Twinkle Star Sprites/Load Ran/Dark Ran: Difference between revisions

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| align="center" colspan="2" |[[File:TSS_LoadRan.png|center|frameless|350px]]
| align="center" colspan="2" |[[File:TSS_LoadRan.png|center|frameless|350px]]
|-
|-
| '''Speed''' || 2 Stars
| '''Attack Rating''' || ★★★☆☆
|-
|-
| '''Shot''' || 2 Stars
| '''Defense Rating''' || ★★☆☆☆
|}
|}


Line 14: Line 14:


==Gameplay Overview==
==Gameplay Overview==
One of the fastest characters of the game and also has some of the best defense because of it. Her high speed can be hard to control, but once you learn how to control her movement, she can be impossible to hit.
TBD


{{ProConTable
{{ProConTable
|pros=  
|pros=  
*'''Speed''': Load Ran is a pretty fast character to control, even at competitive skill level.
*'''Easy to Use''': Ran is a character that's easy to use, and can be a strong character even at high level.
 
*'''EX/Bosses are good''': Ran's EX and Boss are both pretty decent, so she has multiple ways she can use meter well
*'''Good Charge Attack''': Load Ran has one of the best Charge Attacks in the game.
*'''Solid for a "Ryu" character''': She's the main character, but she's not exactly average.  
 
*'''Good EX Attack''': Load Ran has one of the game's best EX attacks to exist, and it is very useful.
 
|cons=  
|cons=  
*'''Bomb Animation is Unsafe''': Her Bomb Animations leaves her with less invul time to move around than other characters.
*'''Worst Bomb''': Ran has an extra animation when using her bomb, so she has less invul time to reposition after a bomb
 
*'''charge is a little slow''': idk she doesn't have alot of glaring cons. I had to put something up here
*'''Hard to Control''': Her speed is a double edged sword, while she's one of the fastest, she can also be hard to control. Making minor adjustments during bullet hell moments can be harder than normal.
}}


*'''Her Dark Counterpart Is Just A Palette Swap''': Dark Ran plays exactly the same as Load Ran and is only really a palette change.
==Move List==
}}


