Theatre of Light/Samurai: Difference between revisions

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{{MoveData
{{MoveData
|image=TOL_SamuraiATK.png
|image=TOL_SamuraiATK.png
|caption=
|image2=TOL_SamuraiATKair.png
|caption=Grounded
|caption2=Air
|name=Draw of the Sword
|name=Draw of the Sword
|input=ATK
|input=ATK

Revision as of 06:55, 17 March 2024

TOL SamuraiPortrait.png
Archetype: All-rounder
Health Defense Multiplier:
  • Melee: x1.0
  • Ranged: x1.0
Stagger Defense Multiplier:
  • Melee: x1.5
  • Ranged: x1.5
Walk Speed: 17
Max Light: 3

Overview

Samurai is a well-rounded character that functions comfortably at all ranges but excels particularly at keeping the opponent at the mid range, where he can land his Overthrow sweetspot for good combos that leave him with potentially large amounts of Strength buffs. With a simple gameplan and the tools to run it, Samurai is a good option for any player.

Playstyle
link

Samurai is a defensive all-rounder character.

Strengths Weaknesses
  • claim their bones
  • yield your flesh

Move List

Normal moves

Gleaming Step
SP
TOL SamuraiSP.png
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
- - - 0 0 - - 0 0 0
  • Can be canceled into out of all of his moves other than his parries.


Draw of the Sword
ATK
TOL SamuraiATK.png
Grounded
Grounded
TOL SamuraiATKair.png
Air
Air
Version Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
Grounded 6 0.9 0.8 0 0 Melee - 21 3 13
  • Restores 1 light on hit.
Air 8 0.9 0.8 0 0 Melee - 16 1 21
  • Slash straight downwards.
  • Has high startup and poor range, but can be thankfully used during Gleaming Step, allowing you to extend off of it.


Slay
ATK~ATK
TOL SamuraiATKATK.png
Inconsistent my ass
Inconsistent my ass
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
4 - 0.8 1 0 Melee - 16 3 21
  • Cannot t be done after air ATK.
  • Gives Samurai 2 strength next turn.
  • Usually a combo ender after S1 ATK, if not enough light is available for S2.


Overthrow
S1
TOL SamuraiS1.png
IIIII SEE THE CIIIRCLE
IIIII SEE THE CIIIRCLE
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
  • 7 (normal)
  • 8 (sweetspot)
1 0.85 1 0 Melee - 21
  • 1 (normal)
  • 3 (sweetspot)
18
  • Has a sweetspot at the farthest point of the move that does a bit more damage, and more importantly, has more hitstun.


Deflect
S1 (hold)
TOL SamuraiS1 2.png
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
0 - - 1 0 - Block 11 27 33

Parry

  • Landing this refunds 2 light and cancels the recovery of the move.
  • Cooldown only starts if it's whiffed


Rising Blade
S2
TOL SamuraiS2.png
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
10 1.1 .9 2 0 Melee Evade 36 30 10


Psyches

To Claim Their Bones
S1~ATK
TOL SamuraiTCTB.png
The Health Destroyer™
The Health Destroyer™
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
10 + (damage reflected*2) 0.5 0.5 2 2 Melee - 11 27
  • 53 (whiff)
  • 60 (successful)

Counter Psyche.

  • Restores all light when landed.
  • Damage is based on damage taken times two, resistances unaccounted for.
  • Use this against strong, single-hit classes such as charger and assassin.


Wrathful Rave
S2 (hold), ATK>S2>ATK>S1>ATK>S1>S1
"How do I input Wrathful Rave?"
"How do I input Wrathful Rave?"
Base damage P1 Scaling Value P2 Scaling Value Light cost Emo level Hit type Properties Startup Active Recovery
50 1 0.95 3 3 Melee Evade 11 27
  • 57 (whiff)
  • 38 (successful)
  • 150 (failed)

Deadly Rave.

Strategy

Theatre of Light Navigation

General
Controls
Systems
HUD
Glossary
FAQ
Mechanics
Chapter 1
Samurai
Brawler
Ranger
Charger
Vanguard
Vigilante
Gunner
Assassin
Single Entry 1
Knight