Theatre of Light/Abnormality Cards: Difference between revisions
(Created page with "<!---CA0101 Red, 46CB65 Green---> === General Works === <span style = "color: #46CB65;">(EL1)Blood:</span> Upon evading, do 1/4th of the Evade back as Stagger damage. <span style = "color: #46CB65;">(EL1)Scars:</span> Reduce damage by 5%, at a 1/3 chance, instead reduce damage by 35%. <span style = "color: #46CB65;">(EL2) Pale Hands:</span> Every 3 hits in a combo, build up a counter, whenever this counter reaches three, proc a hand that deals 2-4 stagger damage. === Ma...") |
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<!---CA0101 Red, 46CB65 Green---> | <!---CA0101 Red, 46CB65 Green---> | ||
=== General Works === | === General Works === | ||
<span style = "color: #46CB65;">(EL1)Blood:</span> Upon evading, do 1/4th of the Evade back as Stagger damage. | <span style = "color: #46CB65;">(EL1)Blood:</span> Upon evading, do 1/4th of the Evade back as Stagger damage.<br> | ||
<span style = "color: #46CB65;">(EL1)Scars:</span> Reduce damage by 5%, at a 1/3 chance, instead reduce damage by 35%. | <span style = "color: #46CB65;">(EL1)Scars:</span> Reduce damage by 5%, at a 1/3 chance, instead reduce damage by 35%.<br> | ||
<span style = "color: #46CB65;">(EL2) Pale Hands:</span> Every 3 hits in a combo, build up a counter, whenever this counter reaches three, proc a hand that deals 2-4 stagger damage. | <span style = "color: #46CB65;">(EL2) Pale Hands:</span> Every 3 hits in a combo, build up a counter, whenever this counter reaches three, proc a hand that deals 2-4 stagger damage.<br> | ||
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=== Malkuth === | === Malkuth === | ||
<span style = "color: #46CB65;">(EL1)Cocoon:</span> Whenever you hit someone, have a 50% chance to inflict 1 bind and 1 fragile (max 3). | <span style = "color: #46CB65;">(EL1)Cocoon:</span> Whenever you hit someone, have a 50% chance to inflict 1 bind and 1 fragile (max 3).<br> | ||
<span style = "color: #46CB65;">(EL1)Meal:</span> Whenever hitting a staggered opponent, heal 2-5 health. | <span style = "color: #46CB65;">(EL1)Meal:</span> Whenever hitting a staggered opponent, heal 2-5 health.<br> | ||
<span style = "color: #46CB65;">(EL2)Alertness:</span> Take 25% less damage from the first attack in a turn, whenever hitting someone, have a 50% chance to inflict 1 Fragile (max 3). | <span style = "color: #46CB65;">(EL2)Alertness:</span> Take 25% less damage from the first attack in a turn, whenever hitting someone, have a 50% chance to inflict 1 Fragile (max 3).<br> | ||
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=== Technological Sciences === | === Technological Sciences === | ||
<span style = "color: #CA0101;">(EL1)Violence:</span> Gain 2 bind, All melee hits now do 40% More or Less damage, Red indicates more, White indicates less.<br> | <span style = "color: #CA0101;">(EL1)Violence:</span> Gain 2 bind, All melee hits now do 40% More or Less damage, Red indicates more, White indicates less.<br> | ||
<span style = "color: #CA0101;">(EL1)IDK:</span> Gain 2 Bind, all hits now have a 50% Chance to inflict 1 bind and 1 paralysis (max 3).<br> | <span style = "color: #CA0101;">(EL1)IDK:</span> Gain 2 Bind, all hits now have a 50% Chance to inflict 1 bind and 1 paralysis (max 3).<br> | ||
<span style = "color: #CA0101;">(EL2)Chained Wrath:</span> Gain 3 Bind, all melee hits now do 10% or 40% more damage.<br><br> | <span style = "color: #CA0101;">(EL2)Chained Wrath:</span> Gain 3 Bind, all melee hits now do 10% or 40% more damage.<br> | ||
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=== Literature === | === Literature === | ||
<span style = "color: #CA0101;">(EL1)Fairies Care:</span> Whenever you finish a combo, heal 5 health at a 50% chance. Whenever hit in a combo gain a counter at a 50% chance, if this counter hits 3, take 10 damage. | <span style = "color: #CA0101;">(EL1)Fairies Care:</span> Whenever you finish a combo, heal 5 health at a 50% chance. Whenever hit in a combo gain a counter at a 50% chance, if this counter hits 3, take 10 damage.<br> | ||
<span style = "color: #CA0101;">(EL2)Predation:</span> Lose 25 health, gain 3 Strength and 3 Haste. | <span style = "color: #CA0101;">(EL2)Predation:</span> Lose 25 health, gain 3 Strength and 3 Haste.<br> | ||
<span style = "color: #46CB65;">(EL2)Gluttony:</span> Heal 1-2 health whenever you hit anyone. | <span style = "color: #46CB65;">(EL2)Gluttony:</span> Heal 1-2 health whenever you hit anyone.<br> | ||
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==Theatre of Light Navigation== | ==Theatre of Light Navigation== | ||
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[[Category:Theatre of Light]] | [[Category:Theatre of Light]] |
Revision as of 08:46, 19 March 2024
General Works
(EL1)Blood: Upon evading, do 1/4th of the Evade back as Stagger damage.
(EL1)Scars: Reduce damage by 5%, at a 1/3 chance, instead reduce damage by 35%.
(EL2) Pale Hands: Every 3 hits in a combo, build up a counter, whenever this counter reaches three, proc a hand that deals 2-4 stagger damage.
Malkuth
(EL1)Cocoon: Whenever you hit someone, have a 50% chance to inflict 1 bind and 1 fragile (max 3).
(EL1)Meal: Whenever hitting a staggered opponent, heal 2-5 health.
(EL2)Alertness: Take 25% less damage from the first attack in a turn, whenever hitting someone, have a 50% chance to inflict 1 Fragile (max 3).
Technological Sciences
(EL1)Violence: Gain 2 bind, All melee hits now do 40% More or Less damage, Red indicates more, White indicates less.
(EL1)IDK: Gain 2 Bind, all hits now have a 50% Chance to inflict 1 bind and 1 paralysis (max 3).
(EL2)Chained Wrath: Gain 3 Bind, all melee hits now do 10% or 40% more damage.
Literature
(EL1)Fairies Care: Whenever you finish a combo, heal 5 health at a 50% chance. Whenever hit in a combo gain a counter at a 50% chance, if this counter hits 3, take 10 damage.
(EL2)Predation: Lose 25 health, gain 3 Strength and 3 Haste.
(EL2)Gluttony: Heal 1-2 health whenever you hit anyone.