Theatre of Light/Vanguard: Difference between revisions
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* ''' | * '''Insane Multihits:''' Due to the extreme amount of multihits in a combo, Vanguard can benefit off cards such as Pale Hands and Gluttony without having to alter her game plan in the slightest. | ||
* '''Burn:''' Most of Vanguard's damage is heavily backloaded in the form of the Burn debuff, which, while unaffected by defense multipliers, can carry over into subsequent turns, ensuring they always take damage even if they hit you at some point. | * '''Burn:''' Most of Vanguard's damage is heavily backloaded in the form of the Burn debuff, which, while unaffected by defense multipliers, can carry over into subsequent turns, ensuring they always take damage even if they hit you at some point. | ||
* '''Light Generation:''' Using SP in neutral, aside from stacking Matchlight, restores 1 Light to Vanguard. Using this Vanguard can easily stock up on Light without having to commit to hitting the opponent to end turns. | * '''Light Generation:''' Using SP in neutral, aside from stacking Matchlight, restores 1 Light to Vanguard. Using this Vanguard can easily stock up on Light without having to commit to hitting the opponent to end turns. | ||
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* '''Insane Mobility:''' The usage of SP cancelling S1 carrying momentum means that applications of bind do not affect you in any way, along with making it so you can effectively "jumpscare" opponents with options such as S1 SP and having a fast moving S2. | * '''Insane Mobility:''' The usage of SP cancelling S1 carrying momentum means that applications of bind do not affect you in any way, along with making it so you can effectively "jumpscare" opponents with options such as S1 SP and having a fast moving S2. | ||
|cons= | |cons= | ||
* '''Self-damage:''' Without Gluttony or before reaching Emotion Level 2, having multiple stacks of Matchlight can cause a hefty amount of self-damage to yourself when you hit the opponent. If you choose against running Gluttony, Vanguard may have difficulty maintaining health or stock leads due to this. | * '''Self-damage / Card Reliance:''' Without Gluttony or before reaching Emotion Level 2, having multiple stacks of Matchlight can cause a hefty amount of self-damage to yourself when you hit the opponent. If you choose against running Gluttony, Vanguard may have difficulty maintaining health or stock leads due to this. | ||
* '''Reliant on Matchlight:''' While Vanguard can stack Matchlight during combos, she generally needs preexisting Matchlight stacks in order to truly cash out on damage and Burn stacks. Running out on Matchlight in situations where you do not have the space to safely stack it back up will significantly decrease your ability to stay ahead in damage. | * '''Reliant on Matchlight:''' While Vanguard can stack Matchlight during combos, she generally needs preexisting Matchlight stacks in order to truly cash out on damage and Burn stacks. Running out on Matchlight in situations where you do not have the space to safely stack it back up will significantly decrease your ability to stay ahead in damage. | ||
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===[[File:TOL_VanguardMatchlight.png|40px]]Matchlight=== | ===[[File:TOL_VanguardMatchlight.png|40px]]Matchlight=== | ||
Matchlight is a unique resource built by using SP. Matchlight has the following properties: <br> | Matchlight is a unique resource built by using SP. Matchlight has the following properties: <br> | ||
* While you have at least 1 stack of Matchlight, all your attacks inflict 1 stack of Burn on hit. | * While you have at least 1 stack of Matchlight, all your attacks inflict 1 stack of [[File:TOL_StatusBurn.png|20px]]Burn on hit. | ||
* While you possess Matchlight, you have a chance to damage yourself for a small amount each time you hit the opponent. This chance increases with each stack of Matchlight. | * While you possess Matchlight, you have a chance to damage yourself for a small amount each time you hit the opponent. This chance increases with each stack of Matchlight. | ||
* Certain moves are only accessible if you have a certain amount of Matchlight stacks, or gain enhanced properties with your Matchlight stacks. | * Certain moves are only accessible if you have a certain amount of Matchlight stacks, or gain enhanced properties with your Matchlight stacks. |
Revision as of 14:42, 19 March 2024
Overview
Vanguard | |
Archetype: | Rushdown |
Health Defense Multiplier: |
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Stagger Defense Multiplier: |
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Walk Speed: | 14 |
Max Light: | 3 |
Vanguard is a straightforward rushdown character who builds up her special "Matchlight" resource at the cost of her own health to inflict massive amounts of Burn on the opponent. She sports fast and wide sword attacks and good combos for many situations.
Strengths | Weaknesses |
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Move List
Matchlight
Matchlight is a unique resource built by using SP. Matchlight has the following properties:
- While you have at least 1 stack of Matchlight, all your attacks inflict 1 stack of Burn on hit.
- While you possess Matchlight, you have a chance to damage yourself for a small amount each time you hit the opponent. This chance increases with each stack of Matchlight.
- Certain moves are only accessible if you have a certain amount of Matchlight stacks, or gain enhanced properties with your Matchlight stacks.
Normal moves
Law And Order
ATK up to 2 times |
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Ignite
ATKx3 at 2+ Matchlight |
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Patrolling
S1 |
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Stigmatize
S1 (hold) |
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Crack Of Dawn
S2 |
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Light Up
SP |
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Psyches
Fiery Strike
S1~S2 |
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4th Match Flame
ATK~S2 |
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Strategy
Recommended Decks
Standard Issue Vanguard
EL1: Cocoon.
EL2: Gluttony.
EL3: N/A
The primary vanguard deck, makes up for the health loss of matchlight by barely gaining back all the health lost and more with Gluttony. Can't go wrong with it.
"Get a Job."
EL1: Violence
EL2: Chained Wrath
EL3: N/A
Due to vanguard having insane mobility in SP cancelling S1 instead of traditional movement, going for a high roll and ditching all combos for a burst combo such as ATKATK Blazing Strike, it can actually alleviate some of the self damage by not doing a long form combo and instead cashing out early. However, by going for huge cashouts constantly, there will be large periods of downtime between combos, allowing characters such as Gunner to have a higher chance of winning against you.