Jingi Storm: The Arcade/Noel: Difference between revisions
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(Created page with "{| class="wikitable" style="float:right; margin-center: 100px;" |- ! colspan="2" | <big>'''Blank'''</big> |- | colspan="2" |none|right|300x300px |- | '''Full name''' || Blank |- | '''Health''' || Blank |- | '''Play-style''' || Blank |- | '''Weight''' || Blank |- |} ==Introduction== {{ProConTable | intro = 40px|frameless '''Blank''' |width=100 |pros= |cons= }}") |
Blobbentein (talk | contribs) No edit summary |
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(14 intermediate revisions by 2 users not shown) | |||
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{| class="wikitable" style="float:right; margin-center: 100px;" | {| class="wikitable" style="float:right; margin-center: 100px;" | ||
|- | |- | ||
! colspan="2" | <big>''' | ! colspan="2" | <big>'''Noel'''</big> | ||
|- | |- | ||
| colspan="2" |[[File:Jstanoel.png|none|right|300x300px]] | | colspan="2" |[[File:Jstanoel.png|none|right|300x300px]] | ||
|- | |- | ||
| '''Full name''' || | | '''Full name''' || "Noel" | ||
|- | |- | ||
| '''Health''' || | | '''Health''' || 286 | ||
|- | |- | ||
| '''Play-style''' || | | '''Play-style''' || Footsies | ||
|- | |- | ||
| '''Weight''' || | | '''Weight''' || Lightweight (3/12) | ||
|- | |||
| '''B/W/H''' || 78/56/80 | |||
|- | |- | ||
Line 20: | Line 22: | ||
{{ProConTable | {{ProConTable | ||
| intro = [[File:Jstanoel.png|40px|frameless]] ''' | | intro = [[File:Jstanoel.png|40px|frameless]] '''Noel is a neutral goddess who harasses opponents with her absurd frame data and long-ranged kicks.''' | ||
|width=100 | |width=100 | ||
|pros= | |pros= | ||
*'''Poke Queen''': Noel has possibly the best poking normals into the entire game, with her KK string in particular being exceptional. <br> <br> | |||
*'''Stanced Up''': 4K+G is a unique stance that gives Noel access to simple but exceptionally powerful options while evading lows during its animation. <br> <br> | |||
*'''Strong Super''': Noel gets a lot of mileage out of her super, which hits hard and is easy to set up yet difficult to avoid. | |||
|cons= | |cons= | ||
*'''Combo-exempt''': Critically, Noel has '''no''' normal hit launchers, and has to settle for whittling down her opponents with short strings until she can find a counterhit. <br> <br> | |||
*'''Bad Throw Game''': Noel has a limited selection of throws that all deal somewhat subpar damage. <br> <br> | |||
*'''Dainty''': Noel is easily juggled due to her low weight, and she has the lowest health of any character in the game. | |||
}} | |||
==Attacks== | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =PPPPK | |||
|image =noel_ppppk.gif | |||
|image2 =noel_pp2k.gif | |||
|image3 =noel_ppp2k.gif | |||
|caption =regular | |||
|caption2=sweep ender | |||
|caption3=trash | |||
|data = | |||
{{AttackData-JSTA | |||
|input=P | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Jab string with good range but outclassed by 5K. | |||
}} | |||
{{AttackData-JSTA | |||
|input=PP | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description= | |||
}} | |||
{{AttackData-JSTA | |||
|input=PPP | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Not a true combo, easy to Atemi. | |||
}} | |||
{{AttackData-JSTA | |||
|input=PPPP | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Green guard break. Theoretically good combo filler, but it's Noel so this won't see much application. | |||
}} | |||
{{AttackData-JSTA | |||
|input=PPPPK | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=String ender, good frame data and combos from PPPP if you can make it that far without getting Atemi'd. | |||
}} | |||
{{AttackData-JSTA | |||
|input=PP2K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Decent low that knocks down, but lack of a mid option means this isn't really threatening. | |||
}} | |||
{{AttackData-JSTA | |||
|input=PPP2K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Low with cool looking animation. Will probably catch someone the first few times, but very easy to see once you're used to the animation. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =6PPP | |||
|image =noel_6ppp.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=6P | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Somewhat slow mid with powerful extension. | |||
}} | |||
{{AttackData-JSTA | |||
|input=6PP | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Extremely fast recovery, very spammable. Basically lets you do whatever you want after, lets you set up easy counterhits with 1K. | |||
}} | |||
{{AttackData-JSTA | |||
|input=6PPP | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Yellow guard break mid, there's enough of a gap to Atemi but it's fairly precise. OTG 2K+G K is guaranteed on hit. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =66PP | |||
|image =noel_66pp.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=66P | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Quick but short ranged high. Not your best approach option, but it's safe and the followup is alright. | |||
}} | |||
{{AttackData-JSTA | |||
|input=66PP | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Sneaky low that naturally combos. Decent damage, can catch opponents when they're expecting 6p or other mids. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =3PK | |||
|image =noel_3pk.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=3P | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Launches on counterhit and punish, Try to use after ducking a high or just fish with it. | |||
}} | |||
{{AttackData-JSTA | |||
|input=3PK | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Solid mid string, natural combos for good damage. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =1PPK | |||
|image =noel_1ppk.gif | |||
|image2 =noel_1pp3p.gif | |||
|caption =low ender | |||
|caption2=ch launcher ender | |||
|data = | |||
{{AttackData-JSTA | |||
