Melty Blood/MBTL/Mario Gallo Bestino/Data: Difference between revisions

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Line 21: Line 21:
{{FrameData-MBTL | character = Mario| moveId = ma_5b
{{FrameData-MBTL | character = Mario| moveId = ma_5b
| input = 5B
| input = 5B
| images = MBTL_Mario_5B.png
| images = MBTL_Mario_5B_1.png, MBTL_Mario_5B_2.png
| hitboxes = MBTL_Mario_5B_1_hb.png, MBTL_Mario_5B_2_hb.png
| hitboxes = MBTL_Mario_5B_1_hb.png, MBTL_Mario_5B_2_hb.png
| damage = 260*2 (504)
| damage = 260*2 (504)
Line 31: Line 31:
| startup = 7
| startup = 7
| active = 2 (8) 2
| active = 2 (8) 2
| recovery = 17
| recovery = 16
| overall = 36
| overall = 34
| frameAdv = -4
| frameAdv = -2
}}
}}


Line 39: Line 39:
{{FrameData-MBTL | character = Mario| moveId = ma_5c
{{FrameData-MBTL | character = Mario| moveId = ma_5c
| input = 5C
| input = 5C
| images = MBTL_Mario_5C.png
| images = MBTL_Mario_5C_1.png, MBTL_Mario_5C_2.png
| hitboxes = MBTL_Mario_5C_hb.png
| hitboxes = MBTL_Mario_5C_1_hb.png, MBTL_Mario_5C_2_hb.png
| damage = 420*2 (806)
| damage = 420*2 (806)
| guard = LH
| guard = LH
Line 49: Line 49:
| startup = 10
| startup = 10
| active = 3 (7) 4
| active = 3 (7) 4
| recovery = 20
| recovery = 22
| overall = 45
| overall = 45
| frameAdv = -9
| frameAdv = -9
Line 96: Line 96:
| images = MBTL_Mario_2B_be.png
| images = MBTL_Mario_2B_be.png
| hitboxes = MBTL_Mario_2B_be_hb.png
| hitboxes = MBTL_Mario_2B_be_hb.png
| damage =  
| damage = 260*3 (741)
| guard = L
| guard = L
| cancel =  
| cancel =  
Line 102: Line 102:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 19
| active =  
| active = 8
| recovery =  
| recovery = 20
| overall =  
| overall = 46
| frameAdv =  
| frameAdv = -7
| invul = Clash 13-18
}}
}}


Line 124: Line 125:
| recovery = 23
| recovery = 23
| overall = 36
| overall = 36
| frameAdv = -11
| frameAdv = -10
}}
}}


Line 139: Line 140:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 7
| startup = 6
| active = 4
| active = 4
| recovery = 27
| recovery = 11
| overall = 37
| overall = 20
| frameAdv =  
| frameAdv =  
}}
}}
Line 158: Line 159:
| startup = 8
| startup = 8
| active = 4
| active = 4
| recovery = 25
| recovery = until landing
| overall = 36
| overall =  
| frameAdv =  
| frameAdv =  
}}
}}
Line 175: Line 176:
| startup = 9
| startup = 9
| active = 5
| active = 5
| recovery = 28
| recovery = until landing
| overall = 41
| overall =  
| frameAdv =  
| frameAdv =  
}}
}}
Line 192: Line 193:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 12
| startup = 10
| active = 3
| active = 3
| recovery = 15
| recovery = 25
| overall = 29
| overall = 37
| frameAdv = -11
| frameAdv = -11
| invul        = 7-14 Head
| invul        = 5-12 Head
}}
}}


Line 213: Line 214:
| startup = 10
| startup = 10
| active = 5
| active = 5
| recovery =  
| recovery = until landing
| overall =  
| overall =  
| frameAdv =  
| frameAdv =  
Line 232: Line 233:
| startup = 20
| startup = 20
| active = 5
| active = 5
| recovery =  
| recovery = until landing
| overall = 44
| overall =  
| frameAdv =  
| frameAdv =  
| invul        = 16-19 Clash
| invul        = 16-19 Clash
Line 239: Line 240:


