Twinkle Star Sprites/Load Ran/Dark Ran: Difference between revisions

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*'''Her Dark Counterpart Is Just A Palette Swap''': Dark Ran plays exactly the same as Load Ran and is only really a palette change.
*'''Her Dark Counterpart Is Just A Palette Swap''': Dark Ran plays exactly the same as Load Ran and is only really a palette change.
}}
}}
==Move List==
===Basic Attacks===
{{MoveData
|image=TSS_LoadRan_Shot.png
|caption=
|name= Basic shot
|input= A
|data=
{{AttackData-TSS
|speed=4 ppf
|damage=1
|startup=
|active=
  |description=
Load Ran's basic shot. 2 Lines shoot from in front of her. about as wide as her character sprite
}}
}}
{{MoveData
|image=TSS_Arthur_Shot_Weak.png
|caption=
|name= Weakened Basic shot
|input= A
|data=
{{AttackData-TSS
|speed=3.5 ppf
|damage=1
|startup=
|active=
  |description=
Arthur's basic shot, but 1 line instead of the 3
}}
}}
{{MoveData
|image=TSS_Arthur_Charge.png
|caption=
|name= Charge Attack
|input= Hold A
|data=
{{AttackData-TSS
|speed=almost instantly and fullscreen
|damage=1/frame for 13 frames,
| chargetime=80 frames
|description=
A fullscreen beam that reaches to the top of the screen and stays active for a while. It does 13 damage, but the damage occurs over time and this takes a long time to charge. You likely won't use this in high level play very often.
}}
}}
{{MoveData
|image=DracoFighterDracoBattack1.png
|name= Bomb Attack
|input= B
|data=
{{AttackData-TSS
|damage=12
|startup=1
|active=10
|description=
a laser shoots from the top of the screen and damages everything on screen.
}}
}}
==Special Attacks==
{{MoveData
|image=TSS_Schmitt_EX.png
|caption=
|name= EX Attack
|input=
|data=
{{AttackData-DF
|damage=3
|startup=20
|active=--
|description=
A small ship comes from the bootom of the screen and moves up. Can be gimmicky at low levels, but is easy to dodge once you get familiar with being aware of the bottom screen. They can be hard to deal with if there's enough on screen to cover the bottom row and force the opponent to either bomb or dodge.
}}
}}
===Boss===
{| class="wikitable"  margin-left: 10px;"
|-
! align="center" colspan="2" | Magical Cannon
|-
| align="center" colspan="2" |[[File:TSS_Schmitt_Boss.png|center|frameless|300px]]
|-
| '''Health''' || 17 HP
|}
{{MoveData
|image=TSS_Schmitt_DL.png
|caption=Twinbee stings back
|name= Dual Laser
|input= W->A->E
|data=
{{AttackData-TSS
|speed
|damage= 3 hearts
|startup= 0
|active= --
|description=The boss moves to the top center of the screen and shoots down two lasers while shooting a few bullets in between them. You have to shoot the boss from inside the laser. Skimming outside the lasers and shooting bullets won't work. Only charge shots you can aim like Nanja Monja can hit the boss from outside the lasers.
}}
}}
{{MoveData
|image=TSS_Schmitt_BB.png
|caption= the legendary divekick
|name= Black Bullets
|input= W->A->E
|data=
{{AttackData-TSS
|damage=3
|startup=8
|active=16
|description=
Boss shoots cannonballs from in front of it. The balls are easy to dodge, but basic bullets can't pass through them
}}
}}
{{MoveData
|image=TSS_Schmitt_Spray.png
|name= Bullet Spray
|input= W->A->E
|data=
{{AttackData-TSS
|damage=3
|startup=20
|active=180
|description=
The Boss strafes left and right while shooting a volley of small bullets. The bullets are spaced fairly well, so you have enough space to get close and mash shoot for a quick kill
}}
}}
==Strategy==
How Should someone play as Schmitt? [NEEDS EDITS]
{{Navbox-TSS}}
[[Category:Twinkle Star Sprites]]
[[Category:ADK]]


==Strategy==
==Strategy==

Revision as of 21:39, 6 April 2024

Load Ran
TSS LoadRan.png
Speed 2 Stars
Shot 2 Stars

Story

Load Ran is an girl that uses her broom to fly and fight. She has a counterpart named Dark Ran and she plays the same as her and is only a palette change.

