Theatre of Light/Abnormality Cards: Difference between revisions
BopperDuppet (talk | contribs) (removed malkute bias (and added headers for the sets)) |
BopperDuppet (talk | contribs) (re-wrote descriptions for Fairy Festival passives) |
||
Line 14: | Line 14: | ||
<br> | <br> | ||
== Floor of History == | == Floor of History == | ||
=== | === Spider Bud === | ||
<span style = "color: #46CB65;">(EL1) </span>Cocoon: Whenever you hit someone, have a 50% chance to inflict 1 bind and 1 fragile (max 3).<br> | <span style = "color: #46CB65;">(EL1) </span>Cocoon: Whenever you hit someone, have a 50% chance to inflict 1 bind and 1 fragile (max 3).<br> | ||
<span style = "color: #46CB65;">(EL1) </span>Meal: Whenever hitting a staggered opponent, heal 2-5 health.<br> | <span style = "color: #46CB65;">(EL1) </span>Meal: Whenever hitting a staggered opponent, heal 2-5 health.<br> | ||
Line 26: | Line 26: | ||
<br> | <br> | ||
== Floor of Literature == | == Floor of Literature == | ||
=== | === Fairy Festival === | ||
<span style = "color: #CA0101;">(EL1) </span>Fairies Care: | <span style = "color: #CA0101;">(EL1) </span>Fairies Care: On Turn End, heal 5% health at a 50% chance. Whenever hit in a combo gain a counter at a 50% chance. If this counter reaches 3, take 10 damage (Once Per Turn). <br> | ||
<span style = "color: #CA0101;">(EL2) </span>Predation: | <span style = "color: #CA0101;">(EL2) </span>Predation: Permanently lose 25% of your Max Health. gain 3 Strength and Haste for the rest of the fight.<br> | ||
<span style = "color: #46CB65;">(EL2) </span>Gluttony: Heal 1-2 health | <span style = "color: #46CB65;">(EL2) </span>Gluttony: Heal 1-2 health when you attack someone more than once in a Turn.<br> | ||
<br> | <br> | ||
==Theatre of Light Navigation== | ==Theatre of Light Navigation== | ||
{{Navbox-TOL}} | {{Navbox-TOL}} | ||
[[Category:Theatre of Light]] | [[Category:Theatre of Light]] |
Revision as of 12:40, 19 March 2024
Abnormality Cards are passive abilities that activate whenever your Emotion Level (EL) reaches a certain point. You can choose 1 card for each Emotion Level.
As of currently, there are no EL3 Abnormality Cards. More are likely planned to be added in the future as the game is still under development.
Breakdown cards have powerful passives that usually come with a big downside, whilst Awakening cards are usually weaker but have no downside.
Floor of General Works
Bloodbath
(EL1) Blood: Upon evading, do 1/4th of the Evade back as Stagger damage.
(EL1) Scars: Reduce damage by 5%, at a 1/3 chance, instead reduce damage by 35%.
(EL2) Pale Hands: Every 3 hits in a combo, build up a counter, whenever this counter reaches three, proc a hand that deals 2-4 stagger damage.
Floor of History
Spider Bud
(EL1) Cocoon: Whenever you hit someone, have a 50% chance to inflict 1 bind and 1 fragile (max 3).
(EL1) Meal: Whenever hitting a staggered opponent, heal 2-5 health.
(EL2) Alertness: Take 25% less damage from the first attack in a turn, whenever hitting someone, have a 50% chance to inflict 1 Fragile (max 3).
Floor of Technological Sciences
Forsaken Murderer
(EL1) Violence: Gain 2 bind, All melee hits now do 40% More or Less damage, Red indicates more, White indicates less.
(EL1) Gain 2 Bind, all hits now have a 50% Chance to inflict 1 bind and 1 paralysis (max 3).
(EL2) Chained Wrath: Gain 3 Bind, all melee hits now do 10% or 40% more damage.
Floor of Literature
Fairy Festival
(EL1) Fairies Care: On Turn End, heal 5% health at a 50% chance. Whenever hit in a combo gain a counter at a 50% chance. If this counter reaches 3, take 10 damage (Once Per Turn).
(EL2) Predation: Permanently lose 25% of your Max Health. gain 3 Strength and Haste for the rest of the fight.
(EL2) Gluttony: Heal 1-2 health when you attack someone more than once in a Turn.