=== Universal Mechanics ===
=== Universal Mechanics ===
===== rapid 2 =====
===== rapid 1 =====
{{FrameData-MBTL | character = Mario| moveId = ma_rapid2
{{FrameData-MBTL | character = Mario| moveId = ma_rapid1
| input = rapid2
| input = rapid1
| images = MBTL_Mario_rapid2.png
| images = MBTL_Mario_rapid1_1.png, MBTL_Mario_rapid1_2.png
| hitboxes = MBTL_Mario_rapid2_hb.png
| hitboxes = MBTL_Mario_rapid1_1_hb.png, MBTL_Mario_rapid1_2_hb.png
| damage = 230*2 (414)
| damage = 230*2 (414)
| guard = LH
| guard = LH
Line 252: Line 253:
| startup = 8
| startup = 8
| active = 5 (9) 1
| active = 5 (9) 1
| recovery =  
| recovery = 26
| overall =
| overall = 48
| frameAdv = -10
| frameAdv = -10
| invul        = 6- Airborne
| invul        = 6-21 Airborne
}}
 
===== rapid 3 =====
{{FrameData-MBTL | character = Mario| moveId = ma_rapid3
| input = rapid3
| images = MBTL_Mario_rapid3.png
| hitboxes = MBTL_Mario_rapid3_hb.png
| damage =
| guard = LH
| cancel =
| property =
| attribute =
<!------------>
| startup =
| active =
| recovery =
| overall =
| frameAdv =
}}
}}


Line 307: Line 290:
| startup = 1
| startup = 1
| active = 3
| active = 3
| recovery = 26
| recovery = until landing + 12
| overall = 29
| overall =  
| frameAdv =  
| frameAdv =  
}}
}}
Line 317: Line 300:
| input = 236A
| input = 236A
| images = MBTL_Mario_236A.png
| images = MBTL_Mario_236A.png
| hitboxes = MBTL_Mario_236A_hb.png
| hitboxes = MBTL_Mario_236A_1_hb.png, MBTL_Mario_236A_2_hb.png
| damage = 510*2 (963)
| damage = 510*2 (963)
| guard = LH
| guard = LH
Line 324: Line 307:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 13 (min)
| active =  
| active = 2 (10) 4
| recovery =
| overall =
| frameAdv =
}}
 
===== 236[A] =====
{{FrameData-MBTL | character = Mario| moveId = ma_236[a]
| input = 236[A]
| images = MBTL_Mario_236A.png
| hitboxes = MBTL_Mario_236A_hb.png
| damage =
| guard =
| cancel =
| property =
| attribute =
<!------------>
| startup =
| active =
| recovery =  
| recovery =  
| overall =  
| overall = 47
| frameAdv =  
| frameAdv = -2 (min)
}}
}}


Line 360: Line 325:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 20
| active =  
| active = 3
| recovery =  
| recovery = 28
| overall = 50
| overall = 50
| frameAdv = -4
| frameAdv = -4
Line 371: Line 336:
| input = 236B~X
| input = 236B~X
| images = MBTL_Mario_236BX.png
| images = MBTL_Mario_236BX.png
| hitboxes = MBTL_Mario_236BX_hb.png
| hitboxes = MBTL_Mario_236BX_1_hb.png, MBTL_Mario_236BX_2_hb.png
| damage = 480*2 (916)
| damage = 480*2 (916)
| guard = LH
| guard = LH
Line 378: Line 343:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 11
| active =  
| active = 3 (12) 2
| recovery =  
| recovery = 33
| overall =  
| overall = 60
| frameAdv =-6
| frameAdv =-6
}}
}}
Line 396: Line 361:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 20 (min)
| active =  
| active = 2
| recovery =  
| recovery =  
| overall =  
| overall = 55
| frameAdv =-12
| frameAdv = -13 (min)
}}
}}


