Jingi Storm: The Arcade/Landy: Difference between revisions

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Line 48: Line 48:
   |break=
   |break=
   |onhit=
   |onhit=
   |onblock=
   |onblock=.
   |description=
   |description=Landy stabs his hand into the ground. A strange and somewhat unremarkable mid attack, this can OTG for decent damage but Landy will usually have better option.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=A quick somersault kick. Doesn't deal much damage, but is very fast and gives a nice launch on counterhit.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Green guard break. An inverted somersault kick. A natural launcher, though on the slower side.
   }}
   }}
}}
}}
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Two high pokes into a backfist. The third hit is not a natural combo.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Mid ender, gives a small counterhit launch.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Knockdown low ender, solid mix option due to similar timing and animation to PPPP.
   }}
   }}
}}
}}
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Punish string that is plus on hit and only slightly minus on block. Good to throw out often.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Slow low ender, not very useful even in juggles as it deals little damage.
   }}
   }}
}}
}}
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Yellow guard break. A high spinning back chop. Decently fast, but this string has no mid extension so it's pretty easy to duck.
   }}
   }}
}}
}}
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Yellow guard break. Landy's DP, an excellent launcher with strong evasive properties. Gives a high launch, allowing for basically anything you want afterwards. No followups appear to be possible on guard break.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Landy continues spinning and hits the opponent two more times while rising. Essentially just bonus damage on top of the regular DP, can be followed up with 66K on most of the cast.
   }}
   }}
}}
}}
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=A quadruple spinning chop attack. The first three hits are high, and the fourth is mid. Only the first two hits naturally combo, this is essentially a mediocre juggle filler.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Landy slides headfirst at the opponent's legs for a gimmicky low ender. Leaves Landy in a face down knockdown state afterwards. A standing knockdown low is always good to have, especially one that can't be atemi'd. Use this when you run out of ideas on how to open up your opponent.
   }}
   }}
}}
}}
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=A crouch mid hand stab with great range. Can evade a great number of attacks during its startup, and deals explosive counterhit damage.
   }}
   }}
}}  
}}  
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=A counterhit launcher, like almost all 3Ps. The launch is bizarrely tiny for whatever reason, so you really shouldn't use this much.
   }}
   }}
}}  
}}  
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=A standing low backfist. A solid, low risk low poke which is difficult to defend against.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=A mid uppercut followup, works well as combo filler.
   }}
   }}
{{AttackData-JSTA
{{AttackData-JSTA
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Yellow guard break. The saving grace of Landy's combo game. A nice three piece string that deals solid damage and picks up excellently from nearly any launch.
   }}
   }}
}}
}}

Revision as of 13:29, 12 April 2024

Landy
Jstalandy.png
Full name Landy Ichihara
Health 318
Play-style Blank
Weight Super Lightweight (2/12)

Introduction

Playstyle
Jstalandy.png Blank
Strengths Weaknesses
  • Coming soon
  • Coming soon

Attacks

Afghan Summer
236
Landy 236p.gif
P version
P version
Landy 236k.gif
K version
K version
Landy 236~k.gif
Delay K version
Delay K version
Input Damage Startup Active Recovery Guard Break On Hit On Block
236P - - - - - - - .

Landy stabs his hand into the ground. A strange and somewhat unremarkable mid attack, this can OTG for decent damage but Landy will usually have better option.

Input Damage Startup Active Recovery Guard Break On Hit On Block
236K - - - - - - - -

A quick somersault kick. Doesn't deal much damage, but is very fast and gives a nice launch on counterhit.

Input Damage Startup Active Recovery Guard Break On Hit On Block
236~K - - - - - - - -

Green guard break. An inverted somersault kick. A natural launcher, though on the slower side.


Strato Slice
PPPP
Landy pppp.gif
Full string
Full string
Landy ppp2k.gif
2K ender
2K ender
Input Damage Startup Active Recovery Guard Break On Hit On Block
P - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
PP - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
PPP - - - - - - - -

Two high pokes into a backfist. The third hit is not a natural combo.

Input Damage Startup Active Recovery Guard Break On Hit On Block
PPPP - - - - - - - -

Mid ender, gives a small counterhit launch.

Input Damage Startup Active Recovery Guard Break On Hit On Block
PPP2K - - - - - - - -

Knockdown low ender, solid mix option due to similar timing and animation to PPPP.


Tornado Rush
PKP
Landy pkp.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
PK - - - - - - - -

Punish string that is plus on hit and only slightly minus on block. Good to throw out often.

Input Damage Startup Active Recovery Guard Break On Hit On Block
PKP - - - - - - - -

Slow low ender, not very useful even in juggles as it deals little damage.


Double Thrust
6PP
Landy 6pp.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
6P - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
6PP - - - - - - - -

Yellow guard break. A high spinning back chop. Decently fast, but this string has no mid extension so it's pretty easy to duck.


Dragon Tornado
623PPP
Landy 623ppp.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
623P - - - - - - - -

Yellow guard break. Landy's DP, an excellent launcher with strong evasive properties. Gives a high launch, allowing for basically anything you want afterwards. No followups appear to be possible on guard break.

Input Damage Startup Active Recovery Guard Break On Hit On Block
623PP - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
623PPP - - - - - - - -

Landy continues spinning and hits the opponent two more times while rising. Essentially just bonus damage on top of the regular DP, can be followed up with 66K on most of the cast.


