Theatre of Light/Brawler: Difference between revisions
BopperDuppet (talk | contribs) m (okay NOW im done, I swear) |
(added strategy, added pros and cons, fixed some notes on SP, S1, S2, SP~S!and misinformation on SP~E, Overview and Intro) |
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==Overview== | ==Overview== | ||
Brawler is a very oppressive rushdown | Brawler is a very oppressive rushdown monster, having high speed and moves that can quickly get to enemies, allowing for devastatingly powerful combos with their clean hits, having a passive where upon landing sweetspots on certain moves (S1, S2, SP~M1, SP~S1) which will stun enemies longer than usual, and will give a clean hit stack that increases his damage further, which are lost upon either getting hit, consuming one on S1~S2 (HOLD) at emotion level 1-3, landing SP~S2, or by landing [S2] at emotion level 2. Brawler is recommended for people who want to snowball and obliterate opponents in seconds. | ||
<br> | <br> | ||
(Page is WIP) | (Page is WIP) | ||
{{ProConTable | {{ProConTable | ||
|intro=[[file:TOL_BrawlerIcon.png|link|50px]] | |intro=[[file:TOL_BrawlerIcon.png|link|50px]] | ||
'''Brawler''' is a powerful and quick rushdown | '''Brawler''' is a powerful and quick rushdown snowball that benefits heavily on taking momemtum of the match for the cost of low resistances. | ||
|pros= | |pros= | ||
* SP | * '''Best mobility tools in the game:''' being able to cancel S1 with SP and keeping S1's cooldown, he'll be able to dash and zig-zag his way around the map at ease. | ||
* '''Very flexible combos on different pings:''' has consistent 50+ damage combo on any ping when learnt properly. | |||
* '''Pressure per clean hit stack:''' having 3 or max stacks can make the opponent recklessly attack you in an attempt to decrease it. | |||
|cons= | |cons= | ||
* | * '''Limited defense options:''' while Brawler has access to SP having evade, it is unfortunately more in favor to go into the offense due to the lack of evade frames. | ||
* '''Surprisingly squishy:''' having the same damage resistances as Gunner, he's surprisingly fragile once caught. | |||
* '''Highly demanding on positioning:''' Not being able to position well means you can do little to no clean hits. | |||
|tablewidth=80}} | |tablewidth=80}} | ||
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|data= | |data= | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|damage= 6 | |damage= 6-14 | ||
|P1= *0.8 (Normal) | |P1= *0.8 (Normal) | ||
*0.9 (Clean Hit) | *0.9 (Clean Hit) | ||
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|type= Melee | |type= Melee | ||
|properties= | |properties= | ||
|description= * Has a Clean Hit sweetspot at the farthest point of the move that starts combos | |description= * Has a Clean Hit sweetspot at the farthest point of the move that starts combos. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=TOL_BrawlerS2.png | |image=TOL_BrawlerS2.png | ||
|caption= | |caption= Fafnir! | ||
|name=Break! | |name=Break! | ||
|input=S2 | |input=S2 | ||
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|type= Melee | |type= Melee | ||
|properties= Evade | |properties= Evade | ||
|description= * Clean Hit Sweetspot is | |description= * Clean Hit Sweetspot is on your body | ||
* | * Does less knockback on a Clean Hit | ||
* The best starter you have, leading to Touch of Death combos on half of the cast | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=TOL_BrawlerSP.png | |image=TOL_BrawlerSP.png | ||
|caption= | |caption= Mixup in a can | ||
|name=Get Down to Business. | |name=Get Down to Business. | ||
|input=SP | |input=SP | ||
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* Followups can be used immediately after pressing SP | * Followups can be used immediately after pressing SP | ||
* Like other SP skills, It can cancel S1, S2 and ATK | * Like other SP skills, It can cancel S1, S2 and ATK | ||
* You can do a quick 180 turn then turn back for an insane dash | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=TOL_BrawlerSPATK.png | |image=TOL_BrawlerSPATK.png | ||
|caption= | |caption= Pilebunkah! | ||
|name=Shatter. | |name=Shatter. | ||
|input=SP~ATK | |input=SP~ATK | ||
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|description= | |description= | ||
* Clean Hit Sweetspot is near the tip of the hitbox | * Clean Hit Sweetspot is near the tip of the hitbox | ||
* The most reliable way to clean hit as it can be done in an instant | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=TOL_BrawlerSPS1.png | |image=TOL_BrawlerSPS1.png | ||
|caption= | |caption= Let's go... Super Snake Ki- wait wrong game. | ||
|name=Ruin. | |name=Ruin. | ||
|input=SP~S1 | |input=SP~S1 | ||
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|description= Anti-air | |description= Anti-air | ||
* Activates Clean Hit and restores 1 Light when hitting airborne opponents, best used after ATK. | * Activates Clean Hit and restores 1 Light when hitting airborne opponents, best used after ATK. | ||
* Doesn't clean hit whiffs on having high ping/laggy opponents sometimes. | |||
}} | }} | ||
}} | }} | ||
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|properties= | |properties= | ||
|description= | |description= | ||
* Deals extra stagger damage equal to (Clean Hit Stacks x2)+2 per hit, then removes | * Deals extra stagger damage equal to (Clean Hit Stacks x2)+2 per hit, then removes 3 clean hit stacks. | ||
* Does not activate any [On Hit] abnormality cards | * Does not activate any [On Hit] abnormality cards | ||
* Sets up for the most '''DAMAGING''' S2 stagger starter combos regardless if it clean hits or not. | |||
}} | }} | ||
}} | }} | ||
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* Holding down the skill will consume Clean Hit stacks to increase the damage and distance traveled | * Holding down the skill will consume Clean Hit stacks to increase the damage and distance traveled | ||
* The skill can be charged up to twice your Emotion Level | * The skill can be charged up to twice your Emotion Level | ||
* Can often bait parries if they miscount your consumed stacks. | |||
}} | }} | ||
}} | }} | ||
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==Strategy== | ==Strategy== | ||
you punch them really hard | |||
==Theatre of Light Navigation== | ==Theatre of Light Navigation== | ||
{{Navbox-TOL}} | {{Navbox-TOL}} | ||
[[Category:Theatre of Light]] | [[Category:Theatre of Light]] |
Revision as of 06:26, 17 March 2024
Archetype: | All-rounder |
Health Defense Multiplier: |
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Stagger Defense Multiplier: |
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Walk Speed: | 20 |
Max Light: | 3 |
Overview
Brawler is a very oppressive rushdown monster, having high speed and moves that can quickly get to enemies, allowing for devastatingly powerful combos with their clean hits, having a passive where upon landing sweetspots on certain moves (S1, S2, SP~M1, SP~S1) which will stun enemies longer than usual, and will give a clean hit stack that increases his damage further, which are lost upon either getting hit, consuming one on S1~S2 (HOLD) at emotion level 1-3, landing SP~S2, or by landing [S2] at emotion level 2. Brawler is recommended for people who want to snowball and obliterate opponents in seconds.
(Page is WIP)
Brawler is a powerful and quick rushdown snowball that benefits heavily on taking momemtum of the match for the cost of low resistances. |
Strengths | Weaknesses |
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Move List
Normal moves
Fly!
ATK |
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Comin' Over!
S1 |
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Break!
S2 |
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Get Down to Business.
SP |
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Shatter.
SP~ATK |
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Ruin.
SP~S1 |
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Humiliate.
SP~S2 |
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Psyches
Destroy!
S1~S2 [HOLD] |
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All Dead
S2 [HOLD] |
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Strategy
you punch them really hard