==Normals==
===Basic Attacks===
===Standing===
{{MoveData
{{MoveData
|image=DKG_kazuya_5LP.png
|image=TSS_LoadRan_Shot.png
|caption=
|caption=
|input=5LP
|name= Basic shot
|name=
|input= A
|data=
|data=
  {{AttackData-DKG
  {{AttackData-TSS
  |damage=3
  |speed=6 ppf
  |stun=32
  |damage=1
  |startup=2
  |startup=
  |active=4
  |active=
|recovery=5
  |description=
|hitAdv=+4
Load Ran's basic shot. 2 Lines shoot from in front of her. about as wide as her character sprite
|blockAdv=+2
|guard=HL
|cancel=N
|invuln=
|juggle=Reset
|description=Standard mashable jab. Prone to being low profiled, limiting its usefulness.<br>
Crouched by Wulong, Liza.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=DKG_kazuya_nLP.png
|image=TSS_LoadRan_Shot_Weak.png
|caption=
|caption=
|input=n.5LP
|name= Weakened Basic shot
|name=
|input= A
|data=
|data=
  {{AttackData-DKG
  {{AttackData-TSS
  |damage=3
  |speed=4ppf
  |stun=32
  |damage=1
  |startup=2
  |startup=
  |active=4
  |active=
|recovery=5
  |description=
|hitAdv=+4
Load Ran's basic shot, but 1 line instead of the 2
|blockAdv=+2
|guard=HL
|cancel=Y
|invuln=
|juggle=Reset
|description=Same as above, but the hitbox is slightly higher.<br>
Crouched by Kazuya, Barts (crouch blocks it), Gekkou, Wulong, Lihua, Liza, J. McCoy, Marco, Azteca.<br>
Max activation range is 66px
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=DKG_kazuya_5MP.png
|image=TSS_LoadRan_Charge.png
|caption=
|caption=
|input=5MP
|name= Charge Attack
|name=
|input= Hold A
|data=
|data=
  {{AttackData-DKG
  {{AttackData-TSS
  |damage=10
  |speed=?
  |stun=64
  |damage=2/8/10
|startup=4
  | chargetime=65 frames
|active=4
  |description=
|recovery=8
A giant blue light comet that shoots in one direction. A strong, fairly wide charge attack that is good for killing bosses  and reflecting fireballs. Its only weaknesses are that it takes a little long to charge, and that you have to connect on its center to do a significant amount of damage.
  |hitAdv=+6
  |blockAdv=+4
|guard=HL
|cancel=N
|invuln=
|juggle=Reset
|description=Fine ground poke, has good disjoint but pretty lame range.<br>
Crouched by Liza (crouch blocks it).  
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=DKG_kazuya_nMP.png
|image=TSS_LoadRan_Bomb.png
|caption=
|name= Bomb Attack
|input=n.5MP
|input= B
|name=
|data=
|data=
  {{AttackData-DKG
  {{AttackData-TSS
  |damage=10
  |damage=12
|stun=32
  |startup=1
  |startup=2
  |active=10
  |active=2
  |description=
  |recovery=14
Load Rans and throws in a star that damages everything on screen.
|hitAdv=+2
|blockAdv=±0
|guard=HL
|cancel=Y
|invuln=
|juggle=Reset
|description=Kazuya does a sideways chop. Generally outclassed by n.5LK and n.5MK, but it might catch people jumping.<br>
Crouched by Gekkou, Wulong, Lihua, Liza, Marco.<br>
Max activation range is 77px
  }}
  }}
}}
}}
==Special Attacks==
{{MoveData
{{MoveData
|image=DKG_kazuya_5HP.png
|image=TSS_LoadRan_EX.png
|caption=
|caption=
|input=5HP
|name= EX Attack
|name=
|input=  
|data=
|data=
  {{AttackData-DKG
  {{AttackData-DF
  |damage=14
  |damage=3
|stun=128
  |startup=20
  |startup=4
  |active=--
  |active=8
  |description=
|recovery=16
A rabicat comes and fires at the opponent in an arc path. Explodes when it stops. This can be almost impossible to dodge at high speeds/combos.
|hitAdv=-2
|blockAdv=-4
  |guard=HL
|cancel=N
|invuln=
|juggle=Reset
|description=This has disjoint which is rare for a standing HP. Quick startup makes it a great anti-air for lower angles and a decent committal counter-poke. It can also be low profiled by some crouching pokes.<br>
Crouched by Wulong, Liza.  
  }}
  }}
}}
}}
===Boss===
{| class="wikitable"  margin-left: 10px;"
|-
! align="center" colspan="2" | Super Rabicat
|-
| align="center" colspan="2" |[[File:TSS_LoadRan_Boss.png|center|frameless|300px]]
|-
| '''Health''' || 22 HP
|}
{{MoveData
{{MoveData
|image=DKG_kazuya_n5HP.png
|image=TSS_Schmitt_DL.png
|image2=DKG_kazuya_n5HP2.png
|caption=Twinbee stings back
|caption=
|name= Body Ram
|input=n.5HP
|input= A->w->E
|name=
|data=
|data=
  {{AttackData-DKG
  {{AttackData-TSS
  |damage=8+4(5)
  |speed
  |stun=128+32
  |damage= 3 hearts
  |startup=6
  |startup= 0
  |active=2+8
  |active= --
|recovery=12
 