Line 407: Line 372:
| input = 236[B]
| input = 236[B]
| images = MBTL_Mario_236B_be.png
| images = MBTL_Mario_236B_be.png
| hitboxes = MBTL_Mario_236B_be_hb.png
| hitboxes = MBTL_Mario_236B_be_1_hb.png, MBTL_Mario_236B_be_2_hb.png, MBTL_Mario_236B_be_3_hb.png
| damage = 560*3 (1483)
| damage = 560*3 (1483)
| guard = LH
| guard = LH
Line 414: Line 379:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 40
| active =  
| active = 3 (10) 3 (12) 2
| recovery =  
| recovery =  
| overall =  
| overall = 58
| frameAdv =+36
| frameAdv = +36
}}
}}


Line 425: Line 390:
| input = 236C
| input = 236C
| images = MBTL_Mario_236C.png
| images = MBTL_Mario_236C.png
| hitboxes = MBTL_Mario_236C_hb.png
| hitboxes = MBTL_Mario_236C_1_hb.png, MBTL_Mario_236C_2_hb.png, MBTL_Mario_236C_3_hb.png, MBTL_Mario_236C_4_hb.png
| damage = 570*4 (1890)
| damage = 570*4 (1890)
<!--last two hits only come out on hit, idk if theres a better way to notate-->
<!--last two hits only come out on hit, idk if theres a better way to notate-->
Line 433: Line 398:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 4+8
| active =  
| active = 2 (10) 3
| recovery =  
| recovery =  
| overall =  
| overall = 41
| frameAdv = +13
| frameAdv = +13
}}
}}
Line 451: Line 416:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 11
| active =  
| active = 4
| recovery =  
| recovery = 26
| overall =
| overall = 40
| frameAdv =  
| frameAdv =  
}}
}}
Line 469: Line 434:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 13
| active =  
| active = 4
| recovery =  
| recovery = 29
| overall =  
| overall = 45
| frameAdv =  
| frameAdv =  
}}
}}
Line 486: Line 451:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 4+4
| active =  
| active = 4
| recovery =  
| recovery = 19
| overall =  
| overall = 30
| frameAdv =  
| frameAdv =  
}}
}}
Line 504: Line 469:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 11 ~ 27
| active =  
| active = 2
| recovery =  
| recovery =  
| overall =  
| overall = 40
| frameAdv =  
| frameAdv = -3 ~ +13
}}
}}
===== 214[A] =====
===== 214[A] =====
Line 521: Line 486:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 20~34
| active =  
| active = 3
| recovery =  
| recovery =  
| overall =  
| overall = 40
| frameAdv =  
| frameAdv = +8 ~ +22
}}
}}


Line 539: Line 504:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 44
| active =  
| active =  
| recovery = 40
| recovery =  
| overall =  
| overall = 40
| frameAdv =  
| frameAdv =  
}}
}}
Line 557: Line 522:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 46
| active =  
| active =  
| recovery = 45
| recovery =  
| overall =  
| overall = 45
| frameAdv =  
| frameAdv =  
}}
}}
Line 567: Line 532:
| input = 214C
| input = 214C
| images = MBTL_Mario_214C.png
| images = MBTL_Mario_214C.png
| hitboxes = MBTL_Mario_214C_hb.png
| hitboxes = MBTL_Mario_214C_1_hb.png, MBTL_Mario_214C_2_hb.png, MBTL_Mario_214C_3_hb.png
| damage = 450, 418, 387, 355, 328, 301 (2239)
| damage = 450, 418, 387, 355, 328, 301 (2239)
| guard = LHA
| guard = LHA
Line 574: Line 539:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 4+6
| active =  
| active = 6 (16) 16 (6) 5
| recovery =  
| recovery =  
| overall =  
| overall = 71
| frameAdv =  
| frameAdv = +12
}}
}}


Line 592: Line 557:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 55
| startup = 58
| active =  
| active = 3
| recovery =  
| recovery =  
| overall =  
| overall = 45
| frameAdv = +37
| frameAdv = +39
| invul = Parry 9-45
}}
}}


Line 610: Line 576:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup = 55
| startup = 56
| active =  
| active = 5
| recovery =  
| recovery =  
| overall =  
| overall = 45
| frameAdv = +37
| frameAdv = +37
| invul = Parry 9-43
}}
}}


