Theatre of Light/Vigilante: Difference between revisions
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* '''Fast paced:''' As a rushdown character, Vigilante excels in closing the gap between him and his opponent via his nimble mobility, as well as his swift, range-extended melee attacks. | * '''Fast paced:''' As a rushdown character, Vigilante excels in closing the gap between him and his opponent via his nimble mobility, as well as his swift, range-extended melee attacks. | ||
* '''Strings:''' Vigilante has access to strings from his ATK that allow him to extend his combos for a very long time while still applying bleed and tenderize. At Emo 3 this is further exemplified by his ability to use Flux for a lot of his moves and having access to his full strings. | * '''Strings:''' Vigilante has access to strings from his ATK that allow him to extend his combos for a very long time while still applying bleed and tenderize. At Emo 3 this is further exemplified by his ability to use Flux for a lot of his moves and having access to his full strings. | ||
* '''High damage from Bleed:''' Bleed becomes a secondary type of damage. The status effect becomes lethal as it is easily stacked subsequent each combo. Furthermore, Bleed mechanism causes combo-reliant characters to suffer from their own attacks. | * '''High damage from Bleed [[File:TOL_StatusBleed.png|15px]]:''' Bleed [[File:TOL_StatusBleed.png|15px]] becomes a secondary type of damage. The status effect becomes lethal as it is easily stacked subsequent each combo. Furthermore, Bleed mechanism causes combo-reliant characters to suffer from their own attacks. | ||
* '''Great pokes:''' Vigilante is able to safely do subtle damage and apply Bleed moving in and perform a free combo that costs 1 Light which can be recovered after turn ends, then return to neutral. | * '''Great pokes:''' Vigilante is able to safely do subtle damage and apply Bleed [[File:TOL_StatusBleed.png|15px]] moving in and perform a free combo that costs 1 Light which can be recovered after turn ends, then return to neutral. | ||
* '''Very strong end game:''' Upon reaching EMO Level II and III, Vigilante gains access to Sky Clearing Cut and Boost Mode respectively. The former enhances S2 scaling with Bleed. The latter increases his mobility and reduces Light Cost for his moves. | * '''Very strong end game:''' Upon reaching EMO Level II and III, Vigilante gains access to Sky Clearing Cut and Boost Mode respectively. The former enhances S2 scaling with Bleed [[File:TOL_StatusBleed.png|15px]]. The latter increases his mobility and reduces Light Cost for his moves. | ||
|cons= | |cons= | ||
* '''No blocks or evades:''' Has only one evasive option that is accessible at EMO Level I. Said evasive option also requires set up and the cost of his most valuable approaching tool, which is frail towards the opponent's usual fast offense. | * '''No blocks or evades:''' Has only one evasive option that is accessible at EMO Level I. Said evasive option also requires set up and the cost of his most valuable approaching tool, which is frail towards the opponent's usual fast offense. | ||
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|data= | |data= | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|damage= 2+(Bleed x 1.2) (rounded down) | |damage= 2+(Bleed [[File:TOL_StatusBleed.png|15px]] x 1.2) (rounded down) | ||
|P1= 1 | |P1= 1 | ||
|P2= 0.8 | |P2= 0.8 | ||
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|properties= | |properties= | ||
|description= | |description= | ||
* Damage is scaled with Bleed amount. Restore 1 Light if the opponent has 10 or more Bleed. | * Damage is scaled with Bleed [[File:TOL_StatusBleed.png|15px]] amount from this turn and next turn. Restore 1 Light if the opponent has 10 or more Bleed [[File:TOL_StatusBleed.png|15px]]. | ||
* Cost 1 Light during Extreme Boost Mode. | * Cost 1 Light during Extreme Boost Mode. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|damage= (Bleed x 1.75) (rounded down) | |damage= (Bleed [[File:TOL_StatusBleed.png|15px]] x 1.75) (rounded down) | ||
|P1= 1 | |P1= 1 | ||
|P2= 0.8 | |P2= 0.8 | ||
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|properties= | |properties= | ||
|description= | |description= | ||
* Does 0 (zero) damage on no Bleed target. Don't do this. | * Does 0 (zero) damage on no Bleed [[File:TOL_StatusBleed.png|15px]] target. Don't do this. | ||
** Scales off this turn and next turn bleed. | |||
* Must first hit the opponent with an initial S2. | * Must first hit the opponent with an initial S2. | ||
* Cost 2 Lights during Extreme Boost Mode. | * Cost 2 Lights during Extreme Boost Mode. |
Latest revision as of 15:16, 19 March 2024
Overview
Vigilante | |
Archetype: | Rushdown |
Health Defense Multiplier: |
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Stagger Defense Multiplier: |
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Walk Speed: | 16 |
Max Light: | 3 |
Vigilante is a close-ranged rushdown character with quality offensive tools at his disposal in exchange for his lack of defensive options. Additionally, he possesses the ability to inflict the unique status effect Bleed that deals damage upon being hit by his opponent. Vigilante acquires more tools within his moveset as the battle progresses and his EMO Level increases, eventually snowballing him into a greater formidable foe, even more so if he is equipped with the right Abnormality Cards.
Move List
Normal moves
Cloud Cutter
ATK (x2) |
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Killer Kick Combo
ATK~S1(x5) |
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Clean Up
ATK(x3) or ATK~S1(x3)~ATK |
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Beehive
ATK~S1~ATK~ATK |
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Cloudburst
S1 |
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Scattering Slash
S2 |
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Ferocious Assault
SP (air OK) |
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Psyches
Sky Clearing Cut
S2 (Hold) |
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Extreme Boost Mode
ATK~S2 |
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Strategy
Recommended Decks
Vanisher
EL1: Cocoon
EL2: Predation
EL3: Cardless
Further improves Vigilante's mobility while giving the opponent more disadvantages as they gain Bind after each combo. This build gives Vigilante a power spike at Emotion Level 2.
Gluttony
EL1: Cardless
EL2: Gluttony
EL3: Cardless
Basic sustain build.
Pale Hands
EL1: Meal
EL2: Pale Hand
EL3: Cardless
Takes advantage of Vigilante's multi-hits to stagger his opponent easily, then heal off of their stunned state.