Theatre of Light/Brawler: Difference between revisions
BopperDuppet (talk | contribs) m (Changed up the description for Clean Hits, if it's bad you're free to change it. I'm trying my best.) |
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==Overview== | ==Overview== | ||
Brawler is a very oppressive rushdown monster, having high speed and moves that can quickly get to enemies, allowing for devastatingly powerful combos with their clean hits. Brawler is recommended for people who want to snowball and obliterate opponents in seconds. | Brawler is a very oppressive rushdown monster, having high speed and moves that can quickly get to enemies, allowing for devastatingly powerful combos with their clean hits. Brawler is recommended for people who want to snowball and obliterate opponents in seconds. | ||
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{{ProConTable | {{ProConTable | ||
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* '''Surprisingly squishy:''' having the same damage resistances as Gunner, he's surprisingly fragile once caught. | * '''Surprisingly squishy:''' having the same damage resistances as Gunner, he's surprisingly fragile once caught. | ||
* '''Highly demanding on positioning:''' Not being able to position well means you can do little to no clean hits. | * '''Highly demanding on positioning:''' Not being able to position well means you can do little to no clean hits. | ||
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==Move List== | |||
{{Content Box|header=Unique Mechanic|content= | |||
===Clean Hits=== | |||
Certain moves (S1, S2, SP~M1, SP~S1) will count as a Clean Hit whenever certain conditions are met (Most nostably, hitting a "Sweetspot"). Landing a Clean Hit will stun enemies for longer than usual and give a Clean Hit stack that will increases his damage further. | |||
Clean Hit stacks are capped at 6 and are displayed on a counter above your moves. | |||
Clean hit stacks are lost upon either: getting hit (lose 2), charging S1~S2 (HOLD) at emotion level 1-3, landing SP~S2, or landing S2 (HOLD). | |||
Having clean hit stacks will also change the property of some of his moves. | |||
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===Normal moves=== | ===Normal moves=== | ||
{{MoveData | {{MoveData |
Revision as of 23:53, 17 March 2024
Archetype: | All-rounder |
Health Defense Multiplier: |
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Stagger Defense Multiplier: |
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Walk Speed: | 20 |
Max Light: | 3 |
Overview
Brawler is a very oppressive rushdown monster, having high speed and moves that can quickly get to enemies, allowing for devastatingly powerful combos with their clean hits. Brawler is recommended for people who want to snowball and obliterate opponents in seconds.
Brawler is a powerful and quick rushdown snowball that benefits heavily on taking momemtum of the match for the cost of low resistances. |
Strengths | Weaknesses |
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Move List
Clean Hits
Certain moves (S1, S2, SP~M1, SP~S1) will count as a Clean Hit whenever certain conditions are met (Most nostably, hitting a "Sweetspot"). Landing a Clean Hit will stun enemies for longer than usual and give a Clean Hit stack that will increases his damage further.
Clean Hit stacks are capped at 6 and are displayed on a counter above your moves. Clean hit stacks are lost upon either: getting hit (lose 2), charging S1~S2 (HOLD) at emotion level 1-3, landing SP~S2, or landing S2 (HOLD). Having clean hit stacks will also change the property of some of his moves.
Normal moves
Fly!
ATK |
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Comin' Over!
S1 |
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Break!
S2 |
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Get Down to Business.
SP |
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Shatter.
SP~ATK |
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Ruin.
SP~S1 |
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Humiliate.
SP~S2 |
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Psyches
Destroy!
S1~S2 [HOLD] |
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All Dead
S2 [HOLD] |
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Strategy
Recommended Decks
Standard
EL1: None
EL2: None
EL3: N/A
Cardless Brawler, heavily benefits off the 40% strength and 30% defense buff from running cardless.
Blitz
EL1: Cocoon
EL2: Predation
EL3: N/A
Enables specific combo routes with predation, however, don't get too used to the Predation boost, as over-reliance can lead to you being unable to reach EL2.