Theatre of Light/Abnormality Cards: Difference between revisions

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(re-wrote descriptions for Fairy Festival passives)
(→‎Forsaken Murderer: changed the descriptions for abno cards, added Metallic Ringing because it's name was missing for some reason)
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== Floor of Technological Sciences ==
== Floor of Technological Sciences ==
=== Forsaken Murderer ===
=== Forsaken Murderer ===
<span style = "color: #CA0101;">(EL1) </span>Violence: Gain 2 bind, All melee hits now do 40% More or Less damage, Red indicates more, White indicates less.<br>
<span style = "color: #CA0101;">(EL1) </span>Violence: Inflict 1 bind to self. Deal 30% more or less damage on each melee hit. (A red flash indicates more, a white flash indicates less)<br>
<span style = "color: #CA0101;">(EL1)</span> Gain 2 Bind, all hits now have a 50% Chance to inflict 1 bind and 1 paralysis (max 3).<br>
<span style = "color: #CA0101;">(EL1)</span> Metallic Ringing: Inflict 2 Bind to self. All hits now have a 50% chance to inflict 1 Bind and 1 Paralysis (Max 3).<br>
<span style = "color: #CA0101;">(EL2) </span>Chained Wrath: Gain 3 Bind, all melee hits now do 10% or 40% more damage.<br>
<span style = "color: #CA0101;">(EL2) </span>Chained Wrath: Inflict 3 Bind to self. All melee hits now do 10%-40% more damage.<br>
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== Floor of Literature ==
== Floor of Literature ==
=== Fairy Festival ===
=== Fairy Festival ===

Revision as of 12:45, 19 March 2024


Abnormality Cards are passive abilities that activate whenever your Emotion Level (EL) reaches a certain point. You can choose 1 card for each Emotion Level. As of currently, there are no EL3 Abnormality Cards. More are likely planned to be added in the future as the game is still under development.

Breakdown cards have powerful passives that usually come with a big downside, whilst Awakening cards are usually weaker but have no downside.


Floor of General Works

Bloodbath

(EL1) Blood: Upon evading, do 1/4th of the Evade back as Stagger damage.
(EL1) Scars: Reduce damage by 5%, at a 1/3 chance, instead reduce damage by 35%.
(EL2) Pale Hands: Every 3 hits in a combo, build up a counter, whenever this counter reaches three, proc a hand that deals 2-4 stagger damage.

Floor of History

Spider Bud

(EL1) Cocoon: Whenever you hit someone, have a 50% chance to inflict 1 bind and 1 fragile (max 3).
(EL1) Meal: Whenever hitting a staggered opponent, heal 2-5 health.
(EL2) Alertness: Take 25% less damage from the first attack in a turn, whenever hitting someone, have a 50% chance to inflict 1 Fragile (max 3).

Floor of Technological Sciences

Forsaken Murderer

(EL1) Violence: Inflict 1 bind to self. Deal 30% more or less damage on each melee hit. (A red flash indicates more, a white flash indicates less)
(EL1) Metallic Ringing: Inflict 2 Bind to self. All hits now have a 50% chance to inflict 1 Bind and 1 Paralysis (Max 3).
(EL2) Chained Wrath: Inflict 3 Bind to self. All melee hits now do 10%-40% more damage.

Floor of Literature

Fairy Festival

(EL1) Fairies Care: On Turn End, heal 5% health at a 50% chance. Whenever hit in a combo gain a counter at a 50% chance. If this counter reaches 3, take 10 damage (Once Per Turn).
(EL2) Predation: Permanently lose 25% of your Max Health. gain 3 Strength and Haste for the rest of the fight.
(EL2) Gluttony: Heal 1-2 health when you attack someone more than once in a Turn.

Theatre of Light Navigation

General
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Mechanics
Chapter 1
Samurai
Brawler
Ranger
Charger
Vanguard
Vigilante
Gunner
Assassin
Single Entry 1
Knight