Gameplay Overview

One of the fastest characters of the game and also has some of the best defense because of it. Her high speed can be hard to control, but once you learn how to control her movement, she can be impossible to hit.


Strengths Weaknesses
  • Speed: Load Ran is a pretty fast character to control, even at competitive skill level.
  • Good Charge Attack: Load Ran has one of the best Charge Attacks in the game.
  • Good EX Attack: Load Ran has one of the game's best EX attacks to exist, and it is very useful.
  • Bomb Animation is Unsafe: Her Bomb Animations leaves her with less invul time to move around than other characters.
  • Hard to Control: Her speed is a double edged sword, while she's one of the fastest, she can also be hard to control. Making minor adjustments during bullet hell moments can be harder than normal.
  • Her Dark Counterpart Is Just A Palette Swap: Dark Ran plays exactly the same as Load Ran and is only really a palette change.

Move List

Basic Attacks

Basic shot
A
TSS LoadRan Shot.png
Speed Damage Startup Active Charge Time
4 ppf 1 - - -

Load Ran's basic shot. 2 Lines shoot from in front of her. about as wide as her character sprite

Weakened Basic shot
A
TSS Arthur Shot Weak.png
Speed Damage Startup Active Charge Time
3.5 ppf 1 - - -

Arthur's basic shot, but 1 line instead of the 3

Charge Attack
Hold A
TSS Arthur Charge.png
Speed Damage Startup Active Charge Time
almost instantly and fullscreen 1/frame for 13 frames, - - 80 frames

A fullscreen beam that reaches to the top of the screen and stays active for a while. It does 13 damage, but the damage occurs over time and this takes a long time to charge. You likely won't use this in high level play very often.

Bomb Attack
B
DracoFighterDracoBattack1.png
Speed Damage Startup Active Charge Time
- 12 1 10 -

a laser shoots from the top of the screen and damages everything on screen.

Special Attacks

EX Attack
TSS Schmitt EX.png
Damage Startup Active FAF Adv on Hit Adv on Block
3 20 -- - - -

A small ship comes from the bootom of the screen and moves up. Can be gimmicky at low levels, but is easy to dodge once you get familiar with being aware of the bottom screen. They can be hard to deal with if there's enough on screen to cover the bottom row and force the opponent to either bomb or dodge.

Boss

Magical Cannon
TSS Schmitt Boss.png
Health 17 HP
Dual Laser
W->A->E
TSS Schmitt DL.png
Twinbee stings back
Twinbee stings back
Speed Damage Startup Active Charge Time
- 3 hearts 0 -- -

The boss moves to the top center of the screen and shoots down two lasers while shooting a few bullets in between them. You have to shoot the boss from inside the laser. Skimming outside the lasers and shooting bullets won't work. Only charge shots you can aim like Nanja Monja can hit the boss from outside the lasers.

Black Bullets
W->A->E
TSS Schmitt BB.png
the legendary divekick
the legendary divekick
Speed Damage Startup Active Charge Time
- 3 8 16 -

Boss shoots cannonballs from in front of it. The balls are easy to dodge, but basic bullets can't pass through them

Bullet Spray
W->A->E
TSS Schmitt Spray.png
Speed Damage Startup Active Charge Time
- 3 20 180 -

The Boss strafes left and right while shooting a volley of small bullets. The bullets are spaced fairly well, so you have enough space to get close and mash shoot for a quick kill

Strategy

How Should someone play as Schmitt? [NEEDS EDITS]


General
System Mechanics
Controls
Glossary
FAQ
Formations
Characters
Arthur Schmitt
Griffon
Kim
Load Ran/Dark Ran
Macky & Pentell
Nanja Monja
Really Till
Sprites
Tinker & Linker
Yan Yang
Banned Characters
Mevious
Memory


Strategy

How Should someone play as Load Ran? [NEEDS EDITS]


General
System Mechanics
Controls
Glossary
FAQ
Formations
Characters
Arthur Schmitt
Griffon
Kim
Load Ran/Dark Ran
Macky & Pentell
Nanja Monja
Really Till
Sprites
Tinker & Linker
Yan Yang
Banned Characters
Mevious
Memory