Line 627: Line 594:
| property =  
| property =  
| attribute =  
| attribute =  
| invul        =
<!------------>
<!------------>
| startup =  
| startup = 4+0
| active =  
| active =  
| recovery =  
| recovery =  
| overall =  
| overall = 48
| frameAdv =  
| frameAdv =  
| invul = Parry 4-28
}}
}}


Line 647: Line 614:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 11~27
| active =
| active = 2
| recovery =  
| recovery = until landing + 12
| overall =  
| overall =  
| frameAdv =
| frameAdv =
Line 664: Line 631:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 20~34
| active =
| active = 3
| recovery =  
| recovery = until landing + 12
| overall =  
| overall =  
| frameAdv =
| frameAdv =
Line 682: Line 649:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 45 (min)
| active =
| active =  
| recovery =  
| recovery = until landing + 12
| overall =  
| overall =  
| frameAdv =
| frameAdv =
Line 699: Line 666:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 47 (min)
| active =
| active =  
| recovery =  
| recovery = until landing + 12
| overall =  
| overall =  
| frameAdv =
| frameAdv =
Line 710: Line 677:
| input = j214C
| input = j214C
| images = MBTL_Mario_j214C.png
| images = MBTL_Mario_j214C.png
| hitboxes = MBTL_Mario_j214C_hb.png
| hitboxes = MBTL_Mario_j214C_1_hb.png, MBTL_Mario_j214C_2_hb.png, MBTL_Mario_j214C_3_hb.png
| damage = 450, 418, 387, 355, 328, 301 (2239)
| damage = 450, 418, 387, 355, 328, 301 (2239)
| guard = LHA
| guard = LHA
Line 717: Line 684:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 4+7
| active =
| active = 6 (16) 16 (6) 5
| recovery =  
| recovery = until landing + 12
| overall =  
| overall =  
| frameAdv =
| frameAdv =
Line 736: Line 703:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 14
| active =  
| active = 3 (10) 3 (12) 2
| recovery =  
| recovery = 31
| overall =  
| overall = 79
| frameAdv = -2
| frameAdv = -2
| invul        = Clash 1-10 (MD)
}}
}}


Line 754: Line 722:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 11
| active =  
| active = 4
| recovery =  
| recovery = 21
| overall =  
| overall = 35
| frameAdv =  
| frameAdv =  
| invul        = Clash 1-10 (MD)
}}
}}


Line 772: Line 741:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 16
| active =  
| active = 6 (16) 16 (6) 5
| recovery =  
| recovery =  
| overall =  
| overall = 40
| frameAdv =+49(standing), +3(crouching)
| frameAdv = +49(standing), +3(crouching)
| invul        = Clash 1-11 (MD)
}}
}}


Line 790: Line 760:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 12
| active =  
| active =  
| recovery =  
| recovery =  
| overall =  
| overall = 45
| frameAdv =  
| frameAdv =  
| invul        = Parry 12-41, Clash 1-13 (MD)
}}
}}


Line 808: Line 779:
| attribute =  
| attribute =  
<!------------>
<!------------>
| startup =  
| startup = 16
| active =  
| active = 6 (16) 16 (6) 5
| recovery =  
| recovery = until landing + 12
| overall =  
| overall =  
| frameAdv =  
| frameAdv =  
Line 826: Line 797:
| property =  
| property =  
| attribute =  
| attribute =  
| invul        = 1 - 10
| invul        = All 1 - 10
<!------------>
<!------------>
| startup = 1+11-19
| startup = 1+11 (min)
| active = 2
| active = 2
| recovery = 32 - 38
| recovery =  
| overall = 45 - 49
| overall = 59
| frameAdv = -13 - -21
| frameAdv = -21 (min)
}}
}}


Line 846: Line 817:
| property =  
| property =  
| attribute =  
| attribute =  
| invul        = 14-25
| invul        = All 1-25
<!------------>
<!------------>
| startup = 1+21
| startup = 1+21

Latest revision as of 18:03, 12 June 2024

Standing Normals

5A
Mario
ma_5a

5A
5A

MBTL Mario 5A.png
MBTL Mario 5A hb.png
Damage Guard Cancel Property Cost Attribute
160 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 2 11 17 -1 -
5B
Mario
ma_5b

