Jingi Storm: The Arcade/Asuka: Difference between revisions

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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Unremarkable high sting, PK is a wee bit better.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Mid extension, extremely fast and good for checking opponents who like to duck jabs.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=Launches on counter-hit.
   |description=A high elbow, gives a counterhit launch.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=Shit
   |description=Low ender, somewhat slow and low damage, not much utility.
   }}
   }}
}}
}}
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=Incredibly difficult to input on left side. Naturally comboing 3-hit string that sends the opponent fullscreen, mediocre damage.
   |description=Very difficult to input. Naturally comboing 3-hit string that sends the opponent fullscreen, yellow guard break on third hit but high recovery means no followups are possible. Theoretically a great tool but the input holds it back significantly.
   }}
   }}
}}
}}
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Extremely fast middle jab.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Second jab, forces the opponent into a small mixup with this string's two enders. Good for closing out rounds.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=Minus on hit.
   |description=Low ender with middling reward. Minus on hit, though not unsafe.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=Good against players trying to advance guard low ender.
   |description=Excellent mid to compliment the 6PPP low ender.
   }}
   }}
}}
}}
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=Awesome launcher, good for checking opponents pressing buttons. Dodges some highs throughout the animation, and does massive damage on counter-hit.
   |description=Super quick high launcher, good for checking opponents pressing buttons. Deals massive damage on counter-hit.
   }}
   }}
}}  
}}  
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=High frame advantage on block and hit, one of her main pressure tools along with 6P+K, 412P, and various other strings.
   |description=High frame advantage on block and hit, a valuable approach and pressure tool, can encourage the opponent to duck into Asuka's strong mids.
   }}
   }}
}}  
}}  
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=Really shitty mid that doesn't even dodge highs that well.
   |description=Low damage mid with near instant high crush properties. Not usually worth using as Asuka can often get much higher damage options, but good for interrupting strings.
   }}
   }}
}}  
}}  
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=One of Asuka's best moves. Incredible frametrap tool to fish for counter-hits, massive damage if you can land a counter-hit. Unsafe on block though, so be careful.
   |description=Asuka performs a lightning-fast Tetsuzanko shoulder attack. Incredible frametrap tool to fish for counter-hits, massive damage if you can land a counter-hit. Unsafe on block though, so be careful.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=Just makes her step forward after the animation.
   |description=Makes Asuka perform a unique stepdash after 421P. Allows her to combo into 2K or 93P for a tiny bit of extra damage.
   }}
   }}
}}
}}
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=Evasive red guard break with no follow ups. High damage, knocks down, and sends fullscreen on counter-hit.
   |description=Evasive red guard break with no follow ups. High damage, knocks down, and sends fullscreen on counter-hit. Gets the same OTG followups as 421P6.
   }}
   }}
}}  
}}  
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=A strange retreating mid punch. Not much use on its own.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=Shitty string, but launches on normal hit if they don't block.
   |description=Surprisingly, gives a launch on normal hit. Allows a full conversion into 6KK.
   }}
   }}
}}
}}
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=A unique sidestep p which hits a bit quicker than average. Gives a somewhat low launch, but still enough for Asuka's essential routes.
   }}
   }}
}}  
}}  
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Generic running slide. Unremarkable, but good to have.
   }}
   }}
}}  
}}  
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=Huge range, low recovery and startup, and easily spammable.
   |description=Huge range, low recovery and startup, and easily spammable. Hits high, despite appearances.
   }}
   }}
}}  
}}  
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=A middle knee. Long range, but minus on hit and Asuka generally has better options.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=One of her main combo enders, not good by itself.
   |description=Long-range kick string, good for juggles but doesn't combo on normal hit and should generally be avoided in neutral.
   }}
   }}
}}
}}
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=Yellow guard break, gives guaranteed 412P on break.
   |description=Yellow guard break. A large and fairly quick roundhouse kick. Hits mid and has good range, and gives a 623P launch on successful guard break. Generally a great tool for opening up your opponent.
   }}
   }}
}}  
}}  
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Very quick, unseeable low poke.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=Used in her higher execution combos against lighter characters
   |description=Mid ender, gives a tiny launch on normal hit. A cheeky bit of grounded mix and a useful combo tool, especially for lighter characters. Has a slight stagger animation on block, leaving Asuka unsafe.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=Mid K ender
   |description=Middle kick ender. Will not come out on block, decent damage on hit.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Low ender, your opponent will likely be more wary of 2KP so you can chip them away with this.
   }}
   }}
}}
}}
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=Mid ender, launches fullscreen on counterhit.
   |description=Mid ender, launches fullscreen on counterhit. Interestingly, this will only combo when it hits the opponent crouching.
   }}
   }}
}}
}}
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=A launching knee which ducks highs for a few frames, sets up for mediocre juggles.
   |description=A launching knee which ducks highs during its startup. Use as a slightly slower but more consistent alternative to Sidestep P.
   }}
   }}
}}  
}}  
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Running P's mid counterpart. No knockdown, but plus on hit and safe on block so a solid tool all around.
   }}
   }}
}}  
}}  
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=Good poke with massive reach, and is + on hit.
   |description=Quick mid poke with massive reach, and is + on hit. Good move all around.
   }}
   }}
}}  
}}  
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=Generic female stomp, combos into itself. Not much use.
   |description=Generic girl stomp, combos into itself. Not much use.
   }}
   }}
}}
}}

