Jingi Storm: The Arcade/Noel: Difference between revisions
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{| class="wikitable" style="float:right; margin-center: 100px;" | {| class="wikitable" style="float:right; margin-center: 100px;" | ||
|- | |- | ||
! colspan="2" | <big>''' | ! colspan="2" | <big>'''Noel'''</big> | ||
|- | |- | ||
| colspan="2" |[[File:Jstanoel.png|none|right|300x300px]] | | colspan="2" |[[File:Jstanoel.png|none|right|300x300px]] | ||
|- | |- | ||
| '''Full name''' || | | '''Full name''' || "Noel" | ||
|- | |- | ||
| '''Health''' || | | '''Health''' || 286 | ||
|- | |- | ||
| '''Play-style''' || | | '''Play-style''' || Footsies | ||
|- | |- | ||
| '''Weight''' || | | '''Weight''' || Lightweight (3/12) | ||
|- | |||
| '''B/W/H''' || 78/56/80 | |||
|- | |- | ||
Line 20: | Line 22: | ||
{{ProConTable | {{ProConTable | ||
| intro = [[File:Jstanoel.png|40px|frameless]] ''' | | intro = [[File:Jstanoel.png|40px|frameless]] '''Noel is a neutral goddess who harasses opponents with her absurd frame data and long-ranged kicks.''' | ||
|width=100 | |width=100 | ||
|pros= | |pros= | ||
*'''Poke Queen''': Noel has possibly the best poking normals into the entire game, with her KK string in particular being exceptional. <br> <br> | |||
*'''Stanced Up''': 4K+G is a unique stance that gives Noel access to simple but exceptionally powerful options while evading lows during its animation. <br> <br> | |||
*'''Strong Super''': Noel gets a lot of mileage out of her super, which hits hard and is easy to set up yet difficult to avoid. | |||
|cons= | |cons= | ||
*'''Combo-exempt''': Critically, Noel has '''no''' normal hit launchers, and has to settle for whittling down her opponents with short strings until she can find a counterhit. <br> <br> | |||
*'''Bad Throw Game''': Noel has a limited selection of throws that all deal somewhat subpar damage. <br> <br> | |||
*'''Dainty''': Noel is easily juggled due to her low weight, and she has the lowest health of any character in the game. | |||
}} | }} | ||
==Attacks== | ==Attacks== | ||
Line 32: | Line 38: | ||
|subtitle= | |subtitle= | ||
|input =PPPPK | |input =PPPPK | ||
|image = | |image =noel_ppppk.gif | ||
|caption = | |image2 =noel_pp2k.gif | ||
|image3 =noel_ppp2k.gif | |||
|caption =regular | |||
|caption2=sweep ender | |||
|caption3=trash | |||
|data = | |data = | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 45: | Line 55: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Jab string with good range but outclassed by 5K. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 69: | Line 79: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Not a true combo, easy to Atemi. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 81: | Line 91: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Green guard break. Theoretically good combo filler, but it's Noel so this won't see much application. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 93: | Line 103: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=String ender, good frame data and combos from PPPP if you can make it that far without getting Atemi'd. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 105: | Line 115: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Decent low that knocks down, but lack of a mid option means this isn't really threatening. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 117: | Line 127: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Low with cool looking animation. Will probably catch someone the first few times, but very easy to see once you're used to the animation. | ||
}} | }} | ||
}} | }} | ||
Line 125: | Line 135: | ||
|subtitle= | |subtitle= | ||
|input =6PPP | |input =6PPP | ||
|image = | |image =noel_6ppp.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 138: | Line 148: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Somewhat slow mid with powerful extension. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 150: | Line 160: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description=Extremely fast recovery, very spammable. | |description=Extremely fast recovery, very spammable. Basically lets you do whatever you want after, lets you set up easy counterhits with 1K. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 162: | Line 172: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Yellow guard break mid, there's enough of a gap to Atemi but it's fairly precise. OTG 2K+G K is guaranteed on hit. | ||
}} | }} | ||
}} | }} | ||
Line 170: | Line 180: | ||
|subtitle= | |subtitle= | ||
|input =66PP | |input =66PP | ||
|image = | |image =noel_66pp.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 183: | Line 193: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Quick but short ranged high. Not your best approach option, but it's safe and the followup is alright. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 195: | Line 205: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Sneaky low that naturally combos. Decent damage, can catch opponents when they're expecting 6p or other mids. | ||
