Theatre of Light/Brawler: Difference between revisions
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{| class="wikitable" style="float:right; margin-left: 10px;" | {| class="wikitable" style="float:right; margin-left: 10px;" | ||
| align="center" colspan="2" |'''Brawler''' | |||
|- | |- | ||
| align="center" colspan="2" |[[File:TOL BrawlerPortrait.png|center|frameless|300px]] | | align="center" colspan="2" |[[File:TOL BrawlerPortrait.png|center|frameless|300px]] | ||
|- | |- | ||
| '''Archetype:''' || | | '''Archetype:''' || Rushdown | ||
|- | |- | ||
| '''Health Defense Multiplier:''' || | | '''Health Defense Multiplier:''' || | ||
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<br> | <br> | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* '''Best mobility tools in the game:''' being able to cancel S1 with SP and keeping S1's cooldown, he'll be able to dash and zig-zag his way around the map at ease. | * '''Best mobility tools in the game:''' being able to cancel S1 with SP and keeping S1's cooldown, he'll be able to dash and zig-zag his way around the map at ease. | ||
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* '''Highly demanding on positioning:''' Not being able to position well means you can do little to no clean hits. | * '''Highly demanding on positioning:''' Not being able to position well means you can do little to no clean hits. | ||
|width=70}} | |width=70}} | ||
<p style="clear:right"></p> | |||
==Move List== | ==Move List== | ||
{{Content Box|header=Passive|width=70|content= | {{Content Box|header=Passive|width=70|content= | ||
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Having clean hit stacks will also change the property of some of his moves. | Having clean hit stacks will also change the property of some of his moves. | ||
}} | }} | ||
<p style="clear:right"></p> | |||
===Normal moves=== | ===Normal moves=== | ||
{{MoveData | {{MoveData | ||
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|properties= | |properties= | ||
|description= Fast uppercut that makes the opponent airborne | |description= Fast uppercut that makes the opponent airborne | ||
* | * Can be used to combo into SP~S1 for a pretty easy Clean Hit. | ||
}} | }} | ||
}} | }} |
Revision as of 04:58, 18 March 2024
Brawler | |
Archetype: | Rushdown |
Health Defense Multiplier: |
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Stagger Defense Multiplier: |
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Walk Speed: | 20 |
Max Light: | 3 |
Overview
Brawler is a very oppressive rushdown monster, having high speed and moves that can quickly get to enemies, allowing for devastatingly powerful combos with their clean hits. Brawler is recommended for people who want to snowball and obliterate opponents in seconds.
Strengths | Weaknesses |
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Move List
Clean Hits
Certain moves (S1, S2, SP~M1, SP~S1) will count as a Clean Hit whenever certain conditions are met (Most nostably, hitting a "Sweetspot"). Landing a Clean Hit will stun enemies for longer than usual and give a Clean Hit stack that will increases his damage further.
Clean Hit stacks are capped at 6 and are displayed on a counter above your moves. Clean hit stacks are lost upon either: getting hit (lose 2), charging S1~S2 (HOLD) at emotion level 1-3, landing SP~S2, or landing S2 (HOLD). Having clean hit stacks will also change the property of some of his moves.
Normal moves
Fly!
ATK |
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Comin' Over!
S1 |
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Break!
S2 |
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Get Down to Business.
SP |
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Shatter. SP~ATK Pilebunker! Pilebunker!
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Ruin. SP~S1 Let's go... Super Snake Ki- wait wrong game. Let's go... Super Snake Ki- wait wrong game.
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Humiliate.
SP~S2 |
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Psyches
Destroy! S1~S2 [HOLD] Good luck landing this Good luck landing this
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All Dead S2 [HOLD] "gg" "gg"
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Strategy
Recommended Decks
Standard
EL1: None
EL2: None
EL3: N/A
Cardless Brawler, heavily benefits off the 40% strength and 30% defense buff from running cardless.
Blitz
EL1: Cocoon
EL2: Predation
EL3: N/A
Enables specific combo routes with predation, however, don't get too used to the Predation boost, as over-reliance can lead to you being unable to reach EL2.