|input=1P | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Low poke with good range. | |||
}} | |||
{{AttackData-JSTA | |||
|input=1PP | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Not a natural combo, use at your own risk. | |||
}} | |||
{{AttackData-JSTA | |||
|input=1PPK | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Knockdown low, alright damage. | |||
}} | |||
{{AttackData-JSTA | |||
|input=1PP3P | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Mid option for rudimentary mix. Low reward cause Noel refuses to launch. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Sidestep P | |||
|image =noel_sidestep_p.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=Sidestep P | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=High backfist with mediocre reward. If this was the uppercut sidestep P instead, Noel might have been the best character in the game. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Running P | |||
|image =noel_running_p.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=Running P | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Very quick running mid, knockdown is good for setting up a super. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =KKK | |||
|image =noel_kkk.gif | |||
|image2 =noel_kk2k.gif | |||
|caption =normal | |||
|caption2=low ender | |||
|data = | |||
{{AttackData-JSTA | |||
|input=K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Excellent poke, use this over 5P | |||
}} | |||
{{AttackData-JSTA | |||
|input=KK | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Excellent poke string, possibly the quickest green guard break in the game. | |||
}} | |||
{{AttackData-JSTA | |||
|input=KKK | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Mid ender. Solid damage and safe, usually good to press this. | |||
}} | |||
{{AttackData-JSTA | |||
|input=KK2K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Low ender. This combined with KKK is the backbone of Noel's neutral, can and will effectively chip down the opponent with proper conditioning. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =66KKK | |||
|image =noel_66kkk.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=66K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Solid range mid. Staggers when blocked, which kills most of its use in neutral. | |||
}} | |||
{{AttackData-JSTA | |||
|input=66KK | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=High followup, this won't be seeing much use. | |||
}} | |||
{{AttackData-JSTA | |||
|input=66KKK | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Low ender that knocks down, really more of a knowledge check than anything else. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =2KPPK | |||
|image =noel_2kppk.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=2K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Quick low poke and OTG. | |||
}} | |||
{{AttackData-JSTA | |||
|input=2KP | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Would be excellent if it was a natural combo. As is, a decent mid followup if the opponent tries to block 2K late. | |||
}} | |||
{{AttackData-JSTA | |||
|input=2KPP | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Combos from 2KP, not much to say otherwise. | |||
}} | |||
{{AttackData-JSTA | |||
|input=2KPPK | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Good juggle filler if you get a CH launch. Pretty high damage ender if it lands. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =3K | |||
|image =noel_3k.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=3K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Good for a safe mid approach, leaves you right in front of the opponent. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =1K | |||
|image =noel_1k.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=1K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Crushes highs during most of the animation. Absurd counter hit damage, try to counterpoke with this whenever you think the opponent is gonna mash jabs. Looks like a good anti-air, but too slow to be practical. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =13K3KK | |||
|image =noel_13k3kk.gif | |||
|image2 =noel_13kk.gif | |||
|caption =low string | |||
|caption2=mid ender | |||
|data = | |||
{{AttackData-JSTA | |||
|input=13K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Short-ranged low poke. | |||
}} | |||
{{AttackData-JSTA | |||
|input=13KK | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Not a combo, but will catch people blocking low. | |||
}} | |||
{{AttackData-JSTA | |||
|input=13K3K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Natural combo from 13K. | |||
}} | |||
{{AttackData-JSTA | |||
|input=13K3KK | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Low with solid range, combine with 3PK for easy bake mixups. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =9KK | |||
|image =noel_9kk.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=9K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Great range. | |||
}} | |||
{{AttackData-JSTA | |||
|input=9KK | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Safe on block, surprisingly. Good to use as an approach option. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Sidestep K | |||
|image =noel_sidestep_k.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=Sidestep K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=The closest thing Noel has to a real launcher. Gives a very high launch on counterhit or punish, and since it's a sidestep move that's not a terribly unrealistic scenario. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Running K | |||
|image =noel_running_k.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=Running K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Pretty mediocre slide, but the threat of running P can usually be enough to get this to land. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =6P+K | |||
