Theatre of Light/Vanguard: Difference between revisions
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{{ProConTable | {{ProConTable | ||
|pros= | |pros= | ||
* '''[[File:TOL_StatusBurn.png|15px]] | * '''Burn [[File:TOL_StatusBurn.png|15px]] :''' Most of Vanguard's damage is heavily backloaded in the form of the Burn debuff, which, while unaffected by defense multipliers, can carry over into subsequent turns, ensuring they always take damage even if they hit you at some point. | ||
* '''Light Generation:''' Using SP in neutral, aside from stacking Matchlight, restores 1 Light to Vanguard. Using this Vanguard can easily stock up on Light without having to commit to hitting the opponent to end turns. | * '''Light Generation:''' Using SP in neutral, aside from stacking Matchlight, restores 1 Light to Vanguard. Using this Vanguard can easily stock up on Light without having to commit to hitting the opponent to end turns. | ||
* ''' | * '''Easy to Perform Combos:''' Vanguard does not require tight execution or spacing to deal good damage to the opponent, and can confirm off of most hits through SP cancelling. | ||
* '''Insane Mobility:''' The usage of SP cancelling S1 carrying momentum means that applications of bind do not affect you in any way, along with making it so you can effectively "jumpscare" opponents with options such as S1 SP and having a fast moving S2. | * '''Insane Mobility:''' The usage of SP cancelling S1 carrying momentum means that applications of bind do not affect you in any way, along with making it so you can effectively "jumpscare" opponents with options such as S1 SP and having a fast moving S2. | ||
|cons= | |cons= | ||
* '''Self-damage / Card Reliance:''' Without Gluttony or before reaching Emotion Level 2, having multiple stacks of Matchlight can cause a hefty amount of self-damage to yourself when you hit the opponent. If you choose against running Gluttony, Vanguard may have difficulty maintaining health or stock leads due to this. | * '''Self-damage / Card Reliance:''' Without Gluttony or before reaching Emotion Level 2, having multiple stacks of Matchlight can cause a hefty amount of self-damage to yourself when you hit the opponent. If you choose against running Gluttony, Vanguard may have difficulty maintaining health or stock leads due to this. | ||
* ''' | * '''Resource Heavy:''' While Vanguard can stack Matchlight during combos, she generally needs preexisting Matchlight stacks in order to truly cash out on damage and Burn stacks. Running out on Matchlight in situations where you do not have the space to safely stack it back up will significantly decrease your ability to stay ahead in damage. | ||
|width=70}} | |width=70}} | ||
<p style="clear:right"></p> | <p style="clear:right"></p> | ||
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===Normal moves=== | ===Normal moves=== | ||
{{MoveData | {{MoveData | ||
|image=TOL_VanguardATK.png | |image=[[File:TOL_VanguardATK.png]] | ||
|caption= | |caption= | ||
|name=Law And Order | |name=Law And Order | ||
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<br> | <br> | ||
{{MoveData | {{MoveData | ||
|image=TOL_VanguardIgnite.png | |image=[[File:TOL_VanguardIgnite.png]] | ||
|caption= | |caption= | ||
|name=Ignite | |name=Ignite | ||
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|recovery= 0 | |recovery= 0 | ||
|description= | |description= | ||
Vanguard stabs her sword forwards before exploding it, launching the opponent on hit. Used as a | Vanguard stabs her sword forwards before exploding it, launching the opponent on hit. Used as a lightless combo ender. | ||
* Can link into S2 against low | * Can link into S2 against low latency opponents | ||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
{{MoveData | {{MoveData | ||
|image=TOL_VanguardS1.png | |image=[[File:TOL_VanguardS1.png]] | ||
|caption= | |caption= | ||
|name=Patrolling | |name=Patrolling | ||
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|recovery= 0 | |recovery= 0 | ||
|description= | |description= | ||
Vanguard performs a fast dashing stab, stopping if she comes into contact with the enemy. Decent gap closer and great combo filler if used with its follow-up, Stigmatize. Additionally, the dash can be kara cancelled into SP to give Vanguard large amounts of momentum, allowing her to cover distance very quickly and easily. | Vanguard performs a fast dashing stab, stopping if she comes into contact with the enemy. Decent gap closer and great combo filler if used with its follow-up, Stigmatize. | ||
