Theatre of Light/Vanguard: Difference between revisions
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|data= | |data= | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|damage= 2×2 | |damage= 2×2 [3] | ||
|P1= 0.9 | |P1= 0.9 | ||
|P2= 0.9 | |P2= 0.9 | ||
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|description= | |description= | ||
Vanguard performs up to 2 lateral slashes. Its speed and ease of confirming makes it a good starter as well as combo filler. | Vanguard performs up to 2 lateral slashes. Its speed and ease of confirming makes it a good starter as well as combo filler. | ||
* Inflicts a | * Inflicts a large amount of hitstun, allowing you to confirm into just about any other move on hit. This also has the side effect of combos such as ATK ATK > SP > ATK still connecting if the second ATK whiffs. | ||
}} | }} | ||
}} | }} | ||
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|recovery= 0 | |recovery= 0 | ||
|description= | |description= | ||
Vanguard stabs her sword forwards before exploding it, launching the opponent on hit. | Vanguard stabs her sword forwards before exploding it, launching the opponent on hit. Used as a light-less combo ender. | ||
* | * Can link into S2 against low-mid latency opponents | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|damage= 1x6 | |damage= 1x6 [6] | ||
|lightcost= 1 + 1 Matchlight per repetition | |lightcost= 1 (Initial), + 1 Matchlight per repetition | ||
|emolevel= 0 | |emolevel= 0 | ||
|type= | |type= | ||
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Vanguard performs a flurry of stabs in the facing direction. A very good piece of combo filler due to its multi-hitting nature and the amount of Burn stacks it can inflict. | Vanguard performs a flurry of stabs in the facing direction. A very good piece of combo filler due to its multi-hitting nature and the amount of Burn stacks it can inflict. | ||
* If S1 is held for longer, Vanguard will spend additional Matchlight to repeat this attack until the button is released. | * If S1 is held for longer, Vanguard will spend additional Matchlight to repeat this attack until the button is released. | ||
* Each hit applies 1 stack of Burn. | * Each hit applies 1 stack of Burn [[File:TOL_StatusBurn.png|15px]]. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|damage= 5 | |damage= 5 + [[File:TOL_StatusBurn.png|15px]] | ||
|P1= 1 | |P1= 1 | ||
|P2= 0.9 | |P2= 0.9 | ||
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|emolevel= 0 | |emolevel= 0 | ||
|type= Melee | |type= Melee | ||
|properties= Block | |properties= Block 13~50 | ||
|startup= 0 | |startup= 0 | ||
|active= 0 | |active= 0 | ||
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* Block does not come out immediately as the ability is used, meaning Vanguard can be stuffed out of the attack early | * Block does not come out immediately as the ability is used, meaning Vanguard can be stuffed out of the attack early | ||
* Its hitbox is insanely tall, allowing it to combo off of moves such as Ignite even at higher hitstun scaling | * Its hitbox is insanely tall, allowing it to combo off of moves such as Ignite even at higher hitstun scaling | ||
* The block can lead into a full combo if the move does not connect. | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=TOL_VanguardSP.png | |image=TOL_VanguardSP.png | ||
|caption= | |caption= | ||
|name=Light Up | |name=Light Up | ||
|input=SP | |input=SP | ||
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|description= | |description= | ||
Vanguard lights their sword on fire, gaining 1 stack of Matchlight. Due to SP cancelling, Light Up is the backbone of all of Vanguard's combos, as it functions like a pseudo-Roman Cancel, allowing Vanguard to recover quicker and connect more attacks. Additionally, SP is used in neutral to both stack Matchlight for later interactions and restore Light without needing to end Turns. | Vanguard lights their sword on fire, gaining 1 stack of Matchlight. Due to SP cancelling, Light Up is the backbone of all of Vanguard's combos, as it functions like a pseudo-Roman Cancel, allowing Vanguard to recover quicker and connect more attacks. Additionally, SP is used in neutral to both stack Matchlight for later interactions and restore Light without needing to end Turns. | ||
