Theatre of Light/Systems: Difference between revisions
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BopperDuppet (talk | contribs) (added Emotion Level description, sorry if it's bad. You can change it.) |
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=== Emotion Level === | === Emotion Level === | ||
Emotion is a value that increases whenever you take or deal damage, increasing more when dealing damage rather than taking it. Once your Emotion reaches a certain point your Emotion Level will increase, which will give you an Abnormality Card [page pending] if you've selected one for that Emotion Level. | |||
Some skills can be altered depending on your current Emotion Level, and other skills (called "Psyches" in the character pages) are unlocked when the Emotion Level reaches a certain point. | |||
=== P1/P2 / Proration / Hitstun Decay === | === P1/P2 / Proration / Hitstun Decay === |
Revision as of 06:59, 18 March 2024
Emotion Level
Emotion is a value that increases whenever you take or deal damage, increasing more when dealing damage rather than taking it. Once your Emotion reaches a certain point your Emotion Level will increase, which will give you an Abnormality Card [page pending] if you've selected one for that Emotion Level. Some skills can be altered depending on your current Emotion Level, and other skills (called "Psyches" in the character pages) are unlocked when the Emotion Level reaches a certain point.
P1/P2 / Proration / Hitstun Decay
P1 is the Starting rate of a combo, meaning it will not change until your combo (or "turn") is over, while P2 is your everchanging combo proration, scaling down by Current x New value, so if you had 1.2/1.2 P1/P2, and then used a 1.4/0.8 P1/P2 move, it'd become 1.2/0.96 P1/P2, with only P2 changing as the initial combo proration cannot decay. Hitstun decay takes place after