|hitAdv=+2
  |description=The boss attacks by dropping it's butt directly from the top of the screen. Can die isntantly if you're able lower of its HP before it receovers from the attack.
|blockAdv=±0
|guard=HL
|cancel=Y/N
|invuln=
|juggle=Reset (x2)
  |description=A 2-hit punch that's pretty outclassed by n.5MK (better frames and cancellable for ground use) and f.5HP (gives you a reset instead of a KD on anti-air). Chances are you should only see this on accident.<br>
Crouched by Wulong, Liza.<br>
Max activation range is 66px
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=DKG_kazuya_5LK.png
|image=TSS_Schmitt_BB.png
|caption=
|caption=  
|input=5LK
|name= Star Spread
|name=
|input= W->A->W->E
|data=
|data=
  {{AttackData-DKG
  {{AttackData-TSS
  |damage=3
  |damage=3
|stun=32
  |startup=8
  |startup=4
  |active=16
  |active=4
  |description=
  |recovery=4
The Rabicat moves in nearly a full circle, and while it is halfway through the circle, it lifts its butt and fires a five-way star spread with a stray star immediately following. The spread's center is always focused on your current position.
|hitAdv=+5
|blockAdv=+3
|guard=HL
|cancel=N
|invuln=
|juggle=Reset
|description=Kazuya leans back and kicks, mashable and pretty disjoined. Rarely comes out to contact due to n.5LK's large activation range, which is the normal you want for combos/pressure.  
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=DKG_kazuya_nLK.png
|image=TSS_Schmitt_Spray.png
|caption=
|name= Carrot Barrage
|input=n.5LK
|input= W->A->E
|name=
|data=
|data=
  {{AttackData-DKG
  {{AttackData-TSS
  |damage=4
  |damage=3
|stun=32
  |startup=20
  |startup=3
  |active=180
  |active=3
  |description=
|recovery=4
Rabicat moves to one wall, then shoots carrots down vertically while strafing to the opposite side. You can slip through the carrots if you're careful, but it's a high risk, low reward move. (do it)
|hitAdv=+6
|blockAdv=+4
|guard=HL
|cancel=Y
|invuln=
|juggle=Reset
  |description=Kazuya does a knee that's chainable and stupid plus. Link it into 2MK xx Genroudan, and apply liberally in pressure. By far his best light and arguably his best button up close.<br>
Max activation range is 78px 
}}
}}
{{MoveData
|image=DKG_kazuya_5MK.png
|caption=
|input=5MK
|name=
|data=
{{AttackData-DKG
|damage=10
|stun=32
|startup=5
|active=6
|recovery=8
|hitAdv=+4
|blockAdv=+2
|guard=HL
|cancel=N
|invuln=
|juggle=Reset
|description=Kazuya does a funny-looking kick. This is his farthest reaching disjointed normal, only outranged by 2MK and 2HK. It's not all too rewarding, though.<br>
Crouched by Liza (crouch blocks it).
}}
}}
{{MoveData
|image=DKG_kazuya_nMK.png
|caption=
|input=n.5MK
|name=
|data=
{{AttackData-DKG
|damage=11
|stun=32
|startup=4
|active=5
|recovery=6
|hitAdv=+7
|blockAdv=+5
|guard=HL
|cancel=Y
|invuln=
|juggle=Reset
|description=A good meaty and all-purpose close normal. It's more active and vertical than n.5LK with a somewhat shitty grab OS, all in return for not being self-chainable.<br>
Max activation range is 78px 
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|image=DKG_kazuya_5HK.png
|image=TSS_Schmitt_Spray.png
|image2=DKG_kazuya_5HK2.png
|name= Dual Bunny Bombs
|caption=
|input= W->A->E
|input=5HK
|name=
|data=
|data=
  {{AttackData-DKG
  {{AttackData-TSS
  |damage=15*
  |damage=3
|stun=128
  |startup=20
  |startup=6
  |active=180
  |active=3/3
  |description=
|recovery=16
The boss circles around the stage, then drops two bunnies toward your position.  
  |hitAdv=±0
|blockAdv=-2
|guard=HL
|cancel=N
|invuln=
|juggle=Reset
|description=Your standard shoto standing HK. Can be used as an emergency anti-air - the more vertical close version helps with this. Don't even try to make this work as a poke. Usually won't hit for the first part, since n.5HK will activate, so it's usually +3/+1.<br>
Crouched by Kazuya, Barts (crouch blocks it), Gekkou, Wulong, Liza, Lihua, J. McCoy, Marco, Azteca.  
  }}
  }}
}}
}}


==Strategy==
==Strategy==


How Should someone play as Load Ran? [NEEDS EDITS]
How Should someone play as Schmitt? [NEEDS EDITS]


{{Navbox-TSS}}
{{Navbox-TSS}}

Latest revision as of 15:38, 30 May 2024

Load Ran
TSS LoadRan.png
Attack Rating ★★★☆☆
Defense Rating ★★☆☆☆

Story

Load Ran is an girl that uses her broom to fly and fight. She has a counterpart named Dark Ran and she plays the same as her and is only a palette change.