5B
5B

MBTL Mario 5B 1.pngMBTL Mario 5B 2.png
MBTL Mario 5B 1 hb.pngMBTL Mario 5B 2 hb.png
Damage Guard Cancel Property Cost Attribute
260*2 (504) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
7 2 (8) 2 16 34 -2 -
5C
Mario
ma_5c

5C
5C

MBTL Mario 5C 1.pngMBTL Mario 5C 2.png
MBTL Mario 5C 1 hb.pngMBTL Mario 5C 2 hb.png
Damage Guard Cancel Property Cost Attribute
420*2 (806) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 3 (7) 4 22 45 -9 -

Crouching Normals

2A
Mario
ma_2a

2A
2A

MBTL Mario 2A.png
MBTL Mario 2A hb.png
Damage Guard Cancel Property Cost Attribute
140 L - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
5 2 11 17 -1 -
2B
Mario
ma_2b

2B
2B

MBTL Mario 2B.png
MBTL Mario 2B hb.png
Damage Guard Cancel Property Cost Attribute
420 L - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 10 15 34 -8~+1 -
2[B]
Mario
ma_2b_be

2UNI Input Hold.png[B]
2[B]

MBTL Mario 2B be.png
MBTL Mario 2B be hb.png
Damage Guard Cancel Property Cost Attribute
260*3 (741) L - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
19 8 20 46 -7 Clash 13-18
2C
Mario
ma_2c

2C
2C

MBTL Mario 2C.png
MBTL Mario 2C hb.png
Damage Guard Cancel Property Cost Attribute
620 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 4 23 36 -10 -

Jumping Normals

j.A
Mario
ma_ja

jA
jA

MBTL Mario jA.png
MBTL Mario jA hb.png
Damage Guard Cancel Property Cost Attribute
130 HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
6 4 11 20 - -
j.B
Mario
ma_jb

jB
jB

MBTL Mario jB.png
MBTL Mario jB hb.png
Damage Guard Cancel Property Cost Attribute
500 HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 4 until landing - - -
j.C
Mario
ma_jc

jC
jC

MBTL Mario jC.png
MBTL Mario jC hb.png
Damage Guard Cancel Property Cost Attribute
560 HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
9 5 until landing - - -

Command Normals

3C
Mario
ma_3c

3C
3C

MBTL Mario 3C.png
MBTL Mario 3C hb.png
Damage Guard Cancel Property Cost Attribute
700 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 3 25 37 -11 5-12 Head
j2B
Mario
ma_j2b

j2B
j2B

MBTL Mario j2B.png
MBTL Mario j2B hb.png
Damage Guard Cancel Property Cost Attribute
400 HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
10 5 until landing - - -
j2[B]
Mario
ma_j2[b]

j2UNI Input Hold.png[B]
j2[B]

MBTL Mario j2B be.png
MBTL Mario j2B be hb.png
Damage Guard Cancel Property Cost Attribute
900 HA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
20 5 until landing - - 16-19 Clash

Universal Mechanics

rapid 1
Mario
ma_rapid1

(rapid1)
rapid1

MBTL Mario rapid1 1.pngMBTL Mario rapid1 2.png
MBTL Mario rapid1 1 hb.pngMBTL Mario rapid1 2 hb.png
Damage Guard Cancel Property Cost Attribute
230*2 (414) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
8 5 (9) 1 26 48 -10 6-21 Airborne
ground throw
Mario
ma_throw

4/6AD
4/6AD

MBTL Mario throw.png
MBTL Mario throw hb.png
Damage Guard Cancel Property Cost Attribute
400, 500, 600 (1500) U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4 3 18 25 HKD (+53) -
air throw
Mario
ma_airthrow

j(.4)/6AD
j.4/6AD

MBTL Mario airthrow.png
MBTL Mario airthrow hb.png
Damage Guard Cancel Property Cost Attribute
200*2, 800 (1200) U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
1 3 until landing + 12 - - -

Special Moves

236A
Mario
ma_236a

236A
236A

MBTL Mario 236A.png
MBTL Mario 236A 1 hb.pngMBTL Mario 236A 2 hb.png
Damage Guard Cancel Property Cost Attribute
510*2 (963) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
13 (min) 2 (10) 4 - 47 -2 (min) -
236B
Mario
ma_236b

