Theatre of Light/Vanguard: Difference between revisions
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Shiro Yumi (talk | contribs) |
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{{MoveData | {{MoveData | ||
|image=TOL_SamuraiSP.png | |image=TOL_SamuraiSP.png | ||
|caption= | |caption=Combo extended | ||
|name=Light Up | |name=Light Up | ||
|input=SP | |input=SP | ||
Line 69: | Line 69: | ||
{{MoveData | {{MoveData | ||
|image=TOL_SamuraiATK.png | |image=TOL_SamuraiATK.png | ||
|caption= | |caption=WHY DID HE MISS AN M1 AND STILL GOT A COMBO | ||
|name=Law And Order | |name=Law And Order | ||
|input=ATK | |input=ATK | ||
|data= | |data= | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|version= | |version= Non-Matchlight | ||
|damage= | |damage= 2X2 | ||
|P1= 0.9 | |P1= 0.9 | ||
|P2= 0. | |P2= 0.9 | ||
|lightcost= 0 | |lightcost= 0 | ||
|emolevel= 0 | |emolevel= 0 | ||
|type= Melee | |type= Melee | ||
|properties= | |properties= | ||
|startup= | |startup= 0 | ||
|active= | |active= 0 | ||
|recovery= | |recovery= 0 | ||
|description= | |description= | ||
* | * Non-matchlight does not apply burn stacks. | ||
}} | }} | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|header= no | |header= no | ||
|version= | |version= Matchlight | ||
|damage= | |damage= 2X2 | ||
|P1= 0.9 | |P1= 0.9 | ||
|P2= 0. | |P2= 0.9 | ||
|lightcost= 0 | |lightcost= 0 | ||
|emolevel= 0 | |emolevel= 0 | ||
|type= Melee | |type= Melee | ||
|properties= | |properties= | ||
|startup= | |startup= 0 | ||
|active= | |active= 0 | ||
|recovery= | |recovery= 0 | ||
|description= | |description= | ||
* | * M1 now has a firetrail and each hit inflicts 1 burn stack. | ||
* | * This ATK can be used twice before ignite at 2 or more matchlight | ||
* Comedically huge amount of hitstun allowing you to confirm into S2 | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=TOL_SamuraiATKATK.png | |image=TOL_SamuraiATKATK.png | ||
|caption= | |caption= If you're seeing this you most likely have about 15+ burn stacks already | ||
|name= | |name=Ignite | ||
|input= | |input=ATKx3 AT +2 MATCHLIGHT | ||
|data= | |data= | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|damage= | |damage= 6 | ||
|P2= 0. | |P1= 1.1 | ||
|lightcost= | |P2= 0.9 | ||
|lightcost= 0 | |||
|emolevel= 0 | |emolevel= 0 | ||
|type= Melee | |type= Melee | ||
|properties= | |properties= | ||
|startup= | |startup= 0 | ||
|active= | |active= 0 | ||
|recovery= | |recovery= 0 | ||
|description= | |description= | ||
* Usually a combo ender once you're out of light. | |||
* Usually a combo ender | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=TOL_SamuraiS1.png | |image=TOL_SamuraiS1.png | ||
|caption= | |caption= I LOVE VOLOURS | ||
|name= | |name=Patrolling | ||
|input=S1 | |input=S1 | ||
|data= | |data= | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|damage= | |damage= 2 | ||
|P1= 0.95 | |||
|P1= | |P2= 0.95 | ||
|P2= 0. | |||
|lightcost= 1 | |lightcost= 1 | ||
|emolevel= 0 | |emolevel= 0 | ||
|type= Melee | |type= Melee | ||
|properties= | |properties= | ||
|startup= | |startup=0 | ||
|active= | |active= 0 | ||
|recovery= 0 | |||
|recovery= | |description= | ||
|description= * | * Your go to move if you need to close the gap | ||
* Inflicts 1 burn if you have at least 1 matchlight | |||
* Pressing SP while moving with S1 keeps the momentum allowing for easier gap closing | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=TOL_SamuraiS1 2.png | |image=TOL_SamuraiS1 2.png | ||
|caption= | |caption= Here comes the burn stacks | ||
|name= | |name=Stigmatize | ||
|input=S1 (hold) | |input=S1 (hold) | ||
|data= | |data= | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|damage= | |damage= 1X6 | ||
|lightcost= 1 | |lightcost= 1 | ||
|emolevel= 0 | |emolevel= 0 | ||
|type= | |type= | ||
|properties= | |||
|startup=0 | |||
|active= 0 | |||
|recovery= 0 | |||
|description= | |||
* Require at least 1 matchlight to use and also cost 1 matchlight for every 6 hits, can be ended early before the 6 hits to save some matchlight. | |||
* Every hit inflicts 1 burn stack | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=TOL_SamuraiS2.png | |||
|caption= CRACK OF DAWNNNNNNNNNNNNNNN RAWRRRRRRRRRR | |||
|name=Crack Of Dawn | |||
|input=S2 | |||
|data= | |||
{{AttackData-TOL | |||
|damage= 5 | |||
|P1= 1 | |||
|P2= 0.9 | |||
|lightcost= 2 (If at least 1 Matchlight, 1+1 Matchlight) | |||
|emolevel= 0 | |||
|type= Melee | |||
