best mobility tools in the game: being able to cancel S1 with SP and keeping S1's cooldown, he'll be able to dash and zig-zag his way around the map at ease.
  • Very flexible combos on different pings: has consistent 50+ damage combo on any ping when learnt properly.
  • Pressure per clean hit stack: having 3 or max stacks can make the opponent recklessly attack you in an attempt to decrease it.
  • Limited defense options: while Brawler has access to SP having evade, it is unfortunately more in favor to go into the offense due to the lack of evade frames.
  • Surprisingly squishy: having the same damage resistances as Gunner, he's surprisingly fragile once caught.
  • Highly demanding on positioning: Not being able to position well means you can do little to no clean hits.

Move List

Normal moves

Fly!
ATK
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
6 0.8 - 0 0 Melee - - - -

Fast uppercut that makes the opponent airborne

  • Meant to combo into SP~S1


Comin' Over!
S1
IIIII SEE THE CIIIRCLE
IIIII SEE THE CIIIRCLE
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
6-14
  • 0.8 (Normal)
  • 0.9 (Clean Hit)
- 1 0 Melee - - - -
  • Has a Clean Hit sweetspot at the farthest point of the move that starts combos.


Break!
S2
Fafnir!
Fafnir!
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
  • 10 (Normal)
  • 12 (CleanHit)
1.2 - 1 0 Melee Evade - - -
  • Clean Hit Sweetspot is on your body
  • Does less knockback on a Clean Hit
  • The best starter you have, leading to Touch of Death combos on half of the cast


Get Down to Business.
SP
Mixup in a can
Mixup in a can
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
N/A - - 0 0 - Evade - - -

Mobility Tool & Your best friend

  • Followups can be used immediately after pressing SP
  • Like other SP skills, It can cancel S1, S2 and ATK
  • You can do a quick 180 turn then turn back for an insane dash


Shatter.
SP~ATK
Pilebunkah!
Pilebunkah!
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
  • 8 (Normal)
  • 12 (CleanHit)
0.9 - 1 0 Melee - - - -
  • Clean Hit Sweetspot is near the tip of the hitbox
  • The most reliable way to clean hit as it can be done in an instant


Ruin.
SP~S1
Let's go... Super Snake Ki- wait wrong game.
Let's go... Super Snake Ki- wait wrong game.
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
  • 8 (Normal)
  • 12 (CleanHit)
0.8 - 2 0 Melee - - - -

Anti-air

  • Activates Clean Hit and restores 1 Light when hitting airborne opponents, best used after ATK.
  • Doesn't clean hit whiffs on having high ping/laggy opponents sometimes.


Humiliate.
SP~S2
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
4+3+3+3 (13) 1 - 2 0 Melee - - - -
  • Deals extra stagger damage equal to (Clean Hit Stacks x2)+2 per hit, then removes 3 clean hit stacks.
  • Does not activate any [On Hit] abnormality cards
  • Sets up for the most DAMAGING S2 stagger starter combos regardless if it clean hits or not.

Psyches

Destroy!
S1~S2 [HOLD]
Good luck landing this
Good luck landing this
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
4 (+4 Per Charge) 1 - 1 1 Melee - - - -

TBA

  • Holding down the skill will consume Clean Hit stacks to increase the damage and distance traveled
  • The skill can be charged up to twice your Emotion Level
  • Can often bait parries if they miscount your consumed stacks.


All Dead
S2 [HOLD]
"gg"
"gg"
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
TBA 1.2 - 2 3 Melee - - - -

TBA

  • Consumes all Clean Hit stacks, deals extra damage for each stack
  • The animation is shorter if done several times in one life
  • You will not get a Clean Hit stack from S2 if you hit the sweetspot

Strategy

you punch them really hard

Theatre of Light Navigation

General
Controls
Systems
HUD
Glossary
FAQ
Mechanics
Chapter 1
Samurai
Brawler
Ranger
Charger
Vanguard
Vigilante
Gunner
Assassin
Single Entry 1
Knight