Theatre of Light/Systems: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
(added Emotion Level description, sorry if it's bad. You can change it.)
No edit summary
Line 1: Line 1:
=== Emotion Level ===
=== Emotion Level ===
Emotion is a value that increases whenever you take or deal damage, increasing more when dealing damage rather than taking it. Once your Emotion reaches a certain point your Emotion Level will increase, which will give you an Abnormality Card [page pending] if you've selected one for that Emotion Level.
Emotion is a value that increases whenever you take or deal damage, increasing more when dealing damage rather than taking it. Once your Emotion reaches a certain point your Emotion Level will increase, which will give you an Abnormality Card [page pending] if you've selected one for that Emotion Level.
Some skills can be altered depending on your current Emotion Level, and other skills (called "Psyches" in the character pages) are unlocked when the Emotion Level reaches a certain point.
Some skills are altered depending on your current Emotion Level, and other skills (called "Psyches" in the character pages) are unlocked when the Emotion Level reaches a certain point.





Revision as of 07:00, 18 March 2024

Emotion Level

Emotion is a value that increases whenever you take or deal damage, increasing more when dealing damage rather than taking it. Once your Emotion reaches a certain point your Emotion Level will increase, which will give you an Abnormality Card [page pending] if you've selected one for that Emotion Level. Some skills are altered depending on your current Emotion Level, and other skills (called "Psyches" in the character pages) are unlocked when the Emotion Level reaches a certain point.


P1/P2 / Proration / Hitstun Decay

P1 is the Starting rate of a combo, meaning it will not change until your combo (or "turn") is over, while P2 is your everchanging combo proration, scaling down by Current x New value, so if you had 1.2/1.2 P1/P2, and then used a 1.4/0.8 P1/P2 move, it'd become 1.2/0.96 P1/P2, with only P2 changing as the initial combo proration cannot decay. Hitstun decay takes place after


Theatre of Light Navigation

General
Controls
Systems
HUD
Glossary
FAQ
Mechanics
Chapter 1
Samurai
Brawler
Ranger
Charger
Vanguard
Vigilante
Gunner
Assassin
Single Entry 1
Knight