Theatre of Light/Vigilante: Difference between revisions
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| '''Health Defense Multiplier:''' || | | '''Health Defense Multiplier:''' || | ||
* Melee: x1. | * Melee: x1.25 | ||
* Ranged: x1 | * Ranged: x1.25 | ||
|- | |- | ||
| '''Stagger Defense Multiplier:''' || | | '''Stagger Defense Multiplier:''' || | ||
* Melee: | * Melee: x1.5 | ||
* Ranged: x1.5 | * Ranged: x1.5 | ||
|- | |- | ||
Line 21: | Line 21: | ||
| '''Max Light:''' || 3 | | '''Max Light:''' || 3 | ||
|} | |} | ||
This fixer applies 11,640 stacks of bleed per second | |||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Fast-paced Valor:''' As a rushdown class, Vigilante excels in closing the gap between him and his opponent via his nimble mobility, as well as his swift, range-extended melee attacks. | ||
* '''Bleed:''' | * '''Combo Vacuum:''' All of his moves are able to be used as a combo starter and extended with his Special. Additionally, certain attacks of Vigilante can reposition/magnet opponent into the front on hit, allowing easier continuation for his combo. | ||
* '''Claim Thy Veins:''' Bleed becomes a secondary type of damage. The status effect becomes lethal as it is easily stacked subsequent each combo. Furthermore, Bleed mechanism causes combo-reliant classes to suffer from their own attacks. | |||
* '''Poking Vermin:''' Vigilante is able to safely do subtle damage and apply Bleed moving in and perform a free combo that costs 1 Light which can be recovered after turn ends, then return to neutral. | |||
* '''Timing is Valued:''' The passive Flux grants incredible damage multiplier for most of Vigilante's Combo Enders, especially his S1. It is encouraged to time his moves efficiently to bring out the most damage. | |||
* '''End-game Vendetta:''' Upon reaching emotion level 2 and level 3, Vigilante gains access to Sky Cearing Cut and Boost Mode respectively. The former enhances S2 scaling with Bleed. The latter increases his mobility and reduces Light Cost for his moves. | |||
|cons= | |cons= | ||
* ''' | * '''Vulnerable:''' Has only one evasive option that is accessible at emotion level 1. Said evasive option also requires set up and the cost of his most valuable approaching tool, which is frail towards the opponent's usual fast offensibility. | ||
* '''Emotion-Reliant Victim:''' Vigilante's moveset is limited during emotion level 0 and 1, which is prone to being pressured by other classes early in the battle. His lost is almost guaranteed if his emotion level stays at below 2 throughout the entire round. | |||
* '''Card-Reliant Victim:''' Vigilante becomes dependent on Abnormality Cards due to being vulnerable at low emotion level and shortage of defensive option. He is also limited to certain choices of Abnormality Cards instead of being given a vast freedom of build. Activating these Cards may decide his victory. | |||
* '''Ping Victim:''' Combos are easy to drop if you or your opponent have high ping. | |||
|width=75}} | |width=75}} | ||
<p style="clear:right"></p> | <p style="clear:right"></p> | ||
==Move List== | ==Move List== | ||
{{Content Box|header=Passive|content= | {{Content Box|header=Passive|content= |
Revision as of 09:16, 18 March 2024
Overview
Vigilante | |
Archetype: | Rushdown |
Health Defense Multiplier: |
|
Stagger Defense Multiplier: |
|
Walk Speed: | 16 |
Max Light: | 3 |
This fixer applies 11,640 stacks of bleed per second
Strengths | Weaknesses |
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Move List
Passive
Serrated Blade
Upon starting a turn, an invisible counter is kept within Vigilante, this counter goes up by using "Kicks", and upon using any bladed ender move (e.g S1,) the bleed scales off the amount of kicks done in a combo.
Flux
Cloudburst has a Timing box that improves its damage, scaling, and bleed amount. At Emo 3 all of Vigilante's string enders will also receive Flux.
Normal moves
Cloud Cutter
ATK (x2) |
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Killer Kick Combo
ATK~S1(x5) |
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Clean up
ATK(x3) or ATK~S1(x3)~ATK |
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Beehive
ATK~S1~ATK~ATK |
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Cloudburst
S1 |
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Scattering Slash
S2 |
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Ferocious Assault
SP |
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Psyches
Sky Clearing Cut
S2 (Hold) |
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Extreme Boost Mode
ATK~S2 |
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Strategy
Recommended Decks
EL1: Cardless
EL2: Predation
EL3: N/A
Move faster so you can try avoid the hellish rain of fire