Turn Knuckle
4PPPP
Landy 4pppp.gif
Full string
Full string
Landy 4ppp p+k.gif
P+K ender
P+K ender
Input Damage Startup Active Recovery Guard Break On Hit On Block
4P - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
4PP - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
4PPP - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
4PPPP - - - - - - - -

A quadruple spinning chop attack. The first three hits are high, and the fourth is mid. Only the first two hits naturally combo, this is essentially a mediocre juggle filler.

Input Damage Startup Active Recovery Guard Break On Hit On Block
4PPP P+K - - - - - - - -

Landy slides headfirst at the opponent's legs for a gimmicky low ender. Leaves Landy in a face down knockdown state afterwards. A standing knockdown low is always good to have, especially one that can't be atemi'd. Use this when you run out of ideas on how to open up your opponent.


Spider Claw
44P
Landy 44p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
44P - - - - - - - -

A crouch mid hand stab with great range. Can evade a great number of attacks during its startup, and deals explosive counterhit damage.


Scud Upper
3P
Landy 3p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
3P - - - - - - - -

A counterhit launcher, like almost all 3Ps. The launch is bizarrely tiny for whatever reason, so you really shouldn't use this much.


Slayer
1PPK
Landy 1ppk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
1P - - - - - - - -

A standing low backfist. A solid, low risk low poke which is difficult to defend against.

Input Damage Startup Active Recovery Guard Break On Hit On Block
1PP - - - - - - - -

A mid uppercut followup, works well as combo filler.

Input Damage Startup Active Recovery Guard Break On Hit On Block
1PPK - - - - - - - -

Yellow guard break. The saving grace of Landy's combo game. A nice three piece string that deals solid damage and picks up excellently from nearly any launch.


Poison Frog
9PK
Landy 9pk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
9P - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
9PK - - - - - - - -


Sidestep P
Landy sidestep p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Sidestep P - - - - - - - -


Running P
Landy running p.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Running P - - - - - - - -


Triple Kick
KKK
Landy kkk.gif
Full string
Full string
Landy kk2k.gif
2k ender
2k ender
Input Damage Startup Active Recovery Guard Break On Hit On Block
K - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
KK - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
KKK - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
KK2K - - - - - - - -


Twist Spear
6K
Landy 6k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
6K - - - - - - - -


Screw Drive
66K
Landy 66k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
66K - - - - - - - -


Ground Sweeper
4K
Landy 4k.gif
K version
K version
Landy 4kk.gif
KK version
KK version
Input Damage Startup Active Recovery Guard Break On Hit On Block
4K - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
4KK - - - - - - - -

Slower version with more range and knockdown.


Launcher Kick
412KK
Landy 412kk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
412K - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
412KK - - - - - - - -

Use this if character is too heavy to get a followup from 412k


Blast Kick
3K
Landy 3k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
3K - - - - - - - -

Combos into 236k


Derailer
1KK
Landy 1kk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
1K - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
1KK - - - - - - - -


Quake Stamp
8KK
Landy 8kk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
8K - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
8KK - - - - - - - -


Nail Cannon
9K
Landy 9k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
9K - - - - - - - -


Catch Hold
4P+K
Landy 4p+k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
4P+K - - - - - - - -

Holdable high parry, only parry in the game which can be cancelled. This creates interesting opportunities for option selects, see video for examples (link youtube video)


G Spark
31P+K
Landy 31p+k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
31P+K - - - - - - - -


Ice Slicer
3P+K KKK
Landy 3p+k kkk.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
3P+K - - - - - - - -

1st hit

Input Damage Startup Active Recovery Guard Break On Hit On Block
3P+K K - - - - - - - -

2nd hit

Input Damage Startup Active Recovery Guard Break On Hit On Block
3P+K KK - - - - - - - -

3rd hit

Input Damage Startup Active Recovery Guard Break On Hit On Block
3P+K KKK - - - - - - - -

Good juggle string


G Force
Sidestep 4
Input Damage Startup Active Recovery Guard Break On Hit On Block
Sidestep 4 - - - - - - - -

Landy activates a stationary satellite beam infront of him, good for keepaway. Faster and weaker than Gamon's.

Crouching Attacks

Crouching K
Landy crouching k.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Crouching K - - - - - - - -

Useless

Lying Down Attacks

Rice Hopper
K (Lay down face up)
Input Damage Startup Active Recovery Guard Break On Hit On Block
K (Lay down face up) - - - - - - - -

Throws

Face Squeeze
P+G
Landy p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
P+G - - - - - - - -


Knee Crack
3P+G
Landy 3p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
3P+G - - - - - - - -


Back P+G
Landy back p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Back P+G - - - - - - - -


Ace Screw
Sidestep P+G
Landy sidestep p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Sidestep P+G - - - - - - - -


Back-to-back P+G
Landy back-to-back p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Back-to-back P+G - - - - - - - -


Mount Punch
66P+G
Landy 66p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
66P+G - - - - - - - -


Ace Screw
1P+G
Landy 1p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
1P+G - - - - - - - -


Slingshot
Running P+G
Landy running p+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
Running P+G - - - - - - - -

Super Attacks

X30
66P+K+G P+K+G
Landy 66p+k+g p+k+g.gif
Input Damage Startup Active Recovery Guard Break On Hit On Block
66P+K+G - - - - - - - -
Input Damage Startup Active Recovery Guard Break On Hit On Block
66P+K+G P+K+G - - - - - - - -