Theatre of Light/Vigilante: Difference between revisions
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| '''Max Light:''' || 3 | | '''Max Light:''' || 3 | ||
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Vigilante is a close-ranged rushdown character with quality offensive tool in exchange for his lack of defensive choices. On top of that is the ability to inflict a special status effect ''Bleed'' that deal damage upon being hit by his opponent. Vigilante gains more tools within his movesets as the battle goes on and his | Vigilante is a close-ranged rushdown character with quality offensive tool in exchange for his lack of defensive choices. On top of that is the ability to inflict a special status effect ''Bleed'' that deal damage upon being hit by his opponent. Vigilante gains more tools within his movesets as the battle goes on and his EMO Level is increased, eventually turning him into a formiddable foe, furtherly so if he is equipped with powerful Abnormality Cards. | ||
{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
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* '''Poking Vermin:''' Vigilante is able to safely do subtle damage and apply Bleed moving in and perform a free combo that costs 1 Light which can be recovered after turn ends, then return to neutral. | * '''Poking Vermin:''' Vigilante is able to safely do subtle damage and apply Bleed moving in and perform a free combo that costs 1 Light which can be recovered after turn ends, then return to neutral. | ||
* '''Timing is Valued:''' The passive Flux grants incredible damage multiplier for most of Vigilante's Combo Enders, especially his S1. It is encouraged to time his moves efficiently to bring out the most damage. | * '''Timing is Valued:''' The passive Flux grants incredible damage multiplier for most of Vigilante's Combo Enders, especially his S1. It is encouraged to time his moves efficiently to bring out the most damage. | ||
* '''End-game Vendetta:''' Upon reaching | * '''End-game Vendetta:''' Upon reaching EMO Level II and III, Vigilante gains access to Sky Cearing Cut and Boost Mode respectively. The former enhances S2 scaling with Bleed. The latter increases his mobility and reduces Light Cost for his moves. | ||
|cons= | |cons= | ||
* '''Vulnerable:''' Has only one evasive option that is accessible at | * '''Vulnerable:''' Has only one evasive option that is accessible at EMO Level I. Said evasive option also requires set up and the cost of his most valuable approaching tool, which is frail towards the opponent's usual fast offensibility. | ||
* '''Emotion-Reliant Victim:''' Vigilante's moveset is limited during | * '''Emotion-Reliant Victim:''' Vigilante's moveset is limited during EMO Level 0 and I, which is prone to being pressured by other characters early in the battle. His lost is almost guaranteed if his EMO Level stays at below II throughout the entire round. | ||
* '''Card-Reliant Victim:''' Vigilante becomes dependent on Abnormality Cards due to being vulnerable at low | * '''Card-Reliant Victim:''' Vigilante becomes dependent on Abnormality Cards due to being vulnerable at low EMO Level and shortage of defensive option. He is also limited to certain choices of Abnormality Cards instead of being given a vast freedom of build. Activating these Cards may decide his victory. | ||
* '''Ping Victim:''' Combos are easy to drop if you or your opponent have high ping. | * '''Ping Victim:''' Combos are easy to drop if you or your opponent have high ping. | ||
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Revision as of 09:43, 18 March 2024
Overview
Vigilante | |
Archetype: | Rushdown |
Health Defense Multiplier: |
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Stagger Defense Multiplier: |
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Walk Speed: | 16 |
Max Light: | 3 |
Vigilante is a close-ranged rushdown character with quality offensive tool in exchange for his lack of defensive choices. On top of that is the ability to inflict a special status effect Bleed that deal damage upon being hit by his opponent. Vigilante gains more tools within his movesets as the battle goes on and his EMO Level is increased, eventually turning him into a formiddable foe, furtherly so if he is equipped with powerful Abnormality Cards.
Strengths | Weaknesses |
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Move List
Serrated Blade
Upon starting a turn, an invisible counter is kept within Vigilante, this counter goes up by using "Kicks", and upon using any bladed ender move (e.g S1,) the bleed scales off the amount of kicks done in a combo.
Flux
Cloudburst has a Timing box that improves its damage, scaling, and bleed amount. At Emo 3 all of Vigilante's string enders will also receive Flux.
Normal moves
Cloud Cutter
ATK (x2) |
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Killer Kick Combo
ATK~S1(x5) |
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Clean up
ATK(x3) or ATK~S1(x3)~ATK |
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Beehive
ATK~S1~ATK~ATK |
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Cloudburst
S1 |
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Scattering Slash
S2 |
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Ferocious Assault
SP |
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Psyches
Sky Clearing Cut
S2 (Hold) |
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Extreme Boost Mode
ATK~S2 |
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Strategy
Recommended Decks
Vanisher
EL1: Cocoon
EL2: Predation
EL3: Cardless
Furtherly improves Vigilante's mobility while giving the opponent more disadvantages as they gain Bind after each combo. This build gives Vigilante a powerspike at Emotion Level 2.
Voracious
EL1: Meal [1] / Cardless [2]
EL2: Pale Hand [1] / Gluttony [2]
EL3: Cardless
Combination [1] helps Vigilante's multi hit to stagger his opponent easily, then heal off of their stunned state. Combination [2] is the basic build giving him easy access to healing.