Jingi Storm: The Arcade/Landy: Difference between revisions
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|break= | |break= | ||
|onhit= | |onhit= | ||
|onblock= | |onblock=. | ||
|description= | |description=Landy stabs his hand into the ground. A strange and somewhat unremarkable mid attack, this can OTG for decent damage but Landy will usually have better option. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=A quick somersault kick. Doesn't deal much damage, but is very fast and gives a nice launch on counterhit. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Green guard break. An inverted somersault kick. A natural launcher, though on the slower side. | ||
}} | }} | ||
}} | }} | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Two high pokes into a backfist. The third hit is not a natural combo. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 132: | Line 132: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Mid ender, gives a small counterhit launch. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
Line 144: | Line 144: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Knockdown low ender, solid mix option due to similar timing and animation to PPPP. | ||
}} | }} | ||
}} | }} | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Punish string that is plus on hit and only slightly minus on block. Good to throw out often. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Slow low ender, not very useful even in juggles as it deals little damage. | ||
}} | }} | ||
}} | }} | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Yellow guard break. A high spinning back chop. Decently fast, but this string has no mid extension so it's pretty easy to duck. | ||
}} | }} | ||
}} | }} | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Yellow guard break. Landy's DP, an excellent launcher with strong evasive properties. Gives a high launch, allowing for basically anything you want afterwards. No followups appear to be possible on guard break. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Landy continues spinning and hits the opponent two more times while rising. Essentially just bonus damage on top of the regular DP, can be followed up with 66K on most of the cast. | ||
}} | }} | ||
}} | }} | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=A quadruple spinning chop attack. The first three hits are high, and the fourth is mid. Only the first two hits naturally combo, this is essentially a mediocre juggle filler. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Landy slides headfirst at the opponent's legs for a gimmicky low ender. Leaves Landy in a face down knockdown state afterwards. A standing knockdown low is always good to have, especially one that can't be atemi'd. Use this when you run out of ideas on how to open up your opponent. | ||
}} | }} | ||
}} | }} | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=A crouch mid hand stab with great range. Can evade a great number of attacks during its startup, and deals explosive counterhit damage. | ||
}} | }} | ||
}} | }} | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=A counterhit launcher, like almost all 3Ps. The launch is bizarrely tiny for whatever reason, so you really shouldn't use this much. | ||
}} | }} | ||
}} | }} | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=A standing low backfist. A solid, low risk low poke which is difficult to defend against. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=A mid uppercut followup, works well as combo filler. | ||
}} | }} | ||
{{AttackData-JSTA | {{AttackData-JSTA | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Yellow guard break. The saving grace of Landy's combo game. A nice three piece string that deals solid damage and picks up excellently from nearly any launch. | ||
}} | }} | ||
}} | }} |
Revision as of 13:29, 12 April 2024
Landy | |
---|---|
Full name | Landy Ichihara |
Health | 318 |
Play-style | Blank |
Weight | Super Lightweight (2/12) |
Introduction
Blank |
Strengths | Weaknesses |
---|---|
|
|
Attacks
Afghan Summer
236 |
---|
Strato Slice
PPPP |
---|
Tornado Rush
PKP |
---|
Double Thrust
6PP |
---|
Dragon Tornado
623PPP |
---|
Turn Knuckle
4PPPP |
---|
Spider Claw
44P |
---|
Scud Upper
3P |
---|
Slayer
1PPK |
---|
Poison Frog
9PK |
---|
Sidestep P
|
---|
Running P
|
---|
Triple Kick
KKK |
---|
Twist Spear
6K |
---|
Screw Drive
66K |
---|
Ground Sweeper
4K |
---|
Launcher Kick
412KK |
---|
Blast Kick
3K |
---|
Derailer
1KK |
---|
Quake Stamp
8KK |
---|
Nail Cannon
9K |
---|
Catch Hold
4P+K |
---|
G Spark
31P+K |
---|
Ice Slicer
3P+K KKK |
---|
G Force
Sidestep 4 |
---|
Crouching Attacks
Crouching K
|
---|
Lying Down Attacks
Rice Hopper
K (Lay down face up) |
---|
Throws
Face Squeeze
P+G |
---|
Knee Crack
3P+G |
---|
Back P+G
|
---|
Ace Screw
Sidestep P+G |
---|
Back-to-back P+G
|
---|
Mount Punch
66P+G |
---|
Ace Screw
1P+G |
---|
Slingshot
Running P+G |
---|
Super Attacks
X30
66P+K+G P+K+G |
---|