}} | }} | ||
}} | }} | ||
Line 203: | Line 213: | ||
|subtitle= | |subtitle= | ||
|input =3PK | |input =3PK | ||
|image = | |image =noel_3pk.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 216: | Line 226: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Launches on counterhit and punish, Try to use after ducking a high or just fish with it. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 228: | Line 238: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Solid mid string, natural combos for good damage. | ||
}} | }} | ||
}} | }} | ||
Line 236: | Line 246: | ||
|subtitle= | |subtitle= | ||
|input =1PPK | |input =1PPK | ||
|image = | |image =noel_1ppk.gif | ||
|caption = | |image2 =noel_1pp3p.gif | ||
|caption =low ender | |||
|caption2=ch launcher ender | |||
|data = | |data = | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 249: | Line 261: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Low poke with good range. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 261: | Line 273: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Not a natural combo, use at your own risk. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 273: | Line 285: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Knockdown low, alright damage. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 285: | Line 297: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Mid option for rudimentary mix. Low reward cause Noel refuses to launch. | ||
}} | }} | ||
}} | }} | ||
Line 293: | Line 305: | ||
|subtitle= | |subtitle= | ||
|input =Sidestep P | |input =Sidestep P | ||
|image = | |image =noel_sidestep_p.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 306: | Line 318: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=High backfist with mediocre reward. If this was the uppercut sidestep P instead, Noel might have been the best character in the game. | ||
}} | }} | ||
}} | }} | ||
Line 314: | Line 326: | ||
|subtitle= | |subtitle= | ||
|input =Running P | |input =Running P | ||
|image = | |image =noel_running_p.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 327: | Line 339: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Very quick running mid, knockdown is good for setting up a super. | ||
}} | }} | ||
}} | }} | ||
Line 335: | Line 347: | ||
|subtitle= | |subtitle= | ||
|input =KKK | |input =KKK | ||
|image = | |image =noel_kkk.gif | ||
|caption = | |image2 =noel_kk2k.gif | ||
|caption =normal | |||
|caption2=low ender | |||
|data = | |data = | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 348: | Line 362: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Excellent poke, use this over 5P | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 360: | Line 374: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Excellent poke string, possibly the quickest green guard break in the game. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 372: | Line 386: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Mid ender. Solid damage and safe, usually good to press this. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 384: | Line 398: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Low ender. This combined with KKK is the backbone of Noel's neutral, can and will effectively chip down the opponent with proper conditioning. | ||
}} | }} | ||
}} | }} | ||
Line 392: | Line 406: | ||
|subtitle= | |subtitle= | ||
|input =66KKK | |input =66KKK | ||
|image = | |image =noel_66kkk.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 405: | Line 419: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Solid range mid. Staggers when blocked, which kills most of its use in neutral. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 417: | Line 431: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=High followup, this won't be seeing much use. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 429: | Line 443: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Low ender that knocks down, really more of a knowledge check than anything else. | ||
}} | }} | ||
}} | }} | ||
Line 437: | Line 451: | ||
|subtitle= | |subtitle= | ||
|input =2KPPK | |input =2KPPK | ||
|image = | |image =noel_2kppk.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 450: | Line 464: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Quick low poke and OTG. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 462: | Line 476: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Would be excellent if it was a natural combo. As is, a decent mid followup if the opponent tries to block 2K late. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 474: | Line 488: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Combos from 2KP, not much to say otherwise. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 486: | Line 500: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Good juggle filler if you get a CH launch. Pretty high damage ender if it lands. | ||