236B
236B

MBTL Mario 236B.png
MBTL Mario 236B hb.png
Damage Guard Cancel Property Cost Attribute
1000 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
20 3 28 50 -4 -
236B~X
Mario
ma_236bx

236B~X
236B~X

File:MBTL Mario 236BX.png
MBTL Mario 236BX 1 hb.pngMBTL Mario 236BX 2 hb.png
Damage Guard Cancel Property Cost Attribute
480*2 (916) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
11 3 (12) 2 33 60 -6 -
236B~X~X
Mario
ma_236bxx

236B~X~X
236B~X~X

File:MBTL Mario 236BXX.png
MBTL Mario 236BXX hb.png
Damage Guard Cancel Property Cost Attribute
800 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
20 (min) 2 - 55 -13 (min) -
236[B]
Mario
ma_236[b]

236UNI Input Hold.png[B]
236[B]

MBTL Mario 236B be.png
MBTL Mario 236B be 1 hb.pngMBTL Mario 236B be 2 hb.pngMBTL Mario 236B be 3 hb.png
Damage Guard Cancel Property Cost Attribute
560*3 (1483) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
40 3 (10) 3 (12) 2 - 58 +36 -
236C
Mario
ma_236c

236C
236C

MBTL Mario 236C.png
MBTL Mario 236C 1 hb.pngMBTL Mario 236C 2 hb.pngMBTL Mario 236C 3 hb.pngMBTL Mario 236C 4 hb.png
Damage Guard Cancel Property Cost Attribute
570*4 (1890) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+8 2 (10) 3 - 41 +13 -
623A
Mario
ma_623a

623A
623A

MBTL Mario 623A.png
MBTL Mario 623A hb.png
Damage Guard Cancel Property Cost Attribute
640, 556 (1196) A - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
11 4 26 40 - -
623B
Mario
ma_623b

623B
623B

MBTL Mario 623B.png
MBTL Mario 623B hb.png
Damage Guard Cancel Property Cost Attribute
640, 556 (1196) A - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
13 4 29 45 - -
623C
Mario
ma_623c

623C
623C

MBTL Mario 623C.png
MBTL Mario 623C hb.png
Damage Guard Cancel Property Cost Attribute
740, 382, 347, 312, 281 (2062) A - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+4 4 19 30 - -
214A
Mario
ma_214a

214A
214A

MBTL Mario 214A.png
MBTL Mario 214A hb.png
Damage Guard Cancel Property Cost Attribute
900 LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
11 ~ 27 2 - 40 -3 ~ +13 -
214[A]
Mario
ma_214[a]

214UNI Input Hold.png[A]
214[A]

MBTL Mario 214A be.png
MBTL Mario 214A be hb.png
Damage Guard Cancel Property Cost Attribute
780, 582 (1362) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
20~34 3 - 40 +8 ~ +22 -
214B
Mario
ma_214b

214B
214B

MBTL Mario 214B.png
MBTL Mario 214B hb.png
Damage Guard Cancel Property Cost Attribute
900 LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
44 - - 40 - -
214[B]
Mario
ma_214[b]

214UNI Input Hold.png[B]
214[B]

MBTL Mario 214B be.png
MBTL Mario 214B be hb.png
Damage Guard Cancel Property Cost Attribute
900*2 (1485) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
46 - - 45 - -
214C
Mario
ma_214c

214C
214C

MBTL Mario 214C.png
MBTL Mario 214C 1 hb.pngMBTL Mario 214C 2 hb.pngMBTL Mario 214C 3 hb.png
Damage Guard Cancel Property Cost Attribute
450, 418, 387, 355, 328, 301 (2239) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+6 6 (16) 16 (6) 5 - 71 +12 -
22A
Mario
ma_22a

22A
22A

MBTL Mario 22A.png
MBTL Mario 22A hb.png
Damage Guard Cancel Property Cost Attribute
710 LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
58 3 - 45 +39 Parry 9-45
22B
Mario
ma_22b