* | * Additionally, restores 1 light if used outside of a combo. | ||
* Has a lengthy cooldown. Vanguard needs to link attacks into each other normally to stall for SP cooldown in order to extend combos further. | * Has a lengthy cooldown. Vanguard needs to link attacks into each other normally to stall for SP cooldown in order to extend combos further. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=TOL_VanguardFS.png | |image=TOL_VanguardFS.png | ||
|caption= | |caption= | ||
|name=Fiery Strike | |name=Fiery Strike | ||
|input=S1~S2 | |input=S1~S2 | ||
|data= | |data= | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|damage= 8 | |damage= 8 x Spent Matchlight [Max 24] | ||
|P1= 1.2 | |P1= 1.2 | ||
|P2= 1 | |P2= 1 | ||
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|data= | |data= | ||
{{AttackData-TOL | {{AttackData-TOL | ||
|damage= | |damage= 18 [8,10] | ||
|P1= 1 | |P1= 1 | ||
|P2= 1 | |P2= 1 | ||
|lightcost= 4 ( | |lightcost= 4 - Matchlight (Min 1) | ||
|emolevel= 3 | |emolevel= 3 | ||
|type= Melee | |type= Melee | ||
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*A move that is most likely never going to land and very ineffective way to use light due to how slow start up this move is. | *A move that is most likely never going to land and very ineffective way to use light due to how slow start up this move is. | ||
*This move has no way to confirm from any move in Vanguard's kit so you have to land it raw or meaty. | *This move has no way to confirm from any move in Vanguard's kit so you have to land it raw or meaty. | ||
*Landing this move doubles current burn | *Landing this move doubles the opponents current burn stacks [[File:TOL_StatusBurn.png|15px]]. (Eg. If they have 15 [[File:TOL_StatusBurn.png|15px]] and you land this move, they get 30 Burn [[File:TOL_StatusBurn.png|15px]] stacks.) | ||
}} | }} | ||
}} | }} |
Revision as of 15:50, 20 March 2024
Overview
Vanguard | |
Archetype: | Rushdown |
Health Defense Multiplier: |
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Stagger Defense Multiplier: |
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Walk Speed: | 14 |
Max Light: | 3 |
Vanguard is a straightforward rushdown character who builds up her special "Matchlight" resource at the cost of her own health to inflict massive amounts of Burn on the opponent. She sports fast and wide sword attacks and good combos for many situations.
Move List
Matchlight
Matchlight is a unique resource built by using SP. Matchlight has the following properties:
- While you have at least 1 stack of Matchlight, all your attacks inflict 1 stack of Burn on hit.
- While you possess Matchlight, you have a chance to damage yourself for a small amount each time you hit the opponent. This chance increases with each stack of Matchlight.
- Certain moves are only accessible if you have a certain amount of Matchlight stacks, or gain enhanced properties with your Matchlight stacks.
Normal moves
Law And Order
ATK up to 2 times |
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Ignite
ATKx3 at 2+ Matchlight |
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Patrolling
S1 |
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Stigmatize
S1 (hold) |
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Crack Of Dawn
S2 |
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Light Up
SP |
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Psyches
Fiery Strike
S1~S2 |
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4th Match Flame
ATK~S2 |
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Strategy
Recommended Decks
Standard Issue Vanguard
EL1: Cocoon.
EL2: Gluttony.
EL3: N/A
The primary vanguard deck, makes up for the health loss of matchlight by barely gaining back all the health lost and more with Gluttony. Can't go wrong with it.
"Get a Job."
EL1: Violence
EL2: Chained Wrath
EL3: N/A
Due to vanguard having insane mobility in SP cancelling S1 instead of traditional movement, going for a high roll and ditching all combos for a burst combo such as ATKATK Blazing Strike, it can actually alleviate some of the self damage by not doing a long form combo and instead cashing out early. However, by going for huge cashouts constantly, there will be large periods of downtime between combos, allowing characters such as Gunner to have a higher chance of winning against you.