|properties= Block | |properties= Block | ||
|startup= | |startup= 0 | ||
|active= | |active= 0 | ||
|recovery= | |recovery= 0 | ||
|description= | |description= | ||
* | *Used sometimes on wakeup and to block certain big projectile | ||
*Can also be used to end a combo to cash in burn damage added into crack of dawn for more damage (Damage calculation is Burn stack*1.75) | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=TOL_SamuraiS2.png | |image=TOL_SamuraiS2.png | ||
|caption= | |caption=Stand proud, you are strong. | ||
|name= | |name=Fiery Strike | ||
|input=S2 | |input=S1>S2 | ||
|data= | |data= | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|damage= | |damage= 8 | ||
|P1= 1. | |P1= 1.2 | ||
|P2= | |P2= 1 | ||
|lightcost= 2 | |lightcost= 2 | ||
|emolevel= 0 | |emolevel= 2 | ||
|type= Melee | |||
|properties= | |||
|startup= 0 | |||
|active= 0 | |||
|recovery= 0 | |||
|description= | |||
*Can be used as an ender but mostly better to land raw or start of combo. | |||
*The more matchlight you have the more it does (Base Damage*Matchlight). | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|image=TOL_SamuraiS2.png | |||
|caption= LET ME LAND THIS ONCEEEEE | |||
|name=4th Match Flame | |||
|input=ATK>S2 | |||
|data= | |||
{{AttackData-TOL | |||
|damage= 8X1,10X1 | |||
|P1= 1 | |||
|P2= 1 | |||
|lightcost= 4 (Each matchlight reduce the cost by 1) | |||
|emolevel= 3 | |||
|type= Melee | |type= Melee | ||
|properties= | |properties= | ||
|startup= | |startup= 0 | ||
|active= | |active= 0 | ||
|recovery= | |recovery= 0 | ||
|description= | |description= | ||
*A move that is most likely never going to land and very ineffective way to use light. | |||
*Landing this move doubles current burn stack. (Eg. If they have 15 and you land this move, they get 30 burn stacks.) | |||
}} | }} | ||
}} | }} |
Revision as of 06:10, 18 March 2024
Archetype: | Rushdown |
Health Defense Multiplier: |
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Stagger Defense Multiplier: |
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Walk Speed: | 14 |
Max Light: | 3 |
Overview
Vanguard is a straightforward rushdown character who builds up her special "Matchlight" resource at the cost of her own health to inflict massive amounts of Burn on the opponent. She sports fast and wide sword attacks and good combos for many situations.
Vanguard sacrifices her own health to build up Matchlight, rush down the opponent, and light them ablaze. |
Strengths | Weaknesses |
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Move List
Matchlight
Matchlight is a unique resource built by using SP. Matchlight has the following properties:
- While you have at least 1 stack of Matchlight, all your attacks inflict 1 stack of Burn on hit.
- While you possess Matchlight, you have a chance to damage yourself for a small amount each time you hit the opponent. This chance increases with each stack of Matchlight.
- Certain moves are only accessible if you have a certain amount of Matchlight stacks, or gain enhanced properties with your Matchlight stacks.
Normal moves
Light Up
SP |
---|
Law And Order
ATK |
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Ignite
ATKx3 AT +2 MATCHLIGHT |
---|
Patrolling
S1 |
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Stigmatize
S1 (hold) |
---|
Crack Of Dawn
S2 |
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Fiery Strike
S1>S2 |
---|
4th Match Flame
ATK>S2 |
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Psyches
To Claim Their Bones
S1~ATK |
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Wrathful Rave
S2 (hold), ATK>S2>ATK>S1>ATK>S1>S1 |
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Strategy
Recommended Decks
Standard Issue Vanguard
EL1: Cocoon.
EL2: Gluttony.
EL3: N/A
The primary vanguard deck, makes up for the health loss of matchlight by barely gaining back all the health lost and more with Gluttony. Can't go wrong with it.
"Get a Job."
EL1: Violence
EL2: Chained Wrath
EL3: N/A
Due to vanguard having insane mobility in SP cancelling S1 instead of traditional movement, going for a high roll and ditching all combos for a burst combo such as ATKATK Blazing Strike, it can actually alleviate some of the self damage by not doing a long form combo and instead cashing out early. However, by going for huge cashouts constantly, there will be large periods of downtime between combos, allowing characters such as Gunner to have a higher chance of winning against you.