22B
22B

MBTL Mario 22B.png
MBTL Mario 22B hb.png
Damage Guard Cancel Property Cost Attribute
810 LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
56 5 - 45 +37 Parry 9-43
22C
Mario
ma_22c

22C
22C

MBTL Mario 22C.png
MBTL Mario 22C hb.png
Damage Guard Cancel Property Cost Attribute
950, 731 (1681) U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+0 - - 48 - Parry 4-28
j.214A
Mario
ma_j214a

j214A
j214A

MBTL Mario j214A.png
MBTL Mario j214A hb.png
Damage Guard Cancel Property Cost Attribute
900 LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
11~27 2 until landing + 12 - - -
j.214[A]
Mario
ma_j214[a]

j214UNI Input Hold.png[A]
j214[A]

MBTL Mario j214A be.png
MBTL Mario j214A be hb.png
Damage Guard Cancel Property Cost Attribute
780, 582 (1362) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
20~34 3 until landing + 12 - - -
j.214B
Mario
ma_j214b

j214B
j214B

MBTL Mario j214B.png
MBTL Mario j214B hb.png
Damage Guard Cancel Property Cost Attribute
900 LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
45 (min) - until landing + 12 - - -
j.214[B]
Mario
ma_j214[b]

j214UNI Input Hold.png[B]
j214[B]

MBTL Mario j214B be.png
MBTL Mario j214B be hb.png
Damage Guard Cancel Property Cost Attribute
900*2 (1485) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
47 (min) - until landing + 12 - - -
j.214C
Mario
ma_j214C

j214C
j214C

MBTL Mario j214C.png
MBTL Mario j214C 1 hb.pngMBTL Mario j214C 2 hb.pngMBTL Mario j214C 3 hb.png
Damage Guard Cancel Property Cost Attribute
450, 418, 387, 355, 328, 301 (2239) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
4+7 6 (16) 16 (6) 5 until landing + 12 - - -

Moon Skills

6BC
Mario
ma_6bc

6BC
6BC

MBTL Mario 6BC.png
MBTL Mario 6BC hb.png
Damage Guard Cancel Property Cost Attribute
500*3 (1340) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
14 3 (10) 3 (12) 2 31 79 -2 Clash 1-10 (MD)
3BC
Mario
ma_3bc

3BC
3BC

MBTL Mario 3BC.png
MBTL Mario 3BC hb.png
Damage Guard Cancel Property Cost Attribute
640, 556 (1196) A - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
11 4 21 35 - Clash 1-10 (MD)
4BC
Mario
ma_4bc

4BC
4BC

MBTL Mario 4BC.png
MBTL Mario 4BC hb.png
Damage Guard Cancel Property Cost Attribute
250, 300*5 (1474) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
16 6 (16) 16 (6) 5 - 40 +49(standing), +3(crouching) Clash 1-11 (MD)
2BC
Mario
ma_2bc

2BC
2BC

MBTL Mario 2BC.png
MBTL Mario 2BC hb.png
Damage Guard Cancel Property Cost Attribute
710, 582 (1292) U - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
12 - - 45 - Parry 12-41, Clash 1-13 (MD)
j.4BC
Mario
ma_j4bc

j4BC
j4BC

File:MBTL Mario j4BC.png
File:MBTL Mario j4BC hb.png
Damage Guard Cancel Property Cost Attribute
250, 300*5 (1474) LHA - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
16 6 (16) 16 (6) 5 until landing + 12 - - -

Super Moves

236BC (Arc Drive)

Mario
ma_236bc

236BC
236BC

MBTL Mario 236BC.png
MBTL Mario 236BC hb.png
Damage Guard Cancel Property Cost Attribute
1000, 300*5, 1000 (3500 LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
1+11 (min) 2 - 59 -21 (min) All 1 - 10

ABCD or D in blood heat(Last Arc)

Mario
ma_abcd

ABCD
ABCD

MBTL Mario ABCD.png
MBTL Mario ABCD hb.png
Damage Guard Cancel Property Cost Attribute
160*3 80*4, 160*12, 1120 (4800) LH - - - -
Startup Active Recovery Overall Frame Advantage Invulnerability
1+21 4 27 52 -14 All 1-25