Theatre of Light/Abnormality Cards: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
mNo edit summary
No edit summary
Line 1: Line 1:
<!---CA0101 Red, 46CB65 Green--->
<!---CA0101 Red, 46CB65 Green--->
=== General Works ===
=== General Works ===
<span style = "color: #46CB65;">(EL1) Blood:</span> Upon evading, do 1/4th of the Evade back as Stagger damage.<br>
<span style = "color: #46CB65;">(EL1)</span> Blood: Upon evading, do 1/4th of the Evade back as Stagger damage.<br>
<span style = "color: #46CB65;">(EL1) Scars:</span> Reduce damage by 5%, at a 1/3 chance, instead reduce damage by 35%.<br>
<span style = "color: #46CB65;">(EL1) </span>Scars: Reduce damage by 5%, at a 1/3 chance, instead reduce damage by 35%.<br>
<span style = "color: #46CB65;">(EL2) Pale Hands:</span> Every 3 hits in a combo, build up a counter, whenever this counter reaches three, proc a hand that deals 2-4 stagger damage.<br>
<span style = "color: #46CB65;">(EL2) </span>Pale Hands: Every 3 hits in a combo, build up a counter, whenever this counter reaches three, proc a hand that deals 2-4 stagger damage.<br>
<br>
<br>
=== Malkuth ===
=== Malkuth ===
<span style = "color: #46CB65;">(EL1) Cocoon:</span> Whenever you hit someone, have a 50% chance to inflict 1 bind and 1 fragile (max 3).<br>
<span style = "color: #46CB65;">(EL1) </span>Cocoon: Whenever you hit someone, have a 50% chance to inflict 1 bind and 1 fragile (max 3).<br>
<span style = "color: #46CB65;">(EL1) Meal:</span> Whenever hitting a staggered opponent, heal 2-5 health.<br>
<span style = "color: #46CB65;">(EL1) </span>Meal: Whenever hitting a staggered opponent, heal 2-5 health.<br>
<span style = "color: #46CB65;">(EL2) Alertness:</span> Take 25% less damage from the first attack in a turn, whenever hitting someone, have a 50% chance to inflict 1 Fragile (max 3).<br>
<span style = "color: #46CB65;">(EL2) </span>Alertness: Take 25% less damage from the first attack in a turn, whenever hitting someone, have a 50% chance to inflict 1 Fragile (max 3).<br>
<br>
<br>
=== Technological Sciences ===
=== Technological Sciences ===
<span style = "color: #CA0101;">(EL1) Violence:</span> Gain 2 bind, All melee hits now do 40% More or Less damage, Red indicates more, White indicates less.<br>
<span style = "color: #CA0101;">(EL1) </span>Violence: Gain 2 bind, All melee hits now do 40% More or Less damage, Red indicates more, White indicates less.<br>
<span style = "color: #CA0101;">(EL1) IDK:</span> Gain 2 Bind, all hits now have a 50% Chance to inflict 1 bind and 1 paralysis (max 3).<br>
<span style = "color: #CA0101;">(EL1)</span> Gain 2 Bind, all hits now have a 50% Chance to inflict 1 bind and 1 paralysis (max 3).<br>
<span style = "color: #CA0101;">(EL2) Chained Wrath:</span> Gain 3 Bind, all melee hits now do 10% or 40% more damage.<br>
<span style = "color: #CA0101;">(EL2) </span>Chained Wrath: Gain 3 Bind, all melee hits now do 10% or 40% more damage.<br>
<br>
<br>
=== Literature ===
=== Literature ===
<span style = "color: #CA0101;">(EL1) Fairies Care:</span> Whenever you finish a combo, heal 5 health at a 50% chance. Whenever hit in a combo gain a counter at a 50% chance, if this counter hits 3, take 10 damage.<br>
<span style = "color: #CA0101;">(EL1) </span>Fairies Care: Whenever you finish a combo, heal 5 health at a 50% chance. Whenever hit in a combo gain a counter at a 50% chance, if this counter hits 3, take 10 damage.<br>
<span style = "color: #CA0101;">(EL2) Predation:</span> Lose 25 health, gain 3 Strength and 3 Haste.<br>
<span style = "color: #CA0101;">(EL2) </span>Predation: Lose 25 health, gain 3 Strength and 3 Haste.<br>
<span style = "color: #46CB65;">(EL2) Gluttony:</span> Heal 1-2 health whenever you hit anyone.<br>
<span style = "color: #46CB65;">(EL2) </span>Gluttony: Heal 1-2 health whenever you hit anyone.<br>
<br>
<br>
==Theatre of Light Navigation==
==Theatre of Light Navigation==
{{Navbox-TOL}}
{{Navbox-TOL}}
[[Category:Theatre of Light]]
[[Category:Theatre of Light]]

Revision as of 10:45, 19 March 2024

General Works

(EL1) Blood: Upon evading, do 1/4th of the Evade back as Stagger damage.
(EL1) Scars: Reduce damage by 5%, at a 1/3 chance, instead reduce damage by 35%.
(EL2) Pale Hands: Every 3 hits in a combo, build up a counter, whenever this counter reaches three, proc a hand that deals 2-4 stagger damage.

Malkuth

(EL1) Cocoon: Whenever you hit someone, have a 50% chance to inflict 1 bind and 1 fragile (max 3).
(EL1) Meal: Whenever hitting a staggered opponent, heal 2-5 health.
(EL2) Alertness: Take 25% less damage from the first attack in a turn, whenever hitting someone, have a 50% chance to inflict 1 Fragile (max 3).

Technological Sciences

(EL1) Violence: Gain 2 bind, All melee hits now do 40% More or Less damage, Red indicates more, White indicates less.
(EL1) Gain 2 Bind, all hits now have a 50% Chance to inflict 1 bind and 1 paralysis (max 3).
(EL2) Chained Wrath: Gain 3 Bind, all melee hits now do 10% or 40% more damage.

Literature

(EL1) Fairies Care: Whenever you finish a combo, heal 5 health at a 50% chance. Whenever hit in a combo gain a counter at a 50% chance, if this counter hits 3, take 10 damage.
(EL2) Predation: Lose 25 health, gain 3 Strength and 3 Haste.
(EL2) Gluttony: Heal 1-2 health whenever you hit anyone.

Theatre of Light Navigation

General
Controls
Systems
HUD
Glossary
FAQ
Mechanics
Chapter 1
Samurai
Brawler
Ranger
Charger
Vanguard
Vigilante
Gunner
Assassin
Single Entry 1
Knight