}} | }} | ||
}} | }} | ||
Line 494: | Line 508: | ||
|subtitle= | |subtitle= | ||
|input =3K | |input =3K | ||
|image = | |image =noel_3k.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 507: | Line 521: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Good for a safe mid approach, leaves you right in front of the opponent. | ||
}} | }} | ||
}} | }} | ||
Line 515: | Line 529: | ||
|subtitle= | |subtitle= | ||
|input =1K | |input =1K | ||
|image = | |image =noel_1k.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 528: | Line 542: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Crushes highs during most of the animation. Absurd counter hit damage, try to counterpoke with this whenever you think the opponent is gonna mash jabs. Looks like a good anti-air, but too slow to be practical. | ||
}} | }} | ||
}} | }} | ||
Line 536: | Line 550: | ||
|subtitle= | |subtitle= | ||
|input =13K3KK | |input =13K3KK | ||
|image = | |image =noel_13k3kk.gif | ||
|caption = | |image2 =noel_13kk.gif | ||
|caption =low string | |||
|caption2=mid ender | |||
|data = | |data = | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 549: | Line 565: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Short-ranged low poke. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 561: | Line 577: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Not a combo, but will catch people blocking low. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 573: | Line 589: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Natural combo from 13K. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 585: | Line 601: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Low with solid range, combine with 3PK for easy bake mixups. | ||
}} | }} | ||
}} | }} | ||
Line 593: | Line 609: | ||
|subtitle= | |subtitle= | ||
|input =9KK | |input =9KK | ||
|image = | |image =noel_9kk.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 606: | Line 622: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Great range. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 618: | Line 634: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Safe on block, surprisingly. Good to use as an approach option. | ||
}} | }} | ||
}} | }} | ||
Line 626: | Line 642: | ||
|subtitle= | |subtitle= | ||
|input =Sidestep K | |input =Sidestep K | ||
|image = | |image =noel_sidestep_k.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 639: | Line 655: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=The closest thing Noel has to a real launcher. Gives a very high launch on counterhit or punish, and since it's a sidestep move that's not a terribly unrealistic scenario. | ||
}} | }} | ||
}} | }} | ||
Line 647: | Line 663: | ||
|subtitle= | |subtitle= | ||
|input =Running K | |input =Running K | ||
|image = | |image =noel_running_k.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 660: | Line 676: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Pretty mediocre slide, but the threat of running P can usually be enough to get this to land. | ||
}} | }} | ||
}} | }} | ||
Line 668: | Line 684: | ||
|subtitle= | |subtitle= | ||
|input =6P+K | |input =6P+K | ||
|image = | |image =noel_6p+k.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 681: | Line 697: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Mid poke, decent range but subpar reward. Can crush highs for most of the animation. Good combo filler when followed with 2KPPK | ||
}} | }} | ||
}} | }} | ||
Line 689: | Line 705: | ||
|subtitle= | |subtitle= | ||
|input =4K+G | |input =4K+G | ||
|image = | |image =noel_4k+g_k+g.gif | ||
|caption = | |image2 =noel_4k+g_kkk.gif | ||
|caption =mid kick | |||
|caption2=kick string | |||
|data = | |data = | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 702: | Line 720: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Noel's stance. Crushes lows for the entirety of the animation, with powerful followups. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 714: | Line 732: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Yellow guard break, catches sidesteps, deals decent damage, and allows a 5KK on successful guard break. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 750: | Line 768: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Green guard break. Amazing kick string that hits mid, true combos, and deals good damage while creating distance. Watch out for sidesteps, as it is very linear. | ||
}} | }} | ||
}} | }} | ||
Line 758: | Line 776: | ||
|subtitle= | |subtitle= | ||
|input =2K+G K+G | |input =2K+G K+G | ||
|image = | |image =noel_2k+g_k+g.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 771: | Line 789: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Low with big range, basically unreactable but low damage. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 783: | Line 801: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Followup low that knocks down. Best used as an OTG, and provides solid damage. | ||
