Theatre of Light/Abnormality Cards: Difference between revisions

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=== General Works ===
 
Abnormality Cards are passive abilities that activate whenever your Emotion Level (EL) reaches a certain point. You can choose 1 card for each Emotion Level.
As of currently, there are no EL3 Abnormality Cards. More are likely planned to be added in the future as the game is still under development.
 
<span style = "color: #CA0101;">Breakdown</span> cards have powerful passives that usually come with a big downside, whilst <span style = "color: #46CB65;">Awakening</span> cards are usually weaker but have no downside.
 
 
== Floor of General Works ==
=== Bloodbath ===
<span style = "color: #46CB65;">(EL1)</span> Blood: Upon evading, do 1/4th of the Evade back as Stagger damage.<br>
<span style = "color: #46CB65;">(EL1)</span> Blood: Upon evading, do 1/4th of the Evade back as Stagger damage.<br>
<span style = "color: #46CB65;">(EL1) </span>Scars: Reduce damage by 5%, at a 1/3 chance, instead reduce damage by 35%.<br>
<span style = "color: #46CB65;">(EL1) </span>Scars: Reduce damage by 5%, at a 1/3 chance, instead reduce damage by 35%.<br>
<span style = "color: #46CB65;">(EL2) </span>Pale Hands: Every 3 hits in a combo, build up a counter, whenever this counter reaches three, proc a hand that deals 2-4 stagger damage.<br>
<span style = "color: #46CB65;">(EL2) </span>Pale Hands: Every 3 hits in a combo, build up a counter, whenever this counter reaches three, proc a hand that deals 2-4 stagger damage.<br>
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=== Malkuth ===
== Floor of History ==
=== Fairy Festival ===
<span style = "color: #46CB65;">(EL1) </span>Cocoon: Whenever you hit someone, have a 50% chance to inflict 1 bind and 1 fragile (max 3).<br>
<span style = "color: #46CB65;">(EL1) </span>Cocoon: Whenever you hit someone, have a 50% chance to inflict 1 bind and 1 fragile (max 3).<br>
<span style = "color: #46CB65;">(EL1) </span>Meal: Whenever hitting a staggered opponent, heal 2-5 health.<br>
<span style = "color: #46CB65;">(EL1) </span>Meal: Whenever hitting a staggered opponent, heal 2-5 health.<br>
<span style = "color: #46CB65;">(EL2) </span>Alertness: Take 25% less damage from the first attack in a turn, whenever hitting someone, have a 50% chance to inflict 1 Fragile (max 3).<br>
<span style = "color: #46CB65;">(EL2) </span>Alertness: Take 25% less damage from the first attack in a turn, whenever hitting someone, have a 50% chance to inflict 1 Fragile (max 3).<br>
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=== Technological Sciences ===
== Floor of Technological Sciences ==
=== Forsaken Murderer ===
<span style = "color: #CA0101;">(EL1) </span>Violence: Gain 2 bind, All melee hits now do 40% More or Less damage, Red indicates more, White indicates less.<br>
<span style = "color: #CA0101;">(EL1) </span>Violence: Gain 2 bind, All melee hits now do 40% More or Less damage, Red indicates more, White indicates less.<br>
<span style = "color: #CA0101;">(EL1)</span> Gain 2 Bind, all hits now have a 50% Chance to inflict 1 bind and 1 paralysis (max 3).<br>
<span style = "color: #CA0101;">(EL1)</span> Gain 2 Bind, all hits now have a 50% Chance to inflict 1 bind and 1 paralysis (max 3).<br>
<span style = "color: #CA0101;">(EL2) </span>Chained Wrath: Gain 3 Bind, all melee hits now do 10% or 40% more damage.<br>
<span style = "color: #CA0101;">(EL2) </span>Chained Wrath: Gain 3 Bind, all melee hits now do 10% or 40% more damage.<br>
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=== Literature ===
== Floor of Literature ==
=== Spider Bud ===
<span style = "color: #CA0101;">(EL1) </span>Fairies Care: Whenever you finish a combo, heal 5 health at a 50% chance. Whenever hit in a combo gain a counter at a 50% chance, if this counter hits 3, take 10 damage.<br>
<span style = "color: #CA0101;">(EL1) </span>Fairies Care: Whenever you finish a combo, heal 5 health at a 50% chance. Whenever hit in a combo gain a counter at a 50% chance, if this counter hits 3, take 10 damage.<br>
<span style = "color: #CA0101;">(EL2) </span>Predation: Lose 25 health, gain 3 Strength and 3 Haste.<br>
<span style = "color: #CA0101;">(EL2) </span>Predation: Lose 25 health, gain 3 Strength and 3 Haste.<br>

Revision as of 12:19, 19 March 2024


Abnormality Cards are passive abilities that activate whenever your Emotion Level (EL) reaches a certain point. You can choose 1 card for each Emotion Level. As of currently, there are no EL3 Abnormality Cards. More are likely planned to be added in the future as the game is still under development.

Breakdown cards have powerful passives that usually come with a big downside, whilst Awakening cards are usually weaker but have no downside.


Floor of General Works

Bloodbath

(EL1) Blood: Upon evading, do 1/4th of the Evade back as Stagger damage.
(EL1) Scars: Reduce damage by 5%, at a 1/3 chance, instead reduce damage by 35%.
(EL2) Pale Hands: Every 3 hits in a combo, build up a counter, whenever this counter reaches three, proc a hand that deals 2-4 stagger damage.

Floor of History

Fairy Festival

(EL1) Cocoon: Whenever you hit someone, have a 50% chance to inflict 1 bind and 1 fragile (max 3).
(EL1) Meal: Whenever hitting a staggered opponent, heal 2-5 health.
(EL2) Alertness: Take 25% less damage from the first attack in a turn, whenever hitting someone, have a 50% chance to inflict 1 Fragile (max 3).

Floor of Technological Sciences

Forsaken Murderer

(EL1) Violence: Gain 2 bind, All melee hits now do 40% More or Less damage, Red indicates more, White indicates less.
(EL1) Gain 2 Bind, all hits now have a 50% Chance to inflict 1 bind and 1 paralysis (max 3).
(EL2) Chained Wrath: Gain 3 Bind, all melee hits now do 10% or 40% more damage.

Floor of Literature

Spider Bud

(EL1) Fairies Care: Whenever you finish a combo, heal 5 health at a 50% chance. Whenever hit in a combo gain a counter at a 50% chance, if this counter hits 3, take 10 damage.
(EL2) Predation: Lose 25 health, gain 3 Strength and 3 Haste.
(EL2) Gluttony: Heal 1-2 health whenever you hit anyone.

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