* Additionally, the dash can be kara cancelled into SP to give Vanguard large amounts of momentum, allowing her to cover distance very quickly and easily. | |||
* Naturally links into ATK if used as a combo starter | * Naturally links into ATK if used as a combo starter | ||
}} | }} | ||
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<br> | <br> | ||
{{MoveData | {{MoveData | ||
|image=TOL_VanguardS1 2.png | |image=[[File:TOL_VanguardS1 2.png]] | ||
|caption= Here comes the burn stacks | |caption= Here comes the burn stacks | ||
|name=Stigmatize | |name=Stigmatize | ||
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{{AttackData-TOL | {{AttackData-TOL | ||
|damage= 1x6 [6] | |damage= 1x6 [6] | ||
|lightcost= 1 (Initial), + 1 Matchlight per repetition | |lightcost= 1 (Initial), + 1 Matchlight per repetition. | ||
|emolevel= 0 | |emolevel= 0 | ||
|type= | |type= | ||
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<br> | <br> | ||
{{MoveData | {{MoveData | ||
|image=TOL_VanguardS2.png | |image=[[File:TOL_VanguardS2.png]] | ||
|caption= | |caption= | ||
|name=Crack Of Dawn | |name=Crack Of Dawn | ||
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<br> | <br> | ||
{{MoveData | {{MoveData | ||
|image=TOL_VanguardSP.png | |image=[[File:TOL_VanguardSP.png]] | ||
|caption= | |caption= | ||
|name=Light Up | |name=Light Up | ||
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===Psyches=== | ===Psyches=== | ||
{{MoveData | {{MoveData | ||
|image=TOL_VanguardFS.png | |image=[[File:TOL_VanguardFS.png]] | ||
|caption= | |caption= | ||
|name=Fiery Strike | |name=Fiery Strike | ||
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<br> | <br> | ||
{{MoveData | {{MoveData | ||
|image=TOL_Vanguard4MF.png | |image=[[File:TOL_Vanguard4MF.png]] | ||
|caption= LET ME LAND THIS ONCEEEEE | |caption= LET ME LAND THIS ONCEEEEE | ||
|name=4th Match Flame | |name=4th Match Flame |
Revision as of 15:53, 20 March 2024
Overview
Vanguard | |
Archetype: | Rushdown |
Health Defense Multiplier: |
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Stagger Defense Multiplier: |
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Walk Speed: | 14 |
Max Light: | 3 |
Vanguard is a straightforward rushdown character who builds up her special "Matchlight" resource at the cost of her own health to inflict massive amounts of Burn on the opponent. She sports fast and wide sword attacks and good combos for many situations.
Move List
Matchlight
Matchlight is a unique resource built by using SP. Matchlight has the following properties:
- While you have at least 1 stack of Matchlight, all your attacks inflict 1 stack of Burn on hit.
- While you possess Matchlight, you have a chance to damage yourself for a small amount each time you hit the opponent. This chance increases with each stack of Matchlight.
- Certain moves are only accessible if you have a certain amount of Matchlight stacks, or gain enhanced properties with your Matchlight stacks.
Normal moves
Law And Order
ATK up to 2 times |
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Ignite
ATKx3 at 2+ Matchlight |
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Patrolling
S1 |
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Stigmatize
S1 (hold) |
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Crack Of Dawn
S2 |
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Light Up
SP |
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Psyches
Fiery Strike
S1~S2 |
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4th Match Flame
ATK~S2 |
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Strategy
Recommended Decks
Standard Issue Vanguard
EL1: Cocoon.
EL2: Gluttony.
EL3: N/A
The primary vanguard deck, makes up for the health loss of matchlight by barely gaining back all the health lost and more with Gluttony. Can't go wrong with it.
"Get a Job."
EL1: Violence
EL2: Chained Wrath
EL3: N/A
Due to vanguard having insane mobility in SP cancelling S1 instead of traditional movement, going for a high roll and ditching all combos for a burst combo such as ATKATK Blazing Strike, it can actually alleviate some of the self damage by not doing a long form combo and instead cashing out early. However, by going for huge cashouts constantly, there will be large periods of downtime between combos, allowing characters such as Gunner to have a higher chance of winning against you.