|image =noel_6p+k.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=6P+K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Mid poke, decent range but subpar reward. Can crush highs for most of the animation. Good combo filler when followed with 2KPPK | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =4K+G | |||
|image =noel_4k+g_k+g.gif | |||
|image2 =noel_4k+g_kkk.gif | |||
|caption =mid kick | |||
|caption2=kick string | |||
|data = | |||
{{AttackData-JSTA | |||
|input=4K+G | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Noel's stance. Crushes lows for the entirety of the animation, with powerful followups. | |||
}} | |||
{{AttackData-JSTA | |||
|input=4K+G K+G | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Yellow guard break, catches sidesteps, deals decent damage, and allows a 5KK on successful guard break. | |||
}} | |||
{{AttackData-JSTA | |||
|input=4K+G K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description= | |||
}} | |||
{{AttackData-JSTA | |||
|input=4K+G KK | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description= | |||
}} | |||
{{AttackData-JSTA | |||
|input=4K+G KKK | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Green guard break. Amazing kick string that hits mid, true combos, and deals good damage while creating distance. Watch out for sidesteps, as it is very linear. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =2K+G K+G | |||
|image =noel_2k+g_k+g.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=2K+G | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Low with big range, basically unreactable but low damage. | |||
}} | |||
{{AttackData-JSTA | |||
|input=2K+G K+G | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Followup low that knocks down. Best used as an OTG, and provides solid damage. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Running K+G | |||
|image =noel_running_k+g.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=Running K+G | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Twirling high kick. A unique approach option for Noel with a built-in sidestep. Will often get you behind the opponent and allow you to connect a string for free. | |||
}} | |||
}} | |||
==Crouching Attacks== | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Crouching K | |||
|image =noel_crouching_k.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=Crouching K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Same move as 2K, so it has the same followups. For some reason the game says that the P followup combos after this but your opponent can block just like with the original. | |||
}} | |||
}} | |||
==Aerial Attacks== | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Air 6P | |||
|image =noel_air_6p.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=Air 6P | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Air karate chop. Very niche button, I guess you could use it as an air-to-air. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Air 2K | |||
|image =noel_air_2k.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=Air 2K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Generic girl stomp, shared with Fenrir and Asuka. Good vertical hitbox but low hitstun stops it from being super useful. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Air 3K | |||
|image =noel_air_3k.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=Air 3K | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=One of the best air normals in the game. Indefinitely active, safe on block, good hitstun, and a green guard break. allows for a PK or KK on a low connect. | |||
}} | |||
}} | |||
==Throws== | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =P+G | |||
|image =noel_p+g.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=P+G | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Very low damage for a standard throw. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =3P+G | |||
|image =noel_3p+g.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=3P+G | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description= | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =66P+G | |||
|image =noel_66p+g.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=66P+G | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Better damage than regular throw, so try to use this when possible. Leaves the opponent really far from you on hit, so you can go for a running P/K or a super. | |||
}} | |||
}} | |||
==Super Attacks== | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =44P+K+G P+K+G | |||
|image =noel_44p+k+g_p+k+g.gif | |||
|caption = | |||
|data = | |||
{{AttackData-JSTA | |||
|input=44P+K+G | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Solid super, deceivingly hard to avoid with quicker-than-average startup, this is really Noel's only source of consistent burst damage. Try to use this after a throw or running P to catch the opponent on their wakeup. | |||
}} | |||
{{AttackData-JSTA | |||
|input=44P+K+G P+K+G | |||
|damage= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|guard= | |||
|break= | |||
|onhit= | |||
|onblock= | |||
|description=Basically always go for this, there's really no downside. | |||
}} | |||
}} | }} | ||
[[Category:Jingi Storm: The Arcade]] |
Latest revision as of 16:17, 28 March 2024
Noel | |
---|---|
Full name | "Noel" |
Health | 286 |
Play-style | Footsies |
Weight | Lightweight (3/12) |
B/W/H | 78/56/80 |
Introduction
Noel is a neutral goddess who harasses opponents with her absurd frame data and long-ranged kicks. |
Strengths | Weaknesses |
---|---|
|
|
Attacks
PPPPK
|
---|
6PPP
|
---|
66PP
|
---|
3PK
|
---|
1PPK
|
---|
Sidestep P
|
---|
Running P
|
---|
KKK
|
---|
66KKK
|
---|
2KPPK
|
---|
3K
|
---|
1K
|
---|
13K3KK
|
---|
9KK
|
---|
Sidestep K
|
---|
Running K
|
---|
6P+K
|
---|
4K+G
|
---|
2K+G K+G
|
---|
Running K+G
|
---|
Crouching Attacks
Crouching K
|
---|
Aerial Attacks
Air 6P
|
---|
Air 2K
|
---|
Air 3K
|
---|
Throws
P+G
|
---|
3P+G
|
---|
66P+G
|
---|
Super Attacks
44P+K+G P+K+G
|
---|