Revision as of 16:06, 28 March 2024

Asuka
Jstaasuka.png
Full name Asuka
Health 318
Play-style Blank
Weight Lightweight (4/12)
B/W/H 87/59/85

Introduction

Playstyle
Jstaasuka.png Blank
Strengths Weaknesses
  • Coming soon
  • Coming soon

Attacks

PP
Asuka pp.gif
normal
normal
Asuka p6pp.gif
6pp
6pp
Asuka p6pk.gif
6pk
6pk
Input Damage Startup Active Recovery Guard Break On Hit On Block
P - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
PP - - - - - - - -

Unremarkable high sting, PK is a wee bit better.

Input Damage Startup Active Recovery Guard Break On Hit On Block
P6P - - - - - - - -

Mid extension, extremely fast and good for checking opponents who like to duck jabs.

Input Damage Startup Active Recovery Guard Break On Hit On Block
P6PP - - - - - - - -

A high elbow, gives a counterhit launch.

Input Damage Startup Active Recovery Guard Break On Hit On Block
P6PK - - - - - - - -

Low ender, somewhat slow and low damage, not much utility.


P421P214P
Input Damage Startup Active Recovery Guard Break On Hit On Block
P421P - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
P421P214P - - - - - - - -

Very difficult to input. Naturally comboing 3-hit string that sends the opponent fullscreen, yellow guard break on third hit but high recovery means no followups are possible. Theoretically a great tool but the input holds it back significantly.


PK
Asuka pk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
PK - - - - - - - -

Quick string with good damage, good frame advantage.


6PPP
Asuka 6ppp.gif
normal
normal
Asuka 6ppk.gif
k ender
k ender
Input Damage Startup Active Recovery Guard Break On Hit On Block
6P - - - - - - - -

Extremely fast middle jab.

Input Damage Startup Active Recovery Guard Break On Hit On Block
6PP - - - - - - - -

Second jab, forces the opponent into a small mixup with this string's two enders. Good for closing out rounds.

Input Damage Startup Active Recovery Guard Break On Hit On Block
6PPP - - - - - - - -

Low ender with middling reward. Minus on hit, though not unsafe.

Input Damage Startup Active Recovery Guard Break On Hit On Block
6PPK - - - - - - - -

Excellent mid to compliment the 6PPP low ender.


623P
Asuka 623p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
623P - - - - - - - -

Super quick high launcher, good for checking opponents pressing buttons. Deals massive damage on counter-hit.


66P
Asuka 66p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
66P - - - - - - - -

High frame advantage on block and hit, a valuable approach and pressure tool, can encourage the opponent to duck into Asuka's strong mids.


4P
Asuka 4p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
4P - - - - - - - -

Low damage mid with near instant high crush properties. Not usually worth using as Asuka can often get much higher damage options, but good for interrupting strings.


421P6
Asuka 421p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
421P - - - - - - - -

Asuka performs a lightning-fast Tetsuzanko shoulder attack. Incredible frametrap tool to fish for counter-hits, massive damage if you can land a counter-hit. Unsafe on block though, so be careful.

Input Damage Startup Active Recovery Guard Break On Hit On Block
421P6 - - - - - - - -

Makes Asuka perform a unique stepdash after 421P. Allows her to combo into 2K or 93P for a tiny bit of extra damage.


3P
Asuka 3p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
3P - - - - - - - -

Generic 3p, use as combo filler or a counter-hit launcher.


31P
Asuka 31p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
31P - - - - - - - -

Evasive red guard break with no follow ups. High damage, knocks down, and sends fullscreen on counter-hit. Gets the same OTG followups as 421P6.


1PP
Asuka 1pp.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
1P - - - - - - - -

A strange retreating mid punch. Not much use on its own.