}} | }} | ||
}} | }} | ||
Line 791: | Line 809: | ||
|subtitle= | |subtitle= | ||
|input =Running K+G | |input =Running K+G | ||
|image = | |image =noel_running_k+g.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 804: | Line 822: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Twirling high kick. A unique approach option for Noel with a built-in sidestep. Will often get you behind the opponent and allow you to connect a string for free. | ||
}} | }} | ||
}} | }} | ||
Line 812: | Line 830: | ||
|subtitle= | |subtitle= | ||
|input =Crouching K | |input =Crouching K | ||
|image = | |image =noel_crouching_k.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 825: | Line 843: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Same move as 2K, so it has the same followups. For some reason the game says that the P followup combos after this but your opponent can block just like with the original. | ||
}} | }} | ||
}} | }} | ||
Line 833: | Line 851: | ||
|subtitle= | |subtitle= | ||
|input =Air 6P | |input =Air 6P | ||
|image = | |image =noel_air_6p.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 846: | Line 864: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Air karate chop. Very niche button, I guess you could use it as an air-to-air. | ||
}} | }} | ||
}} | }} | ||
Line 854: | Line 872: | ||
|subtitle= | |subtitle= | ||
|input =Air 2K | |input =Air 2K | ||
|image = | |image =noel_air_2k.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 867: | Line 885: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Generic girl stomp, shared with Fenrir and Asuka. Good vertical hitbox but low hitstun stops it from being super useful. | ||
}} | }} | ||
}} | }} | ||
Line 875: | Line 893: | ||
|subtitle= | |subtitle= | ||
|input =Air 3K | |input =Air 3K | ||
|image = | |image =noel_air_3k.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 888: | Line 906: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description=One of the best air normals in the game. Indefinitely active, safe on block, good hitstun, and a green guard break. | |description=One of the best air normals in the game. Indefinitely active, safe on block, good hitstun, and a green guard break. allows for a PK or KK on a low connect. | ||
}} | }} | ||
}} | }} | ||
Line 896: | Line 914: | ||
|subtitle= | |subtitle= | ||
|input =P+G | |input =P+G | ||
|image = | |image =noel_p+g.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 909: | Line 927: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Very low damage for a standard throw. | ||
}} | }} | ||
}} | }} | ||
Line 917: | Line 935: | ||
|subtitle= | |subtitle= | ||
|input =3P+G | |input =3P+G | ||
|image = | |image =noel_3p+g.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
|input=3P+G | |input=3P+G | ||
|damage= | |damage= | ||
|startup= | |startup= | ||
Line 1,001: | Line 956: | ||
|subtitle= | |subtitle= | ||
|input =66P+G | |input =66P+G | ||
|image = | |image =noel_66p+g.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
Line 1,014: | Line 969: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Better damage than regular throw, so try to use this when possible. Leaves the opponent really far from you on hit, so you can go for a running P/K or a super. | ||
}} | }} | ||
}} | }} | ||
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|subtitle= | |subtitle= | ||
|input =44P+K+G P+K+G | |input =44P+K+G P+K+G | ||
|image = | |image =noel_44p+k+g_p+k+g.gif | ||
|caption = | |caption = | ||
|data = | |data = | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Solid super, deceivingly hard to avoid with quicker-than-average startup, this is really Noel's only source of consistent burst damage. Try to use this after a throw or running P to catch the opponent on their wakeup. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Basically always go for this, there's really no downside. | ||
}} | }} | ||
}} | }} | ||
[[Category:Jingi Storm: The Arcade]] | [[Category:Jingi Storm: The Arcade]] |
Latest revision as of 16:17, 28 March 2024
Noel | |
---|---|
Full name | "Noel" |
Health | 286 |
Play-style | Footsies |
Weight | Lightweight (3/12) |
B/W/H | 78/56/80 |
Introduction
Noel is a neutral goddess who harasses opponents with her absurd frame data and long-ranged kicks. |
Strengths | Weaknesses |
---|---|
|
|
Attacks
PPPPK
|
---|
6PPP
|
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66PP
|
---|
3PK
|
---|
1PPK
|
---|
Sidestep P
|
---|
Running P
|
---|
KKK
|
---|
66KKK
|
---|
2KPPK
|
---|
3K
|
---|
1K
|
---|
13K3KK
|
---|
9KK
|
---|
Sidestep K
|
---|
Running K
|
---|
6P+K
|
---|
4K+G
|
---|
2K+G K+G
|
---|
Running K+G
|
---|
Crouching Attacks
Crouching K
|
---|
Aerial Attacks
Air 6P
|
---|
Air 2K
|
---|
Air 3K
|
---|
Throws
P+G
|
---|
3P+G
|
---|
66P+G
|
---|
Super Attacks
44P+K+G P+K+G
|
---|