Gameplay Overview

TBD


Strengths Weaknesses
  • Easy to Use: Ran is a character that's easy to use, and can be a strong character even at high level.
  • EX/Bosses are good: Ran's EX and Boss are both pretty decent, so she has multiple ways she can use meter well
  • Solid for a "Ryu" character: She's the main character, but she's not exactly average.
  • Worst Bomb: Ran has an extra animation when using her bomb, so she has less invul time to reposition after a bomb
  • charge is a little slow: idk she doesn't have alot of glaring cons. I had to put something up here

Move List

Basic Attacks

Basic shot
A
TSS LoadRan Shot.png
Speed Damage Startup Active Charge Time
6 ppf 1 - - -

Load Ran's basic shot. 2 Lines shoot from in front of her. about as wide as her character sprite

Weakened Basic shot
A
TSS LoadRan Shot Weak.png
Speed Damage Startup Active Charge Time
4ppf 1 - - -

Load Ran's basic shot, but 1 line instead of the 2

Charge Attack
Hold A
TSS LoadRan Charge.png
Speed Damage Startup Active Charge Time
? 2/8/10 - - 65 frames

A giant blue light comet that shoots in one direction. A strong, fairly wide charge attack that is good for killing bosses and reflecting fireballs. Its only weaknesses are that it takes a little long to charge, and that you have to connect on its center to do a significant amount of damage.

Bomb Attack
B
TSS LoadRan Bomb.png
Speed Damage Startup Active Charge Time
- 12 1 10 -

Load Rans and throws in a star that damages everything on screen.

Special Attacks

EX Attack
TSS LoadRan EX.png
Damage Startup Active FAF Adv on Hit Adv on Block
3 20 -- - - -

A rabicat comes and fires at the opponent in an arc path. Explodes when it stops. This can be almost impossible to dodge at high speeds/combos.

Boss

Super Rabicat
TSS LoadRan Boss.png
Health 22 HP
Body Ram
A->w->E
TSS Schmitt DL.png
Twinbee stings back
Twinbee stings back
Speed Damage Startup Active Charge Time
- 3 hearts 0 -- -

The boss attacks by dropping it's butt directly from the top of the screen. Can die isntantly if you're able lower of its HP before it receovers from the attack.

Star Spread
W->A->W->E
TSS Schmitt BB.png
Speed Damage Startup Active Charge Time
- 3 8 16 -

The Rabicat moves in nearly a full circle, and while it is halfway through the circle, it lifts its butt and fires a five-way star spread with a stray star immediately following. The spread's center is always focused on your current position.

Carrot Barrage
W->A->E
TSS Schmitt Spray.png
Speed Damage Startup Active Charge Time
- 3 20 180 -

Rabicat moves to one wall, then shoots carrots down vertically while strafing to the opposite side. You can slip through the carrots if you're careful, but it's a high risk, low reward move. (do it)

Dual Bunny Bombs
W->A->E
TSS Schmitt Spray.png
Speed Damage Startup Active Charge Time
- 3 20 180 -

The boss circles around the stage, then drops two bunnies toward your position.

Strategy

How Should someone play as Schmitt? [NEEDS EDITS]


General
System Mechanics
Controls
Glossary
FAQ
Formations
Characters
Arthur Schmitt
Griffon
Kim
Load Ran/Dark Ran
Macky & Pentell
Nanja Monja
Really Till
Sprites
Tinker & Linker
Yan Yang
Banned Characters
Mevious
Memory