Input Damage Startup Active Recovery Guard Break On Hit On Block
1PP - - - - - - - -

Surprisingly, gives a launch on normal hit. Allows a full conversion into 6KK.


93P
Asuka 93p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
93P - - - - - - - -

Asuka's Yo-Yo, hits otg and has decent range. High recovery, opening you up to be punished at close range. Can sometimes miss the initial animation and hit opponent on the way back.


Sidestep P
Asuka sidestep p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Sidestep P - - - - - - - -

A unique sidestep p which hits a bit quicker than average. Gives a somewhat low launch, but still enough for Asuka's essential routes.


Running P
Asuka running p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Running P - - - - - - - -

Generic running slide. Unremarkable, but good to have.


K
Asuka k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
K - - - - - - - -

Huge range, low recovery and startup, and easily spammable. Hits high, despite appearances.


6KK
Asuka 6kk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
6K - - - - - - - -

A middle knee. Long range, but minus on hit and Asuka generally has better options.

Input Damage Startup Active Recovery Guard Break On Hit On Block
6KK - - - - - - - -

Long-range kick string, good for juggles but doesn't combo on normal hit and should generally be avoided in neutral.


66K
Asuka 66k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
66K - - - - - - - -

Yellow guard break. A large and fairly quick roundhouse kick. Hits mid and has good range, and gives a 623P launch on successful guard break. Generally a great tool for opening up your opponent.


2KPK
Asuka 2kpk.gif
normal
normal
Asuka 2kk.gif
low ender
low ender
Input Damage Startup Active Recovery Guard Break On Hit On Block
2K - - - - - - - -

Very quick, unseeable low poke.

Input Damage Startup Active Recovery Guard Break On Hit On Block
2KP - - - - - - - -

Mid ender, gives a tiny launch on normal hit. A cheeky bit of grounded mix and a useful combo tool, especially for lighter characters. Has a slight stagger animation on block, leaving Asuka unsafe.

Input Damage Startup Active Recovery Guard Break On Hit On Block
2KPK - - - - - - - -

Middle kick ender. Will not come out on block, decent damage on hit.

Input Damage Startup Active Recovery Guard Break On Hit On Block
2KK - - - - - - - -

Low ender, your opponent will likely be more wary of 2KP so you can chip them away with this.


3K
Asuka 3k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
3K - - - - - - - -

One of Asuka's best normals. Mid poke with good range, damage, and barely any startup or recovery. High damage on counter-hit too.


1KK
Asuka 1kk.gif
normal
normal
Asuka 1k5k.gif
5k ender
5k ender
Input Damage Startup Active Recovery Guard Break On Hit On Block
1K - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
1KK - - - - - - - -

Good OTG string, hard to avoid once knocked down.

Input Damage Startup Active Recovery Guard Break On Hit On Block
1K5K - - - - - - - -

Mid ender, launches fullscreen on counterhit. Interestingly, this will only combo when it hits the opponent crouching.


9K
Asuka 9k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
9K - - - - - - - -

Slightly worse version of Ryuya's 9k, good for closing distance and chasing backroll.


Sidestep K
Asuka sidestep k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Sidestep K - - - - - - - -

A launching knee which ducks highs during its startup. Use as a slightly slower but more consistent alternative to Sidestep P.


Running K
Asuka running k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Running K - - - - - - - -

Running P's mid counterpart. No knockdown, but plus on hit and safe on block so a solid tool all around.


6P+K
Asuka 6p+k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
6P+K - - - - - - - -

Quick mid poke with massive reach, and is + on hit. Good move all around.


2K+G
Asuka 2k+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
2K+G - - - - - - - -

Slower than average snake edge, unique audio queue makes it fairly reactable.

Crouching Attacks

Crouching PP
Asuka crouching pp.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Crouching P - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
Crouching PP - - - - - - - -

Really laggy 2-hit dick jab, unfortunately she doesn't get generic dick jab. Never use this.

Aerial Attacks

Air 2K
Asuka air 2k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Air 2K - - - - - - - -

Generic girl stomp, combos into itself. Not much use.

Throws

P+G
Asuka p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
P+G - - - - - - - -

Worse version of 66P+G.


3P+G
Asuka 3p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
3P+G - - - - - - - -

Looks badass.


66P+G
Asuka 66p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
66P+G - - - - - - - -

No reason to use P+G over this, since it gives better oki and damage.

Super Attacks

41236 P+K P+K P+K
Asuka 41236 P+K+G P+K+G P+K+G.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
41236 P+K - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
41236 P+K P+K - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
41236 P+K P+K P+K - - - - - - - -

Last two projectiles combo into eachother, and give enough advantage for 623p to link.