Jingi Storm: The Arcade/Dr Daro: Difference between revisions
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Low fireball ender, used for max damage combos. | ||
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{{AttackData-JSTA | {{AttackData-JSTA | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Standard combo ender, decent string on its own but not a natural combo. | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Green guard break. A double downwards chop with high range. Hits mid, and a threatening approach because of its followup. | ||
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{{AttackData-JSTA | {{AttackData-JSTA | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Daro throws a green energy ball at the ground, upon landing it explodes and bounces backwards. Only has a hitbox on the returning portion of the attack, and will not hit point blank. This attack is'''unblockable.''' Can be used for basically anything, will combo into Sidestep P for an unblockable launch, can set up Daro's command grabs for high damage combos, and is fantastic for general lockdown and okizeme. | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description=Decent for | |description=A more traditional grounded projectile. Hits low but recovers too slow to set up unblockables. Decent for keepaway and amazing at timerscamming, be wary of jump-ins when using this attack. | ||
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Revision as of 07:58, 10 April 2024
Dr. Daro | |
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Full name | Dr. Daro |
Health | 338 |
Play-style | Blank |
Weight | Heavyweight (8/12) |
Introduction
Blank |
Strengths | Weaknesses |
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Attacks
PPP
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6PPP
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66PK
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Perilla
236P |
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214P
|
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3PKKKK
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1PP
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Sidestep P
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Running PK
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KKKP
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6KK
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66KKK
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4KK
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3K
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1KK
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9K
|
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Sidestep K
|
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Running K
|
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Crouching Attacks
Crouching PPP3P
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Crouching KK
|
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Aerial Attacks
Air PPP
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Air 2K
|
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Lying Down Attacks
K (Lay down face up)
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K (Lay down face down)
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Throws
Shin Decapitation
P+G |
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3P+G
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Back P+G
|
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Sidestep P+G
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Back-to-back P+G
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236P+G
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Arhat Killer Poison
214P+G |
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Super Attacks